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D&D Books
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- Adeptus Astartes (Space Marines)
- Adeptus Custodes
- Adeptus Mechanicus
- Adepta Sororitas
- Aeldari
- Astra Militarum
- Black Templars
- Blood Angels
- Chaos Daemons
- Chaos Space Marines
- Dark Angels
- Death Guard
- Drukhari
- Genestealer Cults
- Grey Knights
- Leagues of Votann
- Necrons
- Orks
- Space Wolves
- T'au Empire
- Thousand Sons
- Tyranids
- World Eaters
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-
-
-
-
-
-
-
-
-
- The Army Painter
- Citadel
- Vallejo
- Scale 75
- Two Thin Coats
- Monument Hobbies
- Turbo Dork
- AK INTERACTIVE
- Abteilung 502
- AMMO by MIG
- Redgrass
- Chronicle Cards Brushes
- Micro Nova Brushes
- Paint Brushes
- Dirty Down Effects
- D&D Prismatic Paint
- Gamers Grass
- Broken Toad
- Jasart
- LIQUITEX
- Mr Hobby
- Gundam Markers
- Deluxe Materials
- Delta
- Zap a Gap Adhesives
- Hobby Lighting
- Basing and Diorama
- Weathering Effects
- Airbrushing Gear
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There are 132 productsSort
Translation missing: en.sections.collection_template.product_count
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Misty's Gyarados (13/132) [Gym Challenge 1st Edition]$355.10Set: Gym Challenge 1st Edition Type: Water Rarity: Holo Rare Retreat cost: ...
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Grass Energy (129/132) [Gym Challenge 1st Edition]$1.80Set: Gym Challenge 1st Edition Type: Grass Rarity: Common
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Fighting Energy (127/132) [Gym Challenge 1st Edition]$1.90Set: Gym Challenge 1st Edition Type: Fighting Rarity: Common
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Fervor (124/132) [Gym Challenge 1st Edition]$1.90Set: Gym Challenge 1st Edition Type: Trainer Rarity: Common
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Max Revive (117/132) [Gym Challenge 1st Edition]$4.40Set: Gym Challenge 1st Edition Type: Trainer Rarity: Uncommon
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Sabrina's Psychic Control (121/132) [Gym Challenge 1st Edition]$5.10Set: Gym Challenge 1st Edition Type: Trainer Rarity: Uncommon
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Psychic Energy (131/132) [Gym Challenge 1st Edition]$2.00Set: Gym Challenge 1st Edition Type: Psychic Rarity: Common
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Master Ball (116/132) [Gym Challenge 1st Edition]$7.10Set: Gym Challenge 1st Edition Type: Trainer Rarity: Uncommon
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Viridian City Gym (123/132) [Gym Challenge 1st Edition]$2.50Set: Gym Challenge 1st Edition Type: Stadium Rarity: Uncommon
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Warp Point (126/132) [Gym Challenge 1st Edition]$2.30Set: Gym Challenge 1st Edition Type: Trainer Rarity: Common
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Water Energy (132/132) [Gym Challenge 1st Edition]$2.10Set: Gym Challenge 1st Edition Type: Water Rarity: Common
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Fire Energy (128/132) [Gym Challenge 1st Edition]$1.90Set: Gym Challenge 1st Edition Type: Fire Rarity: Common
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Sabrina's Abra (94/132) [Gym Challenge 1st Edition]$5.40Set: Gym Challenge 1st Edition Type: Psychic Rarity: Common Retreat cost: ...
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Saffron City Gym (122/132) [Gym Challenge 1st Edition]$2.30Set: Gym Challenge 1st Edition Type: Stadium Rarity: Uncommon
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Rocket's Minefield Gym (119/132) [Gym Challenge 1st Edition]$3.60Set: Gym Challenge 1st Edition Type: Stadium Rarity: Uncommon
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Transparent Walls (125/132) [Gym Challenge 1st Edition]$2.40Set: Gym Challenge 1st Edition Type: Trainer Rarity: Common
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Koga's Ninja Trick (115/132) [Gym Challenge 1st Edition]$4.00Set: Gym Challenge 1st Edition Type: Trainer Rarity: Uncommon
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Resistance Gym (109/132) [Gym Challenge 1st Edition]$10.70Set: Gym Challenge 1st Edition Type: Stadium Rarity: Rare
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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