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- Adeptus Astartes (Space Marines)
- Adeptus Custodes
- Adeptus Mechanicus
- Adepta Sororitas
- Aeldari
- Astra Militarum
- Black Templars
- Blood Angels
- Chaos Daemons
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- Grey Knights
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- Molotow (New)
- The Army Painter
- Citadel
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- AK INTERACTIVE
- Abteilung 502
- AMMO by MIG
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- Chronicle Cards Brushes
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- Gamers Grass
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- Deluxe Materials
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- Weathering Effects
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There are 147 productsSort
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103-86 KILL TEAM: RATLINGS$110.00 $99.00Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of int...
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103-87 KILL TEAM: WRECKA KREW$110.00 $99.00The Wrecka Krew revel in destruction, even by Ork standards. Sent on sabotage missions, or to reduce industry to crumpled ruin, they use rockets and hammers to destroy enemy machinery and anything ...
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103-27 KILL TEAM: EXACTION SQUAD 2024$110.00 $99.00Exaction Squads enforce the Lex Imperialis – the Imperial Law. Made up of the most highly skilled Adeptus Arbites, they are despatched to hunt down heinous criminals and secure their targets alive....
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103-07 KILL TEAM: IMPERIAL NAVY BREACHERS 2024$110.00 $99.00Imperial Navy Breachers are aggressive elite fighting troops. They are blunt instruments instructed extensively in close-quarter fighting techniques, and excel in the confines of mighty spaceships ...
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103-26 KILL TEAM: HAND OF THE ARCHON 2024$98.00 $88.20A Hand of the Archon kill team is formed by the most cunning, cruel, and ambitious of Drukhari Kabalites. These sinister raiders sow terror and pain during their murderous assaults behind enemy lin...
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103-51 KILL TEAM: T'AU EMPIRE VESPID STINGWINGS$110.00 $99.00Vespid Stingwings thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off incoming fire, they unleash punishing salvoes from t...
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103-33 KILL TEAM: HEARTHKYN SALVAGERS 2024$110.00 $99.00Hearthkyn Salvagers are the experienced combat-surveyors of the Leagues of Votann. They are deployed to scout out hazardous locations, such as drifting space hulks or rad-blasted killzones, in sear...
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//guf.com.au/cdn/shop/files/farstalk_bfce122a-882b-46fa-b556-94b563758e7b_771x1000.jpg?v=1745656331SALE103-08 KILL TEAM: FARSTALKER KINBAND 2024$110.00 $99.00Farstalker Kinbands are opportunistic mercenaries, often operating years from the Kroot home world. They are experienced raiders, scouts, and infiltrators, setting masterful ambushes from which to ...
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103-55 KILL TEAM: BRUTAL AND CUNNING$230.00 $207.00This set comprises 289 plastic components and is supplied with 1x Citadel 40mm Round Base, 1x Citadel 28.5mm Round Base, 5x Citadel 32mm Round Bases, and 16x Citadel 25mm Round Bases. This set also...
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103-54 KILL TEAM: STARTER SET$161.00 $144.90In the grim darkness of the far future, explosive rounds whiz through the air, chainswords rev hungrily, and armoured feet hammer against the broken ground. Here, in this moment, battle hinges on t...
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102-93 KILL TEAM: CORSAIR VOIDSCARRED 2024$110.00 $99.00102-93 KILL TEAM: CORSAIR VOIDSCARRED 2024
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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