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- Aeldari
- Astra Militarum
- Black Templars
- Blood Angels
- Chaos Daemons
- Chaos Space Marines
- Dark Angels
- Death Guard
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- Genestealer Cults
- Grey Knights
- Leagues of Votann
- Necrons
- Orks
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- The Army Painter
- Citadel
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- Abteilung 502
- AMMO by MIG
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- Paint Brushes
- Dirty Down Effects
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- Mr Hobby
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- Deluxe Materials
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topYuGiOh Blazing Dominion - 9 x Card Booster
YuGiOh Blazing Dominion - 9 x Card Booster
Regular Price $7.00$7.00Vendor: Guf
Product Type : Trading Card Games
Hurry! Only0units left in stock!Blazing Dominion burns bright with fantastic and fearsome new cards you won’t want to miss, starting off with Fairy Tails, Anna Kaboom, and the Master of Faster himself!
Kicking off with the big boys, of course we’ve got gigantic Jack-themed Synchro Monsters! When you Synchro Summon the Level 8 DARK Dragon, The Crimson King, you can add any card from your Deck to your hand that mentions “Red Dragon Archfiend”. And then, as a Quick Effect, you can banish it to Synchro Summon an actual Red Dragon Archfiend from your Extra Deck, double its ATK, and make it immune to your opponent’s destruction effects!
Crimson Blader is also back, as a Level 7 Synchro Monster with endless potential! It can Special Summon, or add to your hand, any Level 8 or higher monster that cannot be Normal Summoned or Set. That means you could grab a Level 8 Ritual Monster right from your Deck and add it to your hand, or Special Summon back a Level 8 Fusion or Synchro Monster in your Graveyard. As a bonus, the new Crimson Blader also automatically destroys any Level 5 or higher monster it battles!
To help unleash these spicy new Synchro Monsters, we’ve also got new building blocks. Check out the new Power Vice Dragon as an example. You can Special Summon it from your hand if you have no monsters, or if you have only DARK Synchro Monsters. When Special Summoned, it adds any “Resonator” monster from your Deck to your hand. And if you Synchro Summon Red Dragon Archfiend using Power Vice Dragon, it cannot be destroyed by battle!
CHOO! CHOO! ALL ABOARD! The Jack cards are great (what else would you expect?), but Anna Kaboom is back again to strut her stuff!
Get hyped for two new Level 10 EARTH Machines that make it easier than ever to set up pairs of Level 10 monsters (for an easy Xyz Summon) or just Summon directly and quickly from the Extra Deck.
Two new Rank 10 Superdreadnought Xyz Monsters also just rolled out of the shop with an arsenal of new weapons. One gives you an extra Machine Normal Summon each turn and lets you add any EARTH Machine or “Barrage Blast” to your hand when Xyz Summoned. It can also fire off its Xyz Materials to blow up Spell and Trap Cards. The other Superdreadnought can negate an opponent’s monster effect and watch it go KABOOM right in their face!
Train lovers get a new Spell Card, too. It can add Special Schedule or Urgent Schedule to your hand and places a Token monster on your opponent’s field…which means they have more monsters than you, so you can use Urgent Schedule on your first turn!
“Fairy Tail” monsters are back for a brand-new chapter! The new Level 4 “Fairy Tail” monster is like an instant index, grabbing any “Fairy Tail” Spell/Trap right out of your Deck and into your hand.
They also get a new Equip Spell Card that lets you Fusion Summon! You read that right: there are two new “Fairy Tail” Fusion Monsters in this set! You won’t want to make any noise in this library, because these keepers of stories are quite powerful! One can Special Summon any “Fairy Tail” monster from your Deck or banishment, and the other can negate any card or effect!
But there’s another story, too, a Rank 4 Xyz Monster! The twist in this tale is that even though it is DARK, it protects your LIGHT “Fairy Tail” monsters, can fill up your Graveyard with “Fairy Tail” cards, and even bookmark its place to return itself to the last place you left off.
Of course, there are still even more amazing cards to be revealed in Blazing Dominion so make sure to keep an eye out! (And wow, those sounds from the Dinosaur lab keep getting louder…)
Blazing Dominion contains:
10 Secret Rares
14 Ultra Rares
26 Super Rares
50 Commons
(25 cards available as Starlight Rares!)*Set contents and names are subject to change
This set includes 9 cards per booster, 24 boosters per display, 12 displays per case.
Returns
Our policy lasts 30 days. If 30 days have gone by since your purchase, unfortunately we can’t offer you a refund or exchange.To be eligible for a return, your item must be unused and in the same condition that you received it. It must also be in the original packaging.
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Gift cards
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Please do not send your purchase back to the manufacturer.
There are certain situations where only partial refunds are granted (if applicable)
Book with obvious signs of use
CD, DVD, VHS tape, software, video game, cassette tape, or vinyl record that has been opened
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Any item that is returned more than 30 days after deliveryRefunds (if applicable)
Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund.
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Next contact your bank. There is often some processing time before a refund is posted.
If you’ve done all of this and you still have not received your refund yet, please contact us at orders@guf.com.au.Sale items (if applicable)
Only regular priced items may be refunded, unfortunately sale items cannot be refunded.Exchanges (if applicable)
We only replace items if they are defective or damaged. If you need to exchange it for the same item, send us an email at orders@guf.com.au and send your item to: GUF Pty Ltd, 9 Dana St, Ballarat VIC 3350, Australia.Gifts
If the item was marked as a gift when purchased and shipped directly to you, you’ll receive a gift credit for the value of your return. Once the returned item is received, a gift certificate will be mailed to you.If the item wasn’t marked as a gift when purchased, or the gift giver had the order shipped to themselves to give to you later, we will send a refund to the gift giver and he will find out about your return.
Shipping
To return your product, you should mail your product to: GUF Pty Ltd, 9 Dana St, Ballarat VIC 3350, AustraliaYou will be responsible for paying for your own shipping costs for returning your item. Shipping costs are non-refundable. If you receive a refund, the cost of return shipping will be deducted from your refund.
Depending on where you live, the time it may take for your exchanged product to reach you, may vary.
If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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