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200-86 SPIKE! JOURNAL: ISSUE 9
200-86 SPIKE! JOURNAL: ISSUE 9
Regular Price $25.00$25.00Vendor: Guf
Product Type : Tabletop Games
Hurry! Only0units left in stock!Stephan Half-Elf is our (very appropriate) guest editor for a very special issue of the dedicated Blood Bowl background and rules magazine, Spike! Journal. He takes a look at something rather unusual – mixed teams that combine players from different races and cultures into something altogether new! Find out how they get along (or don't), how to build your roster and achieve victory on the gridiron.
This issue’s format may be different, focusing on three teams instead of one, but you'll still find everything you need to play as one of three new types of hybrid teams!
– Misfits and Malcontents: lore and rules for Chaos Renegade Teams comprised of renegades from nearly every race and background. You'll also find background on famous teams like the Chaos All-Stars and a full profile of the Mongrel Horde.
– Renegade Playbooks: offers some insight into playing incredibly diverse teams, and building them up over time to suit your play style.
– Star Player Spotlight: Ugroth Bulgrot, “The Other Ripper”. Not to be confused with Ripper Bulgrot, Ugroth eschewed hard work and training to cash in on the chainsaw craze.
– Dirt from the Dugout: Mindy Piewhistle returns to dish about why you don't see many Elves in mixed company, let alone mixed Blood Bowl teams.
– Underground, Overground, Sportsmanship Free: The term Underworld Denizens covers teams made up primarily of Goblins, Trolls, and Skaven. You’ll find a full breakdown of lore, rules, and a profile of the Underworld Creepers!
– The Quick and the Cowardly: An Underworld Denizens team includes quite an unusual mix of players, but they can be a blast to play. Read up on some tips to make the most of them.
– Star Player Spotlight: Glart Smashrip is a truly fat rat. Inspired to out-bulk a famous Minotaur player, Glart throws his weight around on the pitch with deadly results, earning a foul reputation alongside an impressive record.
– Chat with the Rat: Hackspit Quillchewer digs deep to uncover the ugly truth about mutations in Skaven society.
– Allies of Inconvenience: Teams of the Old World Alliance are formed from the natural admixture of civilised (relatively) Humans, Dwarfs, Halflings and Ogres in some of the great cities of the Old World. You'll find riveting background on famous teams, plus a dedicated profile of the Middenheim Maulers.
– Old World Style: At once tough, versatile, hard-hitting, and slippery, these teams seem to have it all. Our experts break down the options to help you build a winning combination.
– Star Player Spotlight: Helmut Wulf was one of the first players to pick up a chainsaw, and he remains one of the best.
– Mixed Fortunes: a smorgasbord of Star Players hailing from a variety of races and backgrounds, who are attracted to the motley nature of mixed teams by their very misfit nature.Returns
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Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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