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Conquest - Spires Abomination
Conquest - Spires Abomination
$59.99$74.99Vendor: Guf
Product Type : Tabletop Games
Hurry! Only1units left in stock!"we lost the sky as it stepped over us, crashing through half the squad. And that sound! At first, I thought it was the men but? I-it whimpered, Sire. It whimpered as it slaughtered. My captain, a veteran of ten years, soiled himself.?
Abominations loom several man heights over the head of even the tallest mortal. Their gore slicked limbs spider out from its bulbous, distended abdomen and thorax. They are instruments of pure mayhem on the battlefield, scuttling forwards and reaping a bloody toll with their scythe like appendages, leaving only bloody ruin behind them. Survivors speak of a keening whine, just on the verge of hearing that pervades their memories, a sound that registers deeper than the cries of their fallen comrades. This is the only sound an Abomination can make, the only sound it is allowed to make: a keening howl to convey the depth of their misery and torment. Abominations were not originally intended to serve as organic war engines. They were an advanced and cruel form of punishment, devised on a whim by the Sovereign. Ensconced deep within an Abomination lies the body of an Exile who has betrayed his trust or breached the most sacrosanct of Spire laws. Despite significant effort, even the Sovereign's most ardent opponents have not been able to come up with a more cruel punishment and have adopted this cruel torture for their worst enemies. Invasive cerebral procedures impairs the cognitive function of the condemned, as chemical and hormonal treatments are applied to make them lose control of their Life-Binding gifts and forcibly bond them to a lower organism. Multiple organisms were proposed and tried but the humble ant was ultimately preferred. While more gruesome examples could be made, it was found that those Abominations bonded to other species were too intractable or self-destructive. The ant's instinctive hierarchical physiology somehow makes it more susceptible to Pheromonic command, forcing the body to respond to orders while allowing compromised psyche trapped within the hellish amalgam only enough control to wail its anguish even while enacting the will of its tormentors. 1 models per pack and on monster stand, and 1 iCard.
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Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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