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- Aeldari
- Astra Militarum
- Black Templars
- Blood Angels
- Chaos Daemons
- Chaos Space Marines
- Dark Angels
- Death Guard
- Drukhari
- Genestealer Cults
- Grey Knights
- Leagues of Votann
- Necrons
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- Abteilung 502
- AMMO by MIG
- Redgrass
- Chronicle Cards Brushes
- Micro Nova Brushes
- Paint Brushes
- Dirty Down Effects
- D&D Prismatic Paint
- Gamers Grass
- Broken Toad
- Jasart
- LIQUITEX
- Mr Hobby
- Gundam Markers
- Deluxe Materials
- Delta
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Spyfall (Board Game)
Spyfall (Board Game)
$35.96$39.95Vendor: Guf
Product Type : Board Games
Hurry! Only0units left in stock!Walk a mile in the shoes of a spy! Or was it a kilometer in clogs?
SPYFALL is an easy-to-learn card game of bluffing, probing questions, clever answers, and suspicion. At the start of each round, players receive a secret card informing them of the group's location - a casino, space station, pirate ship, circus, (30 unique locations!) - except that one player receives the SPY card instead of the location. The Spy doesn't know where they are, but wins the round if they can figure it out before they blow their cover!
Players then start asking each other questions during the intense 8-minute rounds. Non-Spy players want to ask questions and give answers that prove to the other players that they know where they are. But watch out! If your questions and answers are too specific, the Spy will easily guess the location and win, so you need to practice a bit of subtlety. But if your questions and answers are too generic, you might be accused of being the Spy. The Spy will also sometimes be asked questions (just like any other player would) and have to come up with questions of his own, without knowing anything about where he is! If you listened carefully to the other players, you'll be able to come up with a plausible question or answer... hopefully.
Once per round, each player may accuse another player of being the Spy. If all players agree, the game ends and that player's secret card is flipped up. If the Spy is captured, each of the Non-Spy players win the round. If a Non-Spy is revealed, the Spy wins. Finally, if the Spy figures out where they are, they can reveal their card and make a guess. If they're right, they win the round. If not, the Non-Spy players win.
The game is played over a series of rounds and points are awarded each round. A complete game is typically five rounds and the cards are randomly dealt each round. You could even be the Spy two rounds in a row! After the last round, the player with the most points is the winner.Returns
Our policy lasts 30 days. If 30 days have gone by since your purchase, unfortunately we can’t offer you a refund or exchange.To be eligible for a return, your item must be unused and in the same condition that you received it. It must also be in the original packaging.
Several types of goods are exempt from being returned. Perishable goods such as food, flowers, newspapers or magazines cannot be returned. We also do not accept products that are intimate or sanitary goods, hazardous materials, or flammable liquids or gases.
Additional non-returnable items:
Gift cards
Downloadable software products
Some health and personal care itemsTo complete your return, we require a receipt or proof of purchase.
Please do not send your purchase back to the manufacturer.
There are certain situations where only partial refunds are granted (if applicable)
Book with obvious signs of use
CD, DVD, VHS tape, software, video game, cassette tape, or vinyl record that has been opened
Any item not in its original condition, is damaged or missing parts for reasons not due to our error
Any item that is returned more than 30 days after deliveryRefunds (if applicable)
Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund.
If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within a certain amount of days.Late or missing refunds (if applicable)
If you haven’t received a refund yet, first check your bank account again.
Then contact your credit card company, it may take some time before your refund is officially posted.
Next contact your bank. There is often some processing time before a refund is posted.
If you’ve done all of this and you still have not received your refund yet, please contact us at orders@guf.com.au.Sale items (if applicable)
Only regular priced items may be refunded, unfortunately sale items cannot be refunded.Exchanges (if applicable)
We only replace items if they are defective or damaged. If you need to exchange it for the same item, send us an email at orders@guf.com.au and send your item to: GUF Pty Ltd, 9 Dana St, Ballarat VIC 3350, Australia.Gifts
If the item was marked as a gift when purchased and shipped directly to you, you’ll receive a gift credit for the value of your return. Once the returned item is received, a gift certificate will be mailed to you.If the item wasn’t marked as a gift when purchased, or the gift giver had the order shipped to themselves to give to you later, we will send a refund to the gift giver and he will find out about your return.
Shipping
To return your product, you should mail your product to: GUF Pty Ltd, 9 Dana St, Ballarat VIC 3350, AustraliaYou will be responsible for paying for your own shipping costs for returning your item. Shipping costs are non-refundable. If you receive a refund, the cost of return shipping will be deducted from your refund.
Depending on where you live, the time it may take for your exchanged product to reach you, may vary.
If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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