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- Astra Militarum
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- Chaos Daemons
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- Dark Angels
- Death Guard
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- Genestealer Cults
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- Orks
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- T'au Empire
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- AMMO by MIG
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- Chronicle Cards Brushes
- Micro Nova Brushes
- Paint Brushes
- Dirty Down Effects
- Gamers Grass
- Mr Hobby
- Gundam Markers
- Deluxe Materials
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topThere are 441 productsSort
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Warlord Games - Ruined Farmhouse$50.00 $45.00Warlord Games - Ruined FarmhouseNothing enhances a tabletop battle more than great-looking, evocative terrain. Whether your games are set in Renaissance, Horse & Musket period (1700 - 1900) or ...
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Soviet Ursus Infantry$100.00The Soviets developed a weapon utilising Ursine DNA to create an 8ft tall man/bear hybrid that could go toe-to toe with any enhanced infantry on the battlefields of 1947. Powerful, but lacking cont...
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Single Storey Building Facade (1)$50.00 $45.00Warlord GamesCity in ruins WWIISingle Storey Building Facade (1)SLC0045 The City in Ruins buildings allow you to populate your table with fantastically detailed and themed laser-cut terrain created...
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Pair of Destroyed Building Ends$45.00 $40.50Warlord GamesCity in ruins WWIIPair of Destroyed Building EndsSLC0053 The City in Ruins buildings allow you to populate your table with fantastically detailed and themed laser-cut terrain created b...
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Konflikt '47: Festung Europa & 'Operation Touchdown' book (With US Special Miniature)$90.00 $81.00Konflikt '47Festung Europa & 'Operation Touchdown' book Stalemate. Since the opening of the Dresden Rift, new and unspeakable horrors have poured forth from the heart of the newly emergent Neu ...
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Konflikt '47 Totenkorps Horde$100.91 $90.82Konflikt '47AXIS Totenkorps Horde The Totenkorps were the first examples of Rift-derived forces encountered by the Allies and Soviets. Immune to pain and fear, they swamp their foes ...
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Konflikt '47 Starter Set$237.50 $213.75Konflikt '47 Starter Set It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this e...
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Konflikt '47 Rulebook (With US special miniature)$120.00 $108.00Konflikt '47Rulebook It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this esoteric knowledge and Rift energy, a ...
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Konflikt '47 Roberta Wells - Firefly Hero$25.00 $22.50Konflikt '47AXIS Roberta Wells - Firefly Hero A graduate in physics, the emergence of the Los Alamos Rift at the Trinity test site led to Roberta dedicating herself to the study of Ri...
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Konflikt '47 Introductory Set$106.50 $95.85Konflikt '47 Introductory Set This is not war. This is the end. Konflikt '47 is the tabletop wargame of heroes, horrors, monsters, and mechs – set in an alternate universe in which WW...
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Konflikt '47 - United States Starter Army$275.00 $247.50Konflikt '47 United States Starter Army Drop into combat with the US Army! This starter army is the perfect way to begin your Konflikt '47 United States collection, giving you a battl...
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Konflikt '47 - United States - M9A2 Kodaik Support Walker$104.00 $93.60Konflikt '47United StatesM9A2 Kodiak Support Walker Designed to lay down a withering barrage of automatic firepower, the Kodiak is based on the proven Grizzly chassis. Combining autoc...
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Konflikt '47 - United States - M5A5 Jackal Light Walker$69.00 $62.10Konflikt '47United StatesM5A5 Jackal Light Walker Evolving as a dedicated light support walker for Airborne troops, the Jackal combines manoeuvrability and reliability with a powerful...
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Konflikt '47 - United States - M5A2 Coyote Light Walker$69.00 $62.10Konflikt '47United StatesM5A2 Coyote Light WalkerBritish Commonwealth Guardian Light Walker One of the original US walker designs, the Coyote bridges the gap between infantry heavy ar...
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Konflikt '47 - United States - M4A9-T Sherman with Tesla Cannon$95.00 $85.50Konflikt '47United StatesM4A9-T Sherman with Tesla Cannon As US scientists struggled to perfect the first weaponised application of Rift-tech knowledge, much effort was devoted to an ...
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Konflikt '47 - United States - M3A2 Pondskater Scout Walker$86.50 $77.85Konflikt '47United StatesM3A2 Pondskater Scout Walker Fast and lightweight, the Pondskater was designed to replace scout cars in US service, a task at which it has excelled. While lig...
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Konflikt '47 - United States - Heavy Infantry$65.00 $58.50Konflikt '47United StatesHeavy Infantry US infantry heavy armour is some of the most sophisticated in the world, forgoing some of the thicker protection in favour of increased manoeuv...
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Konflikt '47 - United States - M5A2(T) Stuart Light Tank$95.00 $85.50Konflikt '47United StatesM5A2(T) Stuart Light Tank As US scientists struggled to perfect the first weaponised application of Rift-tech knowledge, much effort was devoted to an enhance...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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