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topThere are 441 productsSort
Translation missing: en.sections.collection_template.product_count
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Konflikt '47 - The British Commonwealth -Mk I Automated Infantry Squad with MMG$75.00 $67.50Konflikt '47The British CommonwealthMk I Automated Infantry Squad with MMG Created from a fusion of Rift-tech advancements and early artificial intelligence principles, these man-shap...
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Konflikt '47 - The British Commonwealth - Merlin Heavy Walker$89.00 $80.10Konflikt '47The British CommonwealthMerlin Heavy Walker The Merlin represents the pinnacle of Commonwealth walker design by complementing its human crews with an onboard automated man...
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Konflikt '47 - The British Commonwealth - Hornet Medium Walker$104.00 $93.60Konflikt '47The British CommonwealthHornet Medium Walker The Guardian light walker had originally proved adequate in supporting the infantry in urban environments and difficult terrai...
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Konflikt '47 - The British Commonwealth - Guardian Light Walker$69.00 $62.10Konflikt '47The British CommonwealthGuardian Light Walker After a personal request from Churchill to Roosevelt a number of Coyote light walkers were shipped to the United King...
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Konflikt '47 - The British Commonwealth - Galahad Armoured Infantry Squad$62.50 $56.25Konflikt '47The British CommonwealthGalahad Armoured Infantry Squad The elite infantry organisations of the Commonwealth armed forces wear Galahad pattern heavy powered armour. In kee...
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Konflikt '47 - The British Commonwealth - Churchill Meteor$95.00 $85.50Konflikt '47The British CommonwealthChurchill Meteor In a bid to utilise more Rift-technology in enhanced combat power, a relatively minor line of development inadvertently spawned th...
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Konflikt '47 - The British Commonwealth - Cerberus Squad 1$37.50 $33.75Konflikt '47The British CommonwealthCeberus Squad 1 (2025)When the Totenkorps first arose on the battlefields of France in 1944 panic and terror gripped Commonwealth forces. Every adv...
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Konflikt '47 - The British Commonwealth - Percival Medium Assault Walker$104.00 $93.60Konflikt '47The British CommonwealthPercival Medium Assault Walker Once the United States Armed forces had received the M8 Grizzly medium walker in sufficient numbers, excess ...
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Konflikt '47 - The Bristish Commonwealth -Mk II Automated Infantry Squad$75.00 $67.50Konflikt '47The British CommonwealthMk II Automated Infantry Squad A new iteration of automated infantry now supports the more numerous, and vastly cheaper to produce, Mk Is. By neces...
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Konflikt '47 - Rift Dice Grey$40.00 $36.00Konflikt '47Rift Dice - Grey Unleash Rift power on the battlefield with these Konflikt '47 Rift Dice! The Rift mechanic drives Konflikt '47, representing the unstable energy that fuel...
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Konflikt '47 - Rift Dice Green$40.00 $36.00Konflikt '47Rift Dice - Green Unleash Rift power on the battlefield with these Konflikt '47 Rift Dice! The Rift mechanic drives Konflikt '47, representing the unstable energy that fue...
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Konflikt '47 - Mini-Rulebook$66.00 $59.40It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this esoteric knowledge and Rift energy, a new era of both scien...
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Konflikt '47 - Empire of Japan - Type 97-Kai Shiboru Chi-Ha Light Tank$95.00 $85.50Konflikt '47Empire of JapanType 97-Kai Shiboru Chi-Ha Light Tank Shocked by their first encounters with Allied Matilda, Lee, and Sherman tanks, the Chi-Nu medium tank represented Japa...
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Konflikt '47 - Empire of Japan - Type 7 Sasori Light Walker$104.00 $93.60Konflikt '47Empire of JapanType 7 Sasori Light Walker The success of the Type 6 armed with the Light Shiboru Cannon led to the development of the Type 7. This improved on the previous...
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Konflikt '47 - Empire of Japan - Shibito Squad (Special order)$74.00 $66.60Konflikt '47Empire of JapanShibito Squad (Special order) The Shibito Squads are a relentless scourge on the Pacific battlefields of 1947, they are reanimated dead akin to the Axis Tot...
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Konflikt '47 - Empire of Japan - Ghost Attack Squad (Special order)$81.00 $72.90Konflikt '47Empire of JapanGhost Attack Squad (Special order) Using technical data provided by the Axis and their own line of research, Imperial Japanese scientists have created devic...
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Konflikt '47 - Empire of Japan - Ghost Attack Squad$62.50 $56.25Konflikt '47Empire of JapanGhost Attack Squad Using technical data provided by the Axis and their own line of research, Imperial Japanese scientists have created devices that generate...
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Konflikt '47 - Empire of Japan - Assault-Frame Armoured Infantry Squad$62.50 $56.25Konflikt '47Empire of JapanAssault-Frame Armoured Infantry Squad Japanese 'Assault-frame' armour was based on the earlier 'battle-frames' in response to demands for a modified frame s...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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