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- Aeldari
- Astra Militarum
- Black Templars
- Blood Angels
- Chaos Daemons
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- Genestealer Cults
- Grey Knights
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- AMMO by MIG
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- Chronicle Cards Brushes
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- Paint Brushes
- Dirty Down Effects
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- Gundam Markers
- Deluxe Materials
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topRival Restaurants
Rival Restaurants
$87.99$99.99Vendor: Guf
Product Type : Board Games
Hurry! Only0units left in stock!Rival Restaurants is the competitive restaurant owning game where food meets fun! Will you beef up your restaurant with maximum upgrades? Make saucy trades and focus on completing recipes? Or chop up the competition with game-changing action cards? The choice is yours. But remember, in the race to become "The Hippest Spot in Town," there can only be one "Wiener!"
—description from the publisher
The goal of Rival Restaurants is to be the first restaurant to get to 20 popularity points and be crowned "The Wiener!" Players earn popularity points by buying and trading for ingredients and using them to "cook" (complete) recipes. The more advanced the recipe, the more points it's worth.
Each day, players move through three phases: 1) MONEY and MOVE 2) BUY and BARTER 3) COOK and COUNTER. During each phase, players act simultaneously. In other words, there are no "turns" in Rival Restaurants making it a fast-paced game with very little down time.
During MONEY and MOVE, players collect their income for the day and decide where they want to move. Turn economy is crucial as players are not permitted to move for the rest of the day once their location has been chosen.
The next phase, BUY and BARTER, is where Rival Restaurants really comes alive. Players have 1 minute to buy as much as they want but only from the location they're in. Players can also barter/trade with anyone in the game (not just the people in their location).
In the last phase, COOK and COUNTER, any player who has all the ingredients required for their recipe can cook their recipes and collect popularity points. The first player to reach 20 or more points wins the game!
In addition, each player controls a chef equipped with his/her own "chef power." Chef powers are asymmetrical and allow players to bend the rules in their favor. There are 12 chefs in the base game of Rival Restaurants. Additionally, at the beginning of the game, each player must choose a restaurant to play with. Each restaurant has a unique level-up structure with rewards for reaching 3, 7, and 12 popularity points. Lastly, players can also choose to buy "action cards." Action cards are development cards that are typically for one-time use.
With 12 unique chefs, 8 different restaurants, 48 delicious recipes, and 21 action cards, no two games will ever be the same!
Returns
Our policy lasts 30 days. If 30 days have gone by since your purchase, unfortunately we can’t offer you a refund or exchange.To be eligible for a return, your item must be unused and in the same condition that you received it. It must also be in the original packaging.
Several types of goods are exempt from being returned. Perishable goods such as food, flowers, newspapers or magazines cannot be returned. We also do not accept products that are intimate or sanitary goods, hazardous materials, or flammable liquids or gases.
Additional non-returnable items:
Gift cards
Downloadable software products
Some health and personal care itemsTo complete your return, we require a receipt or proof of purchase.
Please do not send your purchase back to the manufacturer.
There are certain situations where only partial refunds are granted (if applicable)
Book with obvious signs of use
CD, DVD, VHS tape, software, video game, cassette tape, or vinyl record that has been opened
Any item not in its original condition, is damaged or missing parts for reasons not due to our error
Any item that is returned more than 30 days after deliveryRefunds (if applicable)
Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund.
If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within a certain amount of days.Late or missing refunds (if applicable)
If you haven’t received a refund yet, first check your bank account again.
Then contact your credit card company, it may take some time before your refund is officially posted.
Next contact your bank. There is often some processing time before a refund is posted.
If you’ve done all of this and you still have not received your refund yet, please contact us at orders@guf.com.au.Sale items (if applicable)
Only regular priced items may be refunded, unfortunately sale items cannot be refunded.Exchanges (if applicable)
We only replace items if they are defective or damaged. If you need to exchange it for the same item, send us an email at orders@guf.com.au and send your item to: GUF Pty Ltd, 9 Dana St, Ballarat VIC 3350, Australia.Gifts
If the item was marked as a gift when purchased and shipped directly to you, you’ll receive a gift credit for the value of your return. Once the returned item is received, a gift certificate will be mailed to you.If the item wasn’t marked as a gift when purchased, or the gift giver had the order shipped to themselves to give to you later, we will send a refund to the gift giver and he will find out about your return.
Shipping
To return your product, you should mail your product to: GUF Pty Ltd, 9 Dana St, Ballarat VIC 3350, AustraliaYou will be responsible for paying for your own shipping costs for returning your item. Shipping costs are non-refundable. If you receive a refund, the cost of return shipping will be deducted from your refund.
Depending on where you live, the time it may take for your exchanged product to reach you, may vary.
If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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