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- Adeptus Astartes (Space Marines)
- Adeptus Custodes
- Adeptus Mechanicus
- Adepta Sororitas
- Aeldari
- Astra Militarum
- Black Templars
- Blood Angels
- Chaos Daemons
- Chaos Space Marines
- Dark Angels
- Death Guard
- Drukhari
- Genestealer Cults
- Grey Knights
- Leagues of Votann
- Necrons
- Orks
- Space Wolves
- T'au Empire
- Thousand Sons
- Tyranids
- World Eaters
-
-
-
-
-
-
-
-
-
-
- The Army Painter
- Citadel
- Vallejo
- Scale 75
- Two Thin Coats
- Monument Hobbies
- Turbo Dork
- AK INTERACTIVE
- Abteilung 502
- AMMO by MIG
- Redgrass
- Chronicle Cards Brushes
- Micro Nova Brushes
- Paint Brushes
- Dirty Down Effects
- D&D Prismatic Paint
- Gamers Grass
- Broken Toad
- Jasart
- LIQUITEX
- Mr Hobby
- Gundam Markers
- Deluxe Materials
- Delta
- Zap a Gap Adhesives
- Hobby Lighting
- Basing and Diorama
- Weathering Effects
- Airbrushing Gear
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Summoner Wars Alliances Master Set
Summoner Wars Alliances Master Set
Regular Price $99.99$99.99Vendor: Guf
Product Type : Board Games
Hurry! Only0units left in stock!The Summoner Wars Alliances Master Set is the ultimate Summoner Wars experience. Containing eight new faction decks, all playable right out of the box, a neoprene battlefield, wound markers and dice needed for play, and a storage solution that keeps your whole Summoner Wars collection together and organized, Summoner Wars: Alliances is the new high water mark in the Summoner Wars game world.
In the Summoner Wars Alliances Master Set, the 16 original Summoner Wars factions have teamed up, creating 8 Alliances factions, all featured in one box. With a wealth of creative abilities and novel strategies built on top of one of the board game world's most acclaimed game systems, Summoner Wars: Alliances offers endless fun competition and epic battles. Head into combat with the following Alliance factions:
The Fallen Phoenixes: Prince Elien is now immortal thanks to an unholy alliance with the Fallen Kingdom. Sacrifice life for fiery power with an explosive set of warriors whose attacks are guaranteed by your magic.
The Tundra Guild: Empower your units (or hinder your opponent's) with powerful Rune Events which modify armies anywhere on the board. Master the use of the Ice Golem, and power your army with the knowledge of Scribes.
The Cave Filth: The evil Filth Faction has subjugated the Cave Goblins. The Warden wields power ruthlessly, taking prisoners from his opponent's ranks as well as his own, and then using those prisoners to fuel his evil incantations and mutations.
The Vargath Vanguard: Support your units with formations that boost attack values and protect your units from danger. Be bold and aggressively pursue the enemy summoner, knowing your summoner is tough enough to take care of herself.
The Sand Cloaks: Teach your units flexibility with 9 different Event Ability cards, which can move around during the game, giving you the versatility needed to strike at just the right moment. Outmaneuver, survive, and kill.
The Jungle Shadow: Don't wait for your opponent to come to you; be the aggressor, utilizing an army that cannot be held back and that will not be denied the taste of blood. Rush across the board and don't leave your enemy anywhere to hide.
The Deep Benders: Control the game's economy of magic like never before thanks to boosted units, who can be summoned for two different costs. Endrich, the summoner of the Deep Benders, adroitly manipulates these boosts to leverage magic, choosing the perfect moment to power up and destroy the enemy.
The Swamp Mercenaries: Grow your swamp of vine walls with the death of your enemies. With each wall, Glurblub's power grows stronger and the opponent's life is choked out. Turtles, rats and frogs all join the Swamp Orcs for the epic battle.
The box is large enough to fit a complete, sleeved Summoner Wars collection and comes with deck dividers to keep your collection organized. The two-piece neoprene mat is the ideal playing surface.
Summoner Wars is easy to learn--you'll be playing in less than 10 minutes. Yet the endless variety and superb balance of the faction's abilities and unique cards ensure a unique experience every time you sit down to play, as well as a deep sea of potential strategies and tactics.
Set Contents:
1 Neoprene game mat
Wound markers
Poison wound markers
Boost markers
6-sided dice
Fallen Phoenix Faction Deck
Tundra Guild Faction Deck
Cave Filth Faction Deck
Vargath Vanguard Faction Deck
Sand Cloak Faction Deck
Jungle Shadow Faction Deck
Deep Bender Faction Deck
Swamp Mercenary Faction Deck
Deck dividersReturns
Our policy lasts 30 days. If 30 days have gone by since your purchase, unfortunately we can’t offer you a refund or exchange.To be eligible for a return, your item must be unused and in the same condition that you received it. It must also be in the original packaging.
Several types of goods are exempt from being returned. Perishable goods such as food, flowers, newspapers or magazines cannot be returned. We also do not accept products that are intimate or sanitary goods, hazardous materials, or flammable liquids or gases.
Additional non-returnable items:
Gift cards
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Some health and personal care itemsTo complete your return, we require a receipt or proof of purchase.
Please do not send your purchase back to the manufacturer.
There are certain situations where only partial refunds are granted (if applicable)
Book with obvious signs of use
CD, DVD, VHS tape, software, video game, cassette tape, or vinyl record that has been opened
Any item not in its original condition, is damaged or missing parts for reasons not due to our error
Any item that is returned more than 30 days after deliveryRefunds (if applicable)
Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund.
If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within a certain amount of days.Late or missing refunds (if applicable)
If you haven’t received a refund yet, first check your bank account again.
Then contact your credit card company, it may take some time before your refund is officially posted.
Next contact your bank. There is often some processing time before a refund is posted.
If you’ve done all of this and you still have not received your refund yet, please contact us at orders@guf.com.au.Sale items (if applicable)
Only regular priced items may be refunded, unfortunately sale items cannot be refunded.Exchanges (if applicable)
We only replace items if they are defective or damaged. If you need to exchange it for the same item, send us an email at orders@guf.com.au and send your item to: GUF Pty Ltd, 9 Dana St, Ballarat VIC 3350, Australia.Gifts
If the item was marked as a gift when purchased and shipped directly to you, you’ll receive a gift credit for the value of your return. Once the returned item is received, a gift certificate will be mailed to you.If the item wasn’t marked as a gift when purchased, or the gift giver had the order shipped to themselves to give to you later, we will send a refund to the gift giver and he will find out about your return.
Shipping
To return your product, you should mail your product to: GUF Pty Ltd, 9 Dana St, Ballarat VIC 3350, AustraliaYou will be responsible for paying for your own shipping costs for returning your item. Shipping costs are non-refundable. If you receive a refund, the cost of return shipping will be deducted from your refund.
Depending on where you live, the time it may take for your exchanged product to reach you, may vary.
If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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