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topThere are 2770 productsSort
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Marvel: Crisis Protocol – Midnight Sons Affiliation Pack$124.99 $112.49The Midnight Sons Affiliation Pack recruits the champions of darkness from across the Marvel Universe to face off against any shadowy foe. With Blade, Moon Knight, Ghost Rider, and Doctor Voodo...
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30-83 WAR OF THE ROHIRRIM: BATTLE OF EDORAS$370.00 $333.00The Battle of Edoras brings the Hill Tribes into open conflict with the proud warriors of Rohan as the fractious and dishevelled tribesmen mount a dedicated campaign. A once noble Lord, now an exil...
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07-09 TOMB KINGS OF KHEMRI: SKELETON WARRIORS$145.00 $130.50Skeleton Warriors and Archers make up the bulk of the mighty undead armies commanded by the Tomb Kings of Khemri. Rank after rank, regiment after regiment, these unflinching horrors are called fort...
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07-10 TOMB KINGS OF KHEMRI: SKELETON HORSEMEN$110.00 $99.00Skeleton Horsemen and Horse Archers are the tireless, clattering cavalry of Nehekhara's eternal legions, raised in terrifying numbers from the tomb pits of lost ages. Their deathless steeds gallop ...
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07-08 TKK: TOMB KING ON NECROLITH BONE DRAGON$172.50 $155.25Tomb Kings are the ancient, long-dead rulers of Nehekhara, reborn through the archaic rituals of their Liche Priests. Only the most prestigious rulers can harness the undying will of a fearsome Nec...
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07-11 TOMB KINGS OF KHEMRI: SKELETON CHARIOTS$145.00 $130.50Skeleton Chariots are the pride of the Tomb Kings, gilded and lethal machines crewed even in death by Nehekhara's finest warriors. Often fielded en masse, their rattling advance is heralded by clou...
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06-13 KINGDOM OF BRETONNIA: PEASANT BOWMEN$145.00 $130.50Peasant Bowmen are called up from the lowborn serfs of Bretonnia's dukedoms, expected to take up their own longbows and engage enemies unworthy of the attention of a knight's attention from afar. M...
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09-05 BATTALION: ORC & GOBLIN TRIBES$310.00 $279.00Orc & Goblin Tribes gather in massive numbers before they rush to war in noisy blocks on the battlefield, all clattering shields and rusted metal, their voices raised in a great Waaagh!. When o...
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09-08 ORC & GOBLIN TRIBES: GOBLIN MOB$145.00 $130.50While individual Goblins may be cowardly creatures, these diminutive raiders draw courage from numbers. When gathered in large mobs, they are emboldened to a frightening degree, each Goblin believi...
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09-10 ORC & GOBLIN TRIBES: NIGHT GOBLIN MOB$145.00 $130.50The Night Goblins are descended from Goblin tribes who long ago ventured into the deep caves and caverns beneath the World's Edge Mountains. Cruel, cowardly, and cunning, these tribes wage war agai...
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09-03 O&G: ORC BOYZ & ORC ARRER BOYZ MOBS$145.00 $130.50Orc Boyz and Orc Arrer Boyz form up into rag-tag regiments that surge towards the enemy with great enthusiasm. These mobs fight with a wide array of weapons, from crude hand weapons to surprisingly...
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09-09 O&G TRIBES: GOBLIN WOLF RIDER MOB$110.00 $99.00Many Goblin tribes are nomadic in nature, traversing the wilderness in huge, ramshackle caravans. These nomadic Goblins breed giant wolves as mounts, riding atop fast and agile hunters that can cov...
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09-06 ORC & GOBLIN TRIBES: ORC BOAR BOYZ MOB$110.00 $99.00Some Orcs have adopted ill-tempered boars as their mounts. Once up to speed, boars can be almost unstoppable, their powerfully churning legs propelling them into the enemy where their goring tusks ...
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//guf.com.au/cdn/shop/files/extract_7a61fe8f-e5f3-470c-893b-863523d5cf80_771x1000.jpg?v=1769835590SALE103-27 KILL TEAM: EXACTION SQUAD 2024$117.00 $105.30Exaction Squads enforce the Lex Imperialis – the Imperial Law. Made up of the most highly skilled Adeptus Arbites, they are despatched to hunt down heinous criminals and secure their targets alive.... -
103-07 KILL TEAM: IMPERIAL NAVY BREACHERS 2024$110.00 $99.00Imperial Navy Breachers are aggressive elite fighting troops. They are blunt instruments instructed extensively in close-quarter fighting techniques, and excel in the confines of mighty spaceships ...
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//guf.com.au/cdn/shop/files/archon_66c88412-a133-4955-a672-f88ad22009b6_771x1000.jpg?v=1769835587SALE103-26 KILL TEAM: HAND OF THE ARCHON 2024$100.00 $90.00A Hand of the Archon kill team is formed by the most cunning, cruel, and ambitious of Drukhari Kabalites. These sinister raiders sow terror and pain during their murderous assaults behind enemy lin... -
//guf.com.au/cdn/shop/files/vespid_da8084ea-8316-4fee-ba38-82d8b809fbcd_771x1000.jpg?v=1769835585SALE103-51 KILL TEAM: T'AU EMPIRE VESPID STINGWINGS$117.00 $105.30Vespid Stingwings thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off incoming fire, they unleash punishing salvoes from t... -
//guf.com.au/cdn/shop/files/hearth_07c57bdc-2edc-4a74-b512-e37c2f5442af_771x1000.jpg?v=1769835582SALE103-33 KILL TEAM: HEARTHKYN SALVAGERS 2024$117.00 $105.30Hearthkyn Salvagers are the experienced combat-surveyors of the Leagues of Votann. They are deployed to scout out hazardous locations, such as drifting space hulks or rad-blasted killzones, in sear...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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