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- AK INTERACTIVE
- Abteilung 502
- AMMO by MIG
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There are 55 productsSort
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102-22 Kill Team: Krogskull's Boyz$105.00 $105.00An expansion for Warhammer 40,000: Kill Team, this box includes 5 plastic miniatures, a scenery set (with exclusive rules!), and brand-new Tactics and Mission cards.
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102-33 Kill Team: Gitzog Wurldkilla$55.00 $55.00Add a Commander, a powerful hero character with unique abilities and rules to your Ork kill team with this set. It contains a multipart plastic Warboss miniature, a set of cards packed with exclusi...
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102-50-60 KILL TEAM: TOOFRIPPA'S KREW$110.00 $110.00An expansion for Kill Team: Elites, this box includes 5 miniatures, a scenery set, a background booklet, as well as brand-new Tactics and Mission cards.
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40-35 PSYCHIC AWAKENING: SAGA OF THE BEAST$70.00 $63.00Book 6 of the Psychic Awakening Series When the Great Rift tore open across the galaxy, the Orks saw it as a conduit to even greater conflicts and battles. Ghazghkull’s Great Waaagh! rapidly grew...
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50-07 Ork Warbiker Mob 2018$79.00 $71.10A Warbiker treats his personal steed with real care, because a warbike is not only a thing of great prestige but also a direct conduit to the adrenaline-rich thrill of speed. Nothing short of dive-...
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50-08 Ork Meganobz$93.00 $83.70The Meganobz are the richest and most battle-hardened Nobz around. Clad in Mek-built mega armour (with enough protective plating to turn the wearer into a walking tank), these Nobz can shrug off...
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50-09 Ork Trukk$70.00 $63.00Trukks are designed to transport mobs of choppa-wielding Boyz into combat as quickly as possible. Each warband and clan will 'kustomise' its trukks to reflect their own predilictions. For example, ...
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50-10 Ork Boyz 2018$66.00 $59.40Boyz are the rank and file of an Ork army. Orks are tough, determined fighters who fall upon the enemy in great tides of howling violence. Generally armed with the heavy, solid-shot, slugga and bru...
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50-13 Ork Stormboyz 2018$57.00 $51.30Stormboyz, the shock troops of many successful warbands, dedicate their lives to the time honoured martial disciplines of drilling, marching and hurtling through the air. To this end they go to war...
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50-16 RUNTHERD AND GRETCHIN$34.00 $30.60Gretchin mobs make up for their shocking lack of quality with sheer quantity. The natural cowardice and feeble-limbed incompetence of the Gretchin race does not predispose them to the arts of war, ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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