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- Black Templars
- Blood Angels
- Chaos Daemons
- Chaos Space Marines
- Dark Angels
- Death Guard
- Drukhari
- Genestealer Cults
- Grey Knights
- Leagues of Votann
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- Space Wolves
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- Tyranids
- World Eaters
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- The Army Painter
- Citadel
- Vallejo
- Scale 75
- Two Thin Coats
- Monument Hobbies
- Turbo Dork
- AK INTERACTIVE
- Abteilung 502
- AMMO by MIG
- Redgrass
- Chronicle Cards Brushes
- Micro Nova Brushes
- Paint Brushes
- Dirty Down Effects
- D&D Prismatic Paint
- Gamers Grass
- Broken Toad
- Jasart
- LIQUITEX
- Mr Hobby
- Gundam Markers
- Deluxe Materials
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- Weathering Effects
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There are 107 productsSort
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200-01 BLOOD BOWL: SECOND SEASON EDITION$246.00 $221.40Contents: – 12 red plastic Imperial Nobility team players: 4 Imperial Retainer Linemen, 4 Bodyguards, 2 Noble Blitzers, and 2 Imperial Throwers – 1 red plastic Star Player, Griff Oberwald – 1 r...
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200-15 Bloodbowl: The Gouged Eye$63.00 $56.70We are Orcs and dat’s no lieWe’ll make yoo screem an’ make yoo cry…Once a laughing stock, the Gouged Eye has employed filthy tactics, brute force and lots of punching to rise through the ranks to b...
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200-88 SPIKE JOURNAL! ISSUE 10$25.00 $25.00Guest editor Vic Tallsnot (who is, incidentally, definitely not three Snotlings in a fancy costume) is on hand to help us understand why Snotlings have decided to form their own teams, and what it ...
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202-01 BLOOD BOWL: SNOTLING TEAM$67.00 $60.30Snotlings have long admired the game of Blood Bowl from the sidelines, but rarely have they taken to the pitch for… obvious reasons. Well all that’s about to change, as the “Mighty” Crud Creek Nose...
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200-23 Bloodbowl: Ogre$51.00 $51.00Able to smash, crash and bash through even the toughest opponents, Ogres provide Human teams with that touch of utter brutality sometimes missing from their rosters. It’s not that the Humans they p...
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200-24 Blood Bowl Troll$51.00 $45.90Do you want to add a fearsome and slightly absurd Troll to your Orcish Blood Bowl team? Or maybe a Goblin team? You’ve come to the right place. This excellent multi-part plastic kit contains the pa...
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200-86 SPIKE! JOURNAL: ISSUE 9$25.00 $25.00Stephan Half-Elf is our (very appropriate) guest editor for a very special issue of the dedicated Blood Bowl background and rules magazine, Spike! Journal. He takes a look at something rather unusu...
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200-80 BLOOD BOWL: OLD WORLD + UNDERWORLD PITCH$78.00 $78.00Thought ostensibly made to regulation, Blood Bowl stadia come in a dazzling variety of looks, types and… smells. You might find one a veritable hub of entertainment, with stalls hawking merchandise...
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//guf.com.au/cdn/shop/products/54e0ee6b7c398dcf5184633330fbc29e6ffa2796_771x1000.jpg?v=1691761229SALE200-87 BB: OLD WORLD ALLIANCE TEAM CARD PACK$43.00 $38.70This deck of 44 cards helps you focus on your game and keep track of your stats and special rules. Old World Alliance teams can include a diverse array of players, so you can have everything you ne...
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200-51 BLOOD BOWL 2019 ALMANAC!$84.00 $84.00Lord Borak the Despoiler returns as guest editor for the 2019 update! This issue combines all the content from four full issues of Spike! Journal, including the full rules for the Champions of Deat...
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200-82 BLOOD BOWL: OGRE TEAM PITCH & DUGOUTS$74.00 $74.00Ogre stadia would be ruggedly handsome, nestled as they often are high up in the mountains, were it not for the bloodstains and craters full of picked-over bones. If you're into that sort of thing,...
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200-85 SPIKE! JOURNAL: ISSUE 8$25.00 $25.00Join editor Christoph Pololio on a journey into the Ogre Kingdoms, as he explores the unique culture of the nomadic tribes – and just why they’re drawn so strongly to Blood Bowl. Whilst Ogres are h...
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202-02 BLOOD BOWL: FIRE MOUNTAIN GUT BUSTERS$67.00 $60.30This multipart plastic kit contains all the components you'll need to build the Fire Mountain Gut Busters, an Ogre team for use in games of Blood Bowl, containing 4 Ogres (1 of which can be built a...
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200-74 BLOOD BOWL: LIZARDMAN TEAM$67.00 $60.30This multipart plastic kit contains all the components you need to assemble the Gwaka'moli Crater Gators, a Lizardmen team for use in games of Blood Bowl, containing 6 Saurus Blockers, 4 Skink Runn...
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200-66 BLOOD BOWL: THE ATHELORN AVENGERS$67.00 $60.30This multipart plastic kit contains all the components you need to assemble the Athelorn Avengers, a Wood Elf team for use in games of Blood Bowl, containing 2 Catchers, 2 Throwers, 2 Wardancers an...
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200-62 Bloodbowl: Champions of Death$67.00 $60.30The Champions of Death team set contains 14 multipart plastic players covered in rusted armour, and eight thematic gaming accessories: - 2 Mummies - 2 Wights - 2 Ghouls - 4 Zombies - 4 Skeletons ...
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200-57 Bloodbowl: Nurgle Rotters Team$67.00 $60.30This multi-part plastic kit contains the components necessary to assemble Nurgle’s Rotters, a particularly foul and dripsome Nurgle team for use in games of Blood Bowl. Appropriately putrid and ‘or...
Showing 91 -107 of 107 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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