Showing 1 - 30 of 3030 results
Wingspan Update Pack
For great prices on Stonemaier games - https://guf.com.au/collections/board-games/stonemaier Wingspan update pack (strictly limited to 1 per person). Preorders close late March 2019. After this date we will be unable to guarantee supply of the Wingspan Update Pack. On checkout please select the shipping rate "MTG Singles Shipping - Registered - Small parcels under 500g" ($6.99) or order over $200 of products for free shipping. The Wingspan update pack replaces some cards with typos in the first printing. You know you have the first printing of Wingspan if you have a copy of the game in your possession by the end of March. The typos include 2 cards with minor gameplay errors, 1 card with an art error, 3 cards with incomplete descriptions, and 20 cards with misspelled words.
Wingspan is a competitive bird-collection, engine-building game for 1-5 players. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors seeking to discover and attract the best birds to your aviary. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: • Gain food tokens via custom dice in a birdfeeder dice tower • Lay eggs using egg miniatures in a variety of colors • Draw from hundreds of unique bird cards and play them The winner is the player with the most points accumulated from birds, bonus cards, end-of-round goals, eggs, cached food, and tucked birds. Featured Components: • 170 uniquely illustrated and designed bird cards • 75 egg miniatures • 1 birdfeeder dice tower • 5 huge player mats • 5 large custom dice • 2-piece Game Trayz custom insert • ...and much, much more
Azul Stained Glass of Sintra
Created by Michael Kiesling, Azul: Stained Glass of Sintra challenges players to carefully select glass panes to complete their windows while being careful not to damage or waste supplies in the process. The window panels are double-sided, providing players with a dynamic player board that affords nearly infinite variability! Players can expect to discover new unique art and components in Azul: Stained Glass of Sintra, including translucent window pane pieces, a tower to hold discarded glass panes, and double-sided player boards and window pane panels, in addition to many other beautiful components!
Ice Cool (Board Game)
The lunch break is almost there and all of the young penguins would finally get the fish they've been craving for. However, some rascals think they are quick enough to snatch some of the fish before the lunch break starts, but they have forgotten one thing - the Hall Monitor! Each school day one of the penguins is designated to watch over the school, and this is his moment to shine - for each rascal penguin he catches he would get additional fish!A fun run takes place - the rascals are running everywhere and trying to snatch some fish on their way, but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful?Ice Cool is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called "the...
Space Base (Board Game)
As the commodore of a Space Base, your job is to draft new ships into your fleet to work and patrol the 12 sectors under your watch. Use cargo vessels, mining ships, and deploy carriers to earn profits and expand your influence. Only one Space Base commodore will be promoted to U.E.S. Admiral of the Fleet! Space Base is a dice game where players draft ships into their Space Base. Every turn, no matter whose turn, players harvest rewards from their Space Base, whether those rewards are an increase in your baseline income, credits for the next turn, influence or some other powerful effect that will lead you to victory. Space Base has you involved and engaged on every player's turn, from the first roll of the dice to the last! Bullet Points - Dice Game where players build their own chart of rewards- Fantastic Artwork by Chris Walton set...
Between Two Castles of Mad King Ludwig
Between Two Castles of Mad King Ludwig is published by Stonemaier Games as part of a collaboration with Bezier Games. The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive castles in the world? Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with...
Welcome to... (Board Game)
As an architect in Welcome To..., you want to build the best new town in the United States of the 1950s by adding resources to a pool, hiring employees, and more. In game play, Welcome To... plays like a roll-and-write dice game in which you mark results on a scoresheet...but without dice.
Tiny Epic Quest (Board Game)
A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk -- and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out...In Tiny Epic Quest, players embark on a sandbox adventure reminiscent of classic video games. Each player controls a band of three elf heroes questing to save the world...
Century Spice Road
Introducing Century, a series of exciting and wonderfully addictive stand-alone, mixable games. Each title is set in different centuries, from the 15th to the 17th, and depicts the major trading systems and routes of these eras. While quick and easy to learn, the century trilogy will fully engage even the most strategic players. Century: Spice Road is the first title in the Century series of games, and is designed by Emerson Matsuuchi (Specter Ops designer). Discover the beauties of the spice trading road and its colorful markets with the amazing artwork by internationally renowned artist Fernanda Suarez. Wrap your mind around simple and pure game mechanics combined with a touch of deck-building system that lead to endless strategies and decisions. Century: Spice Road is truly an outstanding game. One you will play over and over and...over again!
The Quacks of Quedlinburg
In The Quacks of Quedlinburg, each of the player charlatans ("Quacksalber" in German) makes their own secret brew, drawing ingredients from the shared supply bag to do this. Take care with what you draw, though, for a pinch too many peas will spoil the whole mixture. If you stop in time to cook only the small portion you have, maybe you can then use the income you earn from selling this creation to buy more valuable ingredients in the future, making your next potion even better to bring in many points.
Chronicles of Crime
Chronicles of Crime is cooperative game of crime investigation, mixing VR experience and board gaming. With the same physical components (board, locations, characters and items), players will be able to play plenty of different scenarii and solve as many different crime stories. They will start the app, choose the scenario they want to play, and follow the story. The goal being to catch the killer of the case they have been given in the shortest short time possible. Using the Scan&Play technology, each component (locations, characters, items, etc.) has a unique QR code, which, depending on the scenario selected, will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is release simply by downloading the app's updates, without any shipping of new physical components involved. The VR experience only requires a mobile phone. Players simply put the VR glasses...
Arkwright (Board Game)
In Arkwright players run up to four factories in England during the late 18th Century. Your goal is to have the most valuable block of own shares. Thus, you must increase your share value and buy shares from the bank. To run the factories, you need workers. When hiring Workers, demand is automatically created. But of course you want to replace your expensive workers (wage 2-5) by machines (1). To have more output from your factories you may employ new Workers or improve your factory to the next technical level. You fix the price for your goods during an action round. To enhance your chances of selling goods, you improve your factories to higher levels, increase the quality and make some sales promotion. The higher these factors, the better are your chances of success - the higher the price, the lower. Each player has an own set of "action tokens"...
Spirit Island (Board Game)
Preorder- due March 20th (estimated) Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the Dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the island has been "discovered" by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of Spirits as they go. As Spirits, you must grow in power and work together to drive the invaders from your island... before it's too late!
Coimbra board game
In the 15th and 16th century, Portugal is thriving under its leading role during the Age of Discovery. Nestled in the heart of Portugal, the city of Coimbra serves as a cultural center of the country. As the head of one of Coimbra's oldest houses, you seek to earn prestige by deepening relationships with nearby monasteries or funding expeditions of the era. To reach this goal, you must vie for the favors of the city's most influential citizens, even if you must offer a bit of coin or some protective detail. Coimbra introduces an innovative new dice mechanism in which the dice players draft each round are used in multiple different ways and have an impact on many aspects of their decision making. While there are many paths to victory, players should always seek to optimize their opportunities with every roll of the dice. Combined with ever-changing synergies of the...
Sunset Over Water
THE BEAUTIFUL WILDERNESSSometimes you need to get off the beaten path to find a beautiful landscape to paint. Wake up early, hike deep into nature, and find your perfect spot. Some paintings sell for commissions, others you’ll keep for yourself, but you’re always going that extra mile to find inspiration. OBJECTIVEOver six days, players gain Renown by hiking to beautiful locations to paint landscapes, which they’ll later sell. Each day, players choose a Planning Card, which allows them to travel through the Wilderness and paint (i.e., pick up Landscape Cards). At day’s end, they can sell paintings to earn Renown (i.e., turn in Landscape Cards to gain Commission cards worth Renown). Players also earn Renown by completing Daily Goals and by possessing Landscape Paintings at game’s end. GENERAL PLAYEach day starts with a simultaneous Planning Phase, followed by individual Trek Phases, and ends with a Clean Up Phase. After the...
Kingdomino Age of Giants Expansion
This expansion for Kingdomino allows for a fifth player to join in on the game, and adds more player interaction. If you get a tile with a giant, add a giant meeple to your kingdom- it covers up any crown of your choosing. Choose a tile with a giants footsteps and pass one giant meeple from your kingdom to a player of your choosing, who then must cover up a crown in their own kingdom. End of game bonuses are eliminated, instead, before the start of each game players must draw challenge tiles. These provide additional ways to get points, such as getting five points for every sea tile that surrounds your castle. They also add great replay value.
Blackout Hong Kong
Hong Kong has been struck by a large scale unexpected blackout. As the government struggles to maintain control, you decide to take matters into your own hands and try to bring back some kind of societal order! Daily life as you were used to it has quickly dissolved. Even the most mundane tasks have become incredibly challenging without electric power. Whoever best manages this situation and restores the semblance of order will surely claim a position of power in post-blackout Hong Kong! In Alexander Pfister's Blackout: Hong Kong, you have to manage ever-changing resources and a network of various specialists to keep Hong Kong from descending into chaos while also staying ahead of your rivals.
Gugong board game
Gùgōng uses this extraordinary custom as its basis. Players take on the role of powerful Chinese families trying to gain influence and power by exchanging gifts with Officials. The gift cards you offer as a player has to be of a higher value than the one you receive, forcing you to make strategic choices regarding which actions you want to take each turn. You will travel around China, sail down the Grand Canal, purchase precious jade, help construct the Great Wall, secure advantages through decrees, influence the game through intrigue, and ultimately, receive an audience with the emperor. If only 1 player succeeds in doing so, he wins. If several players succeed, the player with the most VPs among those players wins the game.
There is a great buzz of excitement throughout the halls of Kajan, the School of Life, as the High Council has announced a Trial of Nature’s Grace! When a group of apprentices show sufficient promise, a Trial is called. Over a period of three days the apprentices racing through the realms attempting to earn renown in the minds of their teachers, but most importantly in the eyes of the fantastic creatures. Each student is given an Amulet, allowed the same three spells, and start their travels with an identical group of creatures who aid them with magical energy and fantastic abilities. The objective of Legendary Creatures is to win the trial and advance to the rank of Druid. Players do this with the aid of fantastic creatures who assist them in their quest for renown, whatever form it may take. An apprentice’s final rank in each elemental realm, renown earned through great...
Kickstarter The Estates (Board Game)
Kickstarter exclusive collectors edition contains: - custom designed game box sleeve - numbered collectors edition certificate (approx 2000 collectors editions world wide) The City Council recently approved the zoning map for a new urban development — The Estates — featuring high-end infrastructure and a modern atmosphere for its citizens. Soon after, the banks awarded millions of dollars in loans to six real estate investment firms to help develop this new area. The zoning map for The Estates calls for two rows of four buildings each, located between the River and Main Street. The meadows on the other side of the River are to remain a recreational area for the City. But, with hopes of larger profits, investors and building tycoons entirely ignore the City Council's demands and begin developing three rows of buildings instead. The Mayor catches wind of the potential for profit and begins planning a new mansion in...
Century Eastern Wonders
Centuries ago, the lucrative spice trade compelled the prosperous nations of the world to explore alternate routes to the sources of these precious goods. These nations took to the seas to seek out exotic lands. This led to the discovery of the famed Spice Islands where the most valuable spices in the world were found. These spices were worth more than their weight in gold and some only grew on these islands. This discovery led to further expedition, competition...and later, war. This era became known as the Age of Exploration. This is a time of prosperity and opportunity, you find yourself traveling on the high seas in search of these exotic wonders. As a merchant and privateer representing your nation, you seek to control this region for glory and profit. Your journey continues in the Far East. The modular board allows players to build unique maps, ensuring no game will...
Kickstarter Pax Pamir Second Edition
Preorder- due August 2019 (estimated) Kickstarter edition includes all stretch goals such as: - wooden ruler tokens - resin coalition blocks - coalition block tray - upgraded player boards - uprgraded cloth map - custom VP pieces - resin climate marker - loyalty and influence dials - mounted market board In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes. In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from...
Scythe the Rise of Fenris
Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless. Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar): Campaign (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable. Modular (11 modules): Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module. While the exact nature of the...
Rising Sun (Board Game)
Rising Sun is a spiritual successor in the same mythic big box series as Blood Rage: same designer, same artist, same studio and same sculptors. Rising Sun is a game about honor, negotiation and warfare in a feudal Japan where the ancient gods (kami) have returned to rebuild the empire. Whereas the distant ancestor of Blood Rage was Risk, Rising Sun claims Diplomacy as its distant ancestor. Tackle negotiations, alliances and war. Capture hostages and commit seppuku. The game features an honor track, in which you can rise and fall based on your behavior.
My Little Scythe
My Little Scythe is a competitive, family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme. In an effort to be the first to earn 4 trophies from 8 possible categories, players take turns choosing to Move, Seek, or Make. These actions will allow players to increase their friendship and pies, power up their actions, complete quests, learn magic spells, deliver gems and apples to Castle Everfree, and perhaps even engage in a pie fight. Some of My Little Scythe’s mechanisms are inspired by the bestselling game, Scythe. It caught the eye of Stonemaier Games as a fan-created print-and-play game in 2017 (it went on to win the BoardGameGeek 2017 award for best print-and-play game).
The Voyages of Marco Polo
In 1271, 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the "Silk Road", they reached the court of Kublai Khan in 1275. In The Voyages of Marco Polo, players recreate this journey, with each player having a different character and special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and can perform one action each turn with them. The five main actions are shown on the bottom part of the board: Get resources with 1-3 dice, depending on the value of the resource (camels, pepper, silk, gold). The first player for each resource gets them for free; the later ones have to pay according to the value shown on the dice. Take one resource of your choice...
Pandemic Iberia (Board Game)
In Pandemic Iberia, the year is 1848, and diseases are spreading fast under the burning sun of the Iberian Peninsula. Take on the roles of a nurse, a railway man, and a rural doctor, among many others, and work as a team to push back the new threats that are malaria, typhus, cholera, and the yellow fever. From Barcelona to Lisboa, travel by carriage, by boat, or by train, and help the Iberian populace by developing railways and distributing purified water in this new version of Pandemic. Discover a unique part of the world during the historically significant time period that is the construction of the first railroad in the Iberian Peninsula called the Spring of Nations.
Railroad Ink Blazing Red Edition
New lands have opened up and the race is on to create the best network of rail and road lines through it. In Railroad Ink, players roll the Route dice and must then draw the subsequent results on their individual Route boards. Players score points for having long interconnected Routes, as well as connecting the entry points to their board, plus having Routes through the center of their boards. But beware, they'll lose points for leaving unfinished lines. In the Deep Blue Edition, the Lake and River dice add in some cool, refreshing waterways to the maps. But in the Blazing Red Edition, Meteors fall from the sky and Volcanoes erupt from underground. It's a challenge to keep their roads and rails from getting destroyed, and having to repair them when they are. Or, players can combine the two for epic, 12-player games!
In this game, you are the bearded leader of a small dwarf family which lives in a little cave in the mountains. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.It’s up to you how much ore you want to mine. You will need it to forge weapons , that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: you can cut down the forest to sow fields and fence in pastures to hold your animals. In the end, the player with the most efficiently...
Clans of Caledonia
Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years, food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe. Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky! The game ends after five rounds. Each round consists of the three phases: 1. Players' turns 2. Production phase 3. Round scoring 1. Players take turns and do one of eight possible actions, from building, to upgrading, trading and exporting. When players run out of money, they pass and collect a passing bonus. 2....