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- Adeptus Astartes (Space Marines)
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- Aeldari
- Astra Militarum
- Black Templars
- Blood Angels
- Chaos Daemons
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- Dark Angels
- Death Guard
- Drukhari
- Genestealer Cults
- Grey Knights
- Leagues of Votann
- Necrons
- Orks
- Space Wolves
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- Tyranids
- World Eaters
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- The Army Painter
- Citadel
- Vallejo
- Scale 75
- Two Thin Coats
- Monument Hobbies
- Turbo Dork
- AK INTERACTIVE
- Abteilung 502
- AMMO by MIG
- Redgrass
- Chronicle Cards Brushes
- Micro Nova Brushes
- Paint Brushes
- Dirty Down Effects
- D&D Prismatic Paint
- Gamers Grass
- Broken Toad
- Jasart
- LIQUITEX
- Mr Hobby
- Gundam Markers
- Deluxe Materials
- Delta
- Zap a Gap Adhesives
- Hobby Lighting
- Basing and Diorama
- Weathering Effects
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80-05 SOUL WARS: WRATH OF THE EVERCHOSEN
80-05 SOUL WARS: WRATH OF THE EVERCHOSEN
Regular Price $84.00$84.00Vendor: Guf
Product Type : Tabletop Games
Hurry! Only2units left in stock!The Great Necromancer, Nagash, initiates an all-out war to end all life in the Mortal Realms, but in order to complete his monumental task he needs access to them. And so he turns his gaze to the Eightpoints, ruled over by none other than Archaon Everchosen, Exalted Grand Marshall of the Apocalypse.
The vast armies of the dead, led by Nagash’s chief lieutenant, Katakros, march for the nigh-impenetrable fortress of Chaos – the Varanspire. Archaon does not take this challenge lightly, and seeks aid from a powerful force, long believed to be lost… But will it be enough to halt the legions of the dead?
Wrath of the Everchosen advances the story of Warhammer Age of Sigmar with Realm-shaking events that will have far-reaching consequences for many factions. You'll learn why Nagash needs to conquer the region to complete his infernal work, and watch the ebb and flow of the invasion as it progresses.
On top of the action-packed story, this book includes a painting guide, and enhanced rules for your Chaos Grand Alliance armies.
In this 104-page hardback book, you'll find:
- Region of War: the Eightpoints – Recreate the bizarre and chaotic environment of the Eightpoints, including Realmscape Magic, Realm Commands and Realmscape Features.
- Roaming Monsters – Savage beasts abound in the Eightpoints, and the din of marching armies and battle attracts them like moths to a flame. A canny general can make use of them… The larger your army, the more of these creatures can be added to the game, with their own special rules for movement and engaging both armies!
- Wandering Endless Spells – Raw magic and eldritch energies suffuse the landscape around the Varanspire, and endless spells can become rogue entities in their own right. Just as with the monsters, they have unique rules to control their behaviour during the game.
- Siege Warfare – Newly updated siege rules provide guidance on setting up Strongholds, the Siege phase (including a new Siege Focus to represent pre-battle preparations), and Siege Effects. You'll also find six Siege Command abilities, three for Defenders and three for Attackers. These rules include new Siege Warfare allegiance abilities for every Grand Alliance and faction:
Chaos: Beasts of Chaos, Blades of Khorne, Disciples of Tzeentch, Hedonites of Slaanesh, Maggotkin of Nurgle, Skaventide, Slaves to Darkness
Death: Flesh-eater Courts, Legions of Nagash, Nighthaunt, Ossiarch Bonereapers
Destruction: Gloomspite Gitz, Ogor Mawtribes, Orruk Warclans
Order: Cities of Sigmar, Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Seraphon, Stormcast Eternals, Sylvaneth
- Battleplans – eight narrative battleplans let you fight through Death’s invasion of the Eightpoints
- Allegiance Abilities for the Hosts of Chaos - including the Legion of Chaos Ascendent, the Knights of the Empty Throne, the Legion of the First Prince, and 11 others that focus of specific aspects of ChaosReturns
Our policy lasts 30 days. If 30 days have gone by since your purchase, unfortunately we can’t offer you a refund or exchange.To be eligible for a return, your item must be unused and in the same condition that you received it. It must also be in the original packaging.
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If you’ve done all of this and you still have not received your refund yet, please contact us at orders@guf.com.au.Sale items (if applicable)
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We only replace items if they are defective or damaged. If you need to exchange it for the same item, send us an email at orders@guf.com.au and send your item to: GUF Pty Ltd, 9 Dana St, Ballarat VIC 3350, Australia.Gifts
If the item was marked as a gift when purchased and shipped directly to you, you’ll receive a gift credit for the value of your return. Once the returned item is received, a gift certificate will be mailed to you.If the item wasn’t marked as a gift when purchased, or the gift giver had the order shipped to themselves to give to you later, we will send a refund to the gift giver and he will find out about your return.
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To return your product, you should mail your product to: GUF Pty Ltd, 9 Dana St, Ballarat VIC 3350, AustraliaYou will be responsible for paying for your own shipping costs for returning your item. Shipping costs are non-refundable. If you receive a refund, the cost of return shipping will be deducted from your refund.
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Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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