-
Magic the Gathering
Pokemon
{# PaulC - v1 GUF Store Auto-Selector - Automatically selects store with highest stock #}YuGiOh!
One Piece TCG
Star Wars Unlimited
Lorcana
-
40k
- Adeptus Astartes (Space Marines)
- Adeptus Custodes
- Adeptus Mechanicus
- Adepta Sororitas
- Aeldari
- Astra Militarum
- Black Templars
- Blood Angels
- Chaos Daemons
- Chaos Space Marines
- Dark Angels
- Death Guard
- Drukhari
- Genestealer Cults
- Grey Knights
- Leagues of Votann
- Necrons
- Orks
- Space Wolves
- T'au Empire
- Thousand Sons
- Tyranids
- World Eaters
-
The Army Painter
Citadel
Vallejo
- Molotow (New)
- The Army Painter
- Citadel
- Vallejo
- Two Thin Coats
- Monument Hobbies
- AK INTERACTIVE
- Abteilung 502
- AMMO by MIG
- Redgrass
- Chronicle Cards Brushes
- Micro Nova Brushes
- Paint Brushes
- Dirty Down Effects
- Gamers Grass
- Mr Hobby
- Gundam Markers
- Deluxe Materials
- Delta
- Zap a Gap Adhesives
- Hobby Lighting
- Basing and Diorama
- Weathering Effects
- Airbrushing Gear
-
Bandai
-
D&D Books
-
-
-
-
-
-
-
-
-
- Adeptus Astartes (Space Marines)
- Adeptus Custodes
- Adeptus Mechanicus
- Adepta Sororitas
- Aeldari
- Astra Militarum
- Black Templars
- Blood Angels
- Chaos Daemons
- Chaos Space Marines
- Dark Angels
- Death Guard
- Drukhari
- Genestealer Cults
- Grey Knights
- Leagues of Votann
- Necrons
- Orks
- Space Wolves
- T'au Empire
- Thousand Sons
- Tyranids
- World Eaters
-
-
-
-
-
-
-
-
- Molotow (New)
- The Army Painter
- Citadel
- Vallejo
- Two Thin Coats
- Monument Hobbies
- AK INTERACTIVE
- Abteilung 502
- AMMO by MIG
- Redgrass
- Chronicle Cards Brushes
- Micro Nova Brushes
- Paint Brushes
- Dirty Down Effects
- Gamers Grass
- Mr Hobby
- Gundam Markers
- Deluxe Materials
- Delta
- Zap a Gap Adhesives
- Hobby Lighting
- Basing and Diorama
- Weathering Effects
- Airbrushing Gear
-
-
-
-
-
-
topDungeon Draft
Dungeon Draft
Regular Price $48.99$48.99Vendor: Guf
Product Type : Board Games
Hurry! Only0units left in stock!Over the course of four rounds in Dungeon Draft, 2-5 players draft heroes and weapons â using gold to pay for them â then use them to defeat monsters, acquire additional gold, and complete quests in an effort to earn the most experience points (XP).
Set-up:
At the beginning of the game each player is dealt 5 Quest cards. Then, each player selects 3 of their Quests to keep and returns the remainder facedown to the bottom of the Quest Deck. Each round players draft a 7 card hand. Cards are passed either clockwise or counter clockwise depending on the round. Players then take turns playing as many cards as they can from their hand, provided they have the resources to do so.Randomly determine which player will play first during the Play Phase. The starting player will alternate in a clockwise fashion during each of the four rounds.
Playing Cards:
To play Heroes and Weapons, players must spend Gold equal to the Gold Cost in the upper left corner of the card. Spent Gold is returned to the common pool of available Gold.Heroes and Weapons remain in front of you when played. Some Heroes and Weapons have special text abilities that take effect when played.
All Heroes and Weapons will only have effects that last for the remainder of the round, with the exception of providing Attack, Gold, and XP (i.e. ignore everything but the numbers and symbols on the left side of the card during future rounds).
Class Icons:
Each Hero and Weapon has a class. Classes are indicated by card color and icon. Class is very important! Many powers on Heroes and Weapons can only be used if you control enough cards of the appropriate class.Monsters
To defeat Monsters, players must have Attack equal to or greater than the Monster Attack Cost in the upper left corner of the card. Attack is not âspentâ like Gold, so a player can defeat any number of Monsters whose Attack Cost is lower than or equal to the combined Attack of all cards you control.Some Monsters have a text box with special effects on the card. After you defeat one of these Monsters, follow the instructions and then put the Monster into the Draft Deck Discard Pile.
Some Monsters have XP or Gold values on the card. After you defeat one of these Monsters, take the corresponding XP and/or Gold from theÂ
corresponding pool and then put the Monster into the Draft Deck Discard Pile.Quests
To play Quests, players must have Heroes and Weapons of the appropriate class. Quests have no cost other than this requirement. Unlike Heroes and Weapons, Quest Cards may have abilities that can be used over multiple rounds.End of Turn
Once a player has finished playing any cards they wish to play (and has the resources to play), they must:
⢠Discard all unplayed Draft Cards to the Draft Deck Discard Pile (do not discard Quest Cards OR played Heroes and Weapons).
⢠Gain 5 Gold plus additional Gold equal to the total Gold Production on all cards in front of you.
⢠Play passes to the next player.End of Round
Once all players have completed the Play Phase, the next round will begin. In each round, the starting player will rotate clockwise (i.e. the
player who played second in the previous round will start the next round). TIP: At the end of each round, it is helpful to stack all of your played Heroes and Weapons so that only their icons are visible. This clears room for the next roundâs cards and helps to avoid confusion since only the icon powers remain in effect for future rounds.After four rounds have been completed, players tally up XP to determine the winner. The player with the most XP at the end of the game is the winner! Huzzah!
Returns
Our policy lasts 30 days. If 30 days have gone by since your purchase, unfortunately we can’t offer you a refund or exchange.To be eligible for a return, your item must be unused and in the same condition that you received it. It must also be in the original packaging.
Several types of goods are exempt from being returned. Perishable goods such as food, flowers, newspapers or magazines cannot be returned. We also do not accept products that are intimate or sanitary goods, hazardous materials, or flammable liquids or gases.
Additional non-returnable items:
Gift cards
Downloadable software products
Some health and personal care itemsTo complete your return, we require a receipt or proof of purchase.
Please do not send your purchase back to the manufacturer.
There are certain situations where only partial refunds are granted (if applicable)
Book with obvious signs of use
CD, DVD, VHS tape, software, video game, cassette tape, or vinyl record that has been opened
Any item not in its original condition, is damaged or missing parts for reasons not due to our error
Any item that is returned more than 30 days after deliveryRefunds (if applicable)
Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund.
If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within a certain amount of days.Late or missing refunds (if applicable)
If you haven’t received a refund yet, first check your bank account again.
Then contact your credit card company, it may take some time before your refund is officially posted.
Next contact your bank. There is often some processing time before a refund is posted.
If you’ve done all of this and you still have not received your refund yet, please contact us at orders@guf.com.au.Sale items (if applicable)
Only regular priced items may be refunded, unfortunately sale items cannot be refunded.Exchanges (if applicable)
We only replace items if they are defective or damaged. If you need to exchange it for the same item, send us an email at orders@guf.com.au and send your item to: GUF Pty Ltd, 9 Dana St, Ballarat VIC 3350, Australia.Gifts
If the item was marked as a gift when purchased and shipped directly to you, you’ll receive a gift credit for the value of your return. Once the returned item is received, a gift certificate will be mailed to you.If the item wasn’t marked as a gift when purchased, or the gift giver had the order shipped to themselves to give to you later, we will send a refund to the gift giver and he will find out about your return.
Shipping
To return your product, you should mail your product to: GUF Pty Ltd, 9 Dana St, Ballarat VIC 3350, AustraliaYou will be responsible for paying for your own shipping costs for returning your item. Shipping costs are non-refundable. If you receive a refund, the cost of return shipping will be deducted from your refund.
Depending on where you live, the time it may take for your exchanged product to reach you, may vary.
If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'