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Arkwright (Board Game)
In Arkwright players run up to four factories in England during the late 18th Century. Your goal is to have the most valuable block of own shares. Thus, you must increase your share value and buy shares from the bank. To run the factories, you need workers. When hiring Workers, demand is automatically created. But of course you want to replace your expensive workers (wage 2-5) by machines (1). To have more output from your factories you may employ new Workers or improve your factory to the next technical level. You fix the price for your goods during an action round. To enhance your chances of selling goods, you improve your factories to higher levels, increase the quality and make some sales promotion. The higher these factors, the better are your chances of success - the higher the price, the lower. Each player has an own set of "action tokens"...
Rising Sun (Board Game)
Rising Sun is a spiritual successor in the same mythic big box series as Blood Rage: same designer, same artist, same studio and same sculptors. Rising Sun is a game about honor, negotiation and warfare in a feudal Japan where the ancient gods (kami) have returned to rebuild the empire. Whereas the distant ancestor of Blood Rage was Risk, Rising Sun claims Diplomacy as its distant ancestor. Tackle negotiations, alliances and war. Capture hostages and commit seppuku. The game features an honor track, in which you can rise and fall based on your behavior.
In the game designer Matt Eklund's own words: Pax Transhumanityis a game about idea development in a non-dystopian near future. In traditional Pax-style, the players have access to a marketplace of ideas to compete over. Unlike other Pax games, there are no hands or tableaux in the traditional sense. The players’ goal is to invest in viable ideas and use infrastructure to release them to the world. Once an idea is commercialized it becomes part of the human progress splay, becoming part of human history and making other ideas viable. It will also likely generate growth (new cubes), solve humanitarian problems (VP chits), or break down barriers (place company disks).
Bios - Origins 2nd Edition
Bios origins is the 2nd edition of Origins - How we became human. The game is redesigned from the bottom up and made to fit into the Bios Trilogy. The theme is similar to the first edition, the evolution of an intelligent species from the time they become self aware until the time they start sending things into space. The game takes place during the time period from 3 million years ago up until now. Each player represent one of the sub-species of the kind of animal that first developed a more advanced language and embarked on developing into intelligent creatures that spread all over the world. The game ends as they enter space. You evolve your population both through spreading on a world map (to acquire land and resources) and spreading on the market of visionary thinking (to acquire action possibilities and technologies). The vision market consists of cards...
Pax Porfiriana 2nd Collectors Edition
Pax Porfiriana– Latin for "The Porfirian Peace" – refers to the 33-year reign of dictator Porfirio Díaz, who ruled Mexico with an iron hand until toppled by the 1910 Revolution. As a rich businessman (Hacendado) in the turbulent pre-revolutionary borderlands of the U.S. and Mexico, players compete to build business empires of ranches, mines, rails, troops, and banks while subverting opponents with bandidos, Indians, and lawsuits. Your overarching interest in all your investments is to gather enough prestige in the form of backers and justification in order to be able to seize power during one of the periodic times of turmoil where the leadership of the country is hanging on by a thread.
Root the Riverfolk Expansion
A new faction is added to the forest fray. The Riverfolk expansion includes: A New Core Faction: The Riverfolk Company A New Core Faction: The Lizard Cult An Extra Vagabond Five Custom Card Holders Cooperative Scenarios Rules for Bot Play and Four Additional Vagabond Variants This expansion now allows Root to be played with 1-6 players. Required base game to play.
KeyForge Call of the Archons!
Enter a world where anything is possible in KeyForge! Here in the world’s first Unique Deck Game, two players become Archons racing to forge keys that unlock the hidden vaults of the Crucible, an artificial world built from pieces of countless planets. With an incredible array of creatures, artifacts, and abilities, no two decks are alike, and no two battles will ever be the same! The Keyforge: Call of the Archons starter set is the perfect place to begin your adventures on the Crucible. As you race to gather Æmber and unlock the Crucible’s hidden vaults, you need to all the help you can get, and in this set you will find all the implements you need to begin your journey. Providing you with two training decks: Miss “Onyx” Censorius and Radiant Argus the Supreme, as well as two unique Archon Decks and a collection of keys, tokens, chain trackers,...
Secret Hitler is a social deduction game for 5-10 people about finding and stopping the Secret Hitler.Players are secretly divided into two teams: the liberals, who have a majority, and the fascists, who are hidden to everyone but each other. If the liberals can learn to trust each other, they have enough votes to control the elections and save the day. But the fascists will say whatever it takes to get elected, advance their agenda, and win the game.- Material, art paper+wooden components.- Hidden roles and secret envelopes for five to ten players- The liberals must find and stop the Secret Hitler before it's too late- Players must try to figure out if they were betrayed or simply unlucky.- It's a Perfect Gift for Birthday Party, Holiday, Christmas
Root Base Game
Root is a game of adventure and war in which 2 to 4 (6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for...
Sherlock Holmes Consulting Detective Carlton House & Queen's Park
Welcome to the Carlton House. Enjoy the luxury and solve the murders! How about a stroll in beautiful Queen's Park? Beware dogs and the occasional crime scene… Return to the streets of Victorian London, but also venture into brand new locations in the latest installment in the Sherlock Holmes Consulting Detective line: Carlton House & Queen's Park! Like the previously released The Thames Murders and Other Cases, Carlton House & Queen's Park introduces ten exciting cases, each one drawing players deep into the world of Sherlock Holmes. Among these cases includes two classic, long out-of-print expansions which are now revised and updated. Whether you're playing solo or with up to eight possible players, you need your wits about you to solve the cases and beat Holmes himself!
Click Click Boom
Click Click Boom is a bluffing game of Russian Roulette, where a group of western animals compete for the most money. Use special character abilities, cunning, trickery, and psychology to figure out who is trying to take you out...so you can ultimately win the pot of money at the end of the game.
Dice of Pirates
The follow-up sequel to Thing 12's Dice of Crowns. Roll the dice to try an claim gold from the sea, or use the dice to fight your fellow pirates and steal THEIR gold! Just remember that they will be fighting back, and could steal your gold from YOU. And of course, there's the kraken to worry about... Who will be the pirate to use guile, ambition, and the luck of the sea to win the most gold?