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Bolt Action: Armies of Germany 2nd Edition
Regular Price $60.00$60.00Vendor: Guf
Product Type : Tabletop Games
Hurry! Only0units left in stock!‘Armies of Germany 2nd Edition’ is a supplement for our award winning tabletop wargame Bolt Action, and deals with the German Army of World War II. Within you will find background and details of the German Army’s organisation and equipment from the beginning of the war (the invasion of Poland in 1939) to the very end (the fall of Berlin in 1945).
Central to this book is its Army List. This includes all the information you will need to play games using the German Army. This large list details all the main troop types, vehicles and equipment fielded by the Germany Army during World War II. Alongside this main list are a number of Theatre Selectors, which give the force details for different periods and theatres of the war. These are not definitive, but are designed to give a theatre-specific flavour and character to a force. Over six years of fighting the German Army changed a lot, and many units and vehicles that were common in 1939 were obsolete by 1945 – and there were countless oddities and exceptions on every front. These sub-lists allow players to select forces suitable for the theatre in which they are playing.
What's New?
We've taken the opportunity to include additional units and options, we've revised a few points costs here-and-there, and made some more changes to bring the book more in-line with the rest of the range… here's a teaser of what you'll find inside…
Army Special Rules
German forces now have FOUR Army Special Rules – some of which you'll be familiar with, some you won't…
- Blitzkrieg – German officers were expected to act on initiative and take decisions on the field based on their judgement rather than wait for orders or confirmation from HQ. This made them very effective tactical commanders and made the Wehrmacht a formidably reactive force.
This offers a bonus for German officers when they use the ‘‘You men, snap to action’’ Special Rule, giving them more influence.
- Initiative Training – Even at squad level, in the German army every man is trained with some of the skills of his superiors, and encouraged to show initiative and decisiveness rather than just sit and wait to receive orders.
This Rule provides a little relief if squad leaders are KIA – as other squad members may adopt their roles…
- Hitler's Buzzsaw – German-made machine guns, but in particular the lethal MG42, are vastly superior to their enemies’ and rightly feared by Allied infantrymen.
Carried over from the First Edition book, this rule combines with the MG boost brought-in with the Second Edition rules – making German MGs even more lethal…!
- Tiger Fear – Such was the lethal reputation of Tiger tanks, that often Allied troops were spooked by the appearance of any German heavy armour, mistakenly thinking that any Panzer IV was a Tiger waiting in ambush!
Any vehicle with the ‘Tiger Fear’ rule conveys a negative modifier to any enemy unit within line of sight's Morale…
New Units – We've also compiled the German Additional Units and Special Rules which we published elsewhere (in other books, and/or online) into the book – including the likes of Night Fighting Units, and more!
Couple all of this with tactical notes, invaluable historical background text, gorgeous artwork and reference imagery from the masterful Peter Dennis and Osprey Publishing, and Armies of Germany 2nd Edition is the must-have Bolt Action book for all German generals out in the field!
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Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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