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- Aeldari
- Astra Militarum
- Black Templars
- Blood Angels
- Chaos Daemons
- Chaos Space Marines
- Dark Angels
- Death Guard
- Drukhari
- Genestealer Cults
- Grey Knights
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- Necrons
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- T'au Empire
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- Abteilung 502
- AMMO by MIG
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- Paint Brushes
- Dirty Down Effects
- Gamers Grass
- Mr Hobby
- Gundam Markers
- Deluxe Materials
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topValerian the Alpha Missions
$55.29$69.99Vendor: Guf
Product Type : Board Games
Hurry! Only0units left in stock!It is the year 2740. You and your team have been tasked with completing a series of missions within a contested zone of Alpha. Your team must explore the station, searching for your targets while battling or evading the enemies that are trying to capture you. Complete the missions and get to the extract site, and you win!
2-4 player Coopertative Boardgame
Based on Luc Besson's theatrical masterpiece 'Valerian and the City of a Thousand Planets'Â
Tile themed board game that gives each player their own unique ability to play indiviually and strategize as a team to accomplish each owns missions and get to the extract site to win!
Unique game mechanic will never have you playing the same game twice
The Valerian board game is what is known as a âco-opâ game. This means that the players all work together to accomplish their goal, while the game itself works to stop you. Youâre not competing against the other players, youâre working with them. Youâll make plans and test strategies as you explore the board and try to evade capture â youâll all win or lose together! Unlike other games using cards, you donât keep your cards secret from other players. Whenever you get a card, place it face up in front of you so everyone can see it. Brainstorming plans for your turn with other players is a huge part of the game, but in the end itâs up to you to decide what to do on your turn.
Your team wins when youâve accumulated at least 20 Mission Points and get your whole team back to the AIRLOCK. Sounds easy⦠There are two ways to lose: if the enemies accumulate at least 20 Tracking Points, youâve been captured. If any deck runs out of cards, your team has taken too much time. In either event, you lose
Each player chooses a color and takes a player piece (you may choose a male or female standee), 3 dice and reference card of that color. Put each playerâs piece on the AIRLOCK tile. Shuffle the Gear Deck and deal 2 cards to each player. Deal 1 Mission card to each player...
 ...follow the setup rules and begin your Alpha Missions, good luck!
Contents
51 Mission Map tiles
1 game board
8 player pieces (2-4 player game)
4 player reference cards
12 dice
1 Mission Deck with 40 cards
1 Alien Deck with 40 cards
1 Nemesis Deck with 48 cards
1 Gear Deck with 16 cards
20 Energy Cubes
20 Mission Completed counters
5 Tracking Beacons
1 Tracking Point counter
1 Mission Point counter
1 RulebookReturns
Our policy lasts 30 days. If 30 days have gone by since your purchase, unfortunately we can’t offer you a refund or exchange.To be eligible for a return, your item must be unused and in the same condition that you received it. It must also be in the original packaging.
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Please do not send your purchase back to the manufacturer.
There are certain situations where only partial refunds are granted (if applicable)
Book with obvious signs of use
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Any item that is returned more than 30 days after deliveryRefunds (if applicable)
Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund.
If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within a certain amount of days.Late or missing refunds (if applicable)
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Next contact your bank. There is often some processing time before a refund is posted.
If you’ve done all of this and you still have not received your refund yet, please contact us at orders@guf.com.au.Sale items (if applicable)
Only regular priced items may be refunded, unfortunately sale items cannot be refunded.Exchanges (if applicable)
We only replace items if they are defective or damaged. If you need to exchange it for the same item, send us an email at orders@guf.com.au and send your item to: GUF Pty Ltd, 9 Dana St, Ballarat VIC 3350, Australia.Gifts
If the item was marked as a gift when purchased and shipped directly to you, you’ll receive a gift credit for the value of your return. Once the returned item is received, a gift certificate will be mailed to you.If the item wasn’t marked as a gift when purchased, or the gift giver had the order shipped to themselves to give to you later, we will send a refund to the gift giver and he will find out about your return.
Shipping
To return your product, you should mail your product to: GUF Pty Ltd, 9 Dana St, Ballarat VIC 3350, AustraliaYou will be responsible for paying for your own shipping costs for returning your item. Shipping costs are non-refundable. If you receive a refund, the cost of return shipping will be deducted from your refund.
Depending on where you live, the time it may take for your exchanged product to reach you, may vary.
If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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