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- Adeptus Astartes (Space Marines)
- Adeptus Custodes
- Adeptus Mechanicus
- Adepta Sororitas
- Aeldari
- Astra Militarum
- Black Templars
- Blood Angels
- Chaos Daemons
- Chaos Space Marines
- Dark Angels
- Death Guard
- Drukhari
- Genestealer Cults
- Grey Knights
- Leagues of Votann
- Necrons
- Orks
- Space Wolves
- T'au Empire
- Thousand Sons
- Tyranids
- World Eaters
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- Molotow (New)
- The Army Painter
- Citadel
- Vallejo
- Two Thin Coats
- Monument Hobbies
- AK INTERACTIVE
- Abteilung 502
- AMMO by MIG
- Redgrass
- Chronicle Cards Brushes
- Micro Nova Brushes
- Paint Brushes
- Dirty Down Effects
- Gamers Grass
- Mr Hobby
- Gundam Markers
- Deluxe Materials
- Delta
- Zap a Gap Adhesives
- Hobby Lighting
- Basing and Diorama
- Weathering Effects
- Airbrushing Gear
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topThere are 5462 productsSort
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Crystal Clans Master Set$64.99 $58.49Choose your clan, prepare for battle, and fight for control of powerful crystals in Crystal Clans! In Crystal Clans, players go to battle with unique armies, seeking to outmaneuver their opponents ...
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//guf.com.au/cdn/shop/products/13f36f41681d7ece2c45266863b1447264468770_771x1000.jpg?v=1593654914SALECry Havoc (Board Game)$139.99 $110.59Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal, science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game i... -
Crossfire (Board Game)$24.99In a dystopian future, the war between two rival factions is about to spill into the streets. Rejoin the conflict between Raxxon and A.R.K. in Crossfire, a thrilling game of deception and negotiati...
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Crabs Adjust Humidity Volume 4$24.99 $21.99Crabs Adjust Humidity: Volume Four is comprised of 112 cards.Includes: - 80 white cards, 32 black cards- Professionally printed on linen-finish, casino-quality cards.- 100% compatible with Cards Ag...
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Crabs Adjust Humidity Volume 3$26.99Crabs Adjust Humidity: Volume Three have brought you another 112 cards so ill-advised, acting them out could get you thrown in federal prison.Includes: - 80 white cards, 32 black cards- Professiona...
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Crabs Adjust Humidity Volume 2$24.99 $21.74Prepare to get a nostril full of that intoxicating New Card Smell with Crabs Adjust Humidity: Volume 2. We've dug deep into our therapist's notes and angsty, forgotten LiveJournal blogs to bring yo...
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Crabs Adjust Humidity Volume 1$26.99 $23.75Love Cards Against Humanity, but even with the official expansions find yourself playing the same cards over and over again? Enter Crabs Adjust Humidity, a crappy little third-party, unofficial, un...
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Crabs Adjust Humidity Volume 6$24.99Volume Six of the unofficial 3rd-party expansion* to the hit party game Cards Against Humanity™.Here in the VSC labs, we've been hard at work for the last year, attempting to isolate a new set of c...
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//guf.com.au/cdn/shop/products/2fc8b1b78c16994300e926f36150a1fb91e73538_771x1000.jpg?v=1608988204SALECrabs Adjust Humidity Blank Deck$12.99 $11.43Crabs Adjust Humidity Blank Deck contains:- 38 blank white cards, 18 blank black cards- Like the regular volumes of Crabs Adjust Humidity(tm), these are professionally printed on linen-finish, casi... -
Covert (Board Game)$89.99Control your network of spies, gather intel, and break codes in Covert, a game of tactical dice placement, set collection, and timing set in Cold War Europe. Players race to complete high risk Miss...
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Coup Reformation$24.99Coup: Reformation, an expansion for the original version of Coup from La Mame Games, adds new cards to the game and rules for factions and team play that increases tension in the early stages for f...
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Coup Rebellion G54$49.99 $44.99G54 uses the same lightning fast rules found in Coup - claim, counter, challenge and bluff - and then adds an exciting strategic layer via character selection. Before each game starts, five charact...
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Coup$29.00A stand-alone card game set in the universe of The Resistance.In a future where the government is run for profit, all but a privileged few live lives of poverty and desperation. The Resistance rise...
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Cottage Garden (Board Game)$69.99In Cottage Garden, you compete in the art of gardening and are working two beds with a variety of flowers. Whenever no unplanted box is visible on a bed, you have completed it, then you count your ...
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//guf.com.au/cdn/shop/products/2345cbdf27ba5c334806d909c0f6a22cbc9a2536_771x1000.png?v=1608989944SALECosmic Encounter: 42nd Anniversary Edition$104.99 $92.39Take the shape of one of over 50 different alien race in this new version of the 1970's classic updated by fan favorite designer Kevin Wilson (Arkham Horror). Each turn players will seek to expand ... -
//guf.com.au/cdn/shop/products/feb6137d4a11dddda788f035f329f5b9cb73b035_771x1000.jpg?v=1539910599SALEContainer 10th Anniversary Jumbo Edition$199.99 $179.99Container, the classic game of big ships and big production, returns in a 10th Anniversary Jumbo Edition! Now with huge ships and realistic containers to load and unload, building (or destroying) y...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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