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- Adeptus Astartes (Space Marines)
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- Aeldari
- Astra Militarum
- Black Templars
- Blood Angels
- Chaos Daemons
- Chaos Space Marines
- Dark Angels
- Death Guard
- Drukhari
- Genestealer Cults
- Grey Knights
- Leagues of Votann
- Necrons
- Orks
- Space Wolves
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- Thousand Sons
- Tyranids
- World Eaters
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- The Army Painter
- Citadel
- Vallejo
- Scale 75
- Two Thin Coats
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- Turbo Dork
- AK INTERACTIVE
- Abteilung 502
- AMMO by MIG
- Redgrass
- Chronicle Cards Brushes
- Micro Nova Brushes
- Paint Brushes
- Dirty Down Effects
- D&D Prismatic Paint
- Gamers Grass
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- LIQUITEX
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- Deluxe Materials
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40-31 PSYCHIC AWAKENING: BLOOD OF BAAL
40-31 PSYCHIC AWAKENING: BLOOD OF BAAL
$63.00$70.00Vendor: Guf
Product Type : Tabletop Games
Hurry! Only0units left in stock!Book 3 of the Psychic Awakening Series
The dark new era of warfare heralded by the Psychic Awakening continues apace, with the action now taking us to the Baal System – home of the mighty Blood Angels Chapter. Hive Fleet Leviathan is on its way, but can the full might of the legendary Sons of Sanguinius and their successor Chapters halt the swarm? Part rules manual, part thrilling narrative, this is your guide to the greatest threat that the Blood Angels have faced since they stood beside their Primarch in defence of Holy Terra more than 10 millennia ago.
Through thrilling lore, you'll read how the Blood Angles prepared to defend Baal against the full might of a Tyranid hive fleet, and what happened once battle was finally joined. Meanwhile, a vast set of rules expansions enhance your Blood Angels, Flesh Tearers and Tyranids armies with name generators, updated datasheets and much more besides.
Inside this 80-page book, you'll find:
- Riveting background that brings the terror of impending invasion by Hive Fleet Leviathan to thrilling life
- Missions that allow you to recreate some of the most pivotal battles that took place when angel met extragalactic horror
- Expanded army rules for the Blood Angels – including the Primaris version of Mephiston, Lord of Death – as well as their most storied successors, the Flesh Tearers
- Expanded army rules for the Tyranids, including new Stratagems, name generation tables, and a system that lets you build your own Hive Fleet Adaptations!
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Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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