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- Citadel
- Vallejo
- Scale 75
- Two Thin Coats
- Monument Hobbies
- Turbo Dork
- AK INTERACTIVE
- Abteilung 502
- AMMO by MIG
- Redgrass
- Chronicle Cards Brushes
- Micro Nova Brushes
- Paint Brushes
- Dirty Down Effects
- D&D Prismatic Paint
- Gamers Grass
- Broken Toad
- Jasart
- LIQUITEX
- Mr Hobby
- Gundam Markers
- Deluxe Materials
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- Weathering Effects
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There are 85 productsSort
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//guf.com.au/cdn/shop/products/d3253320ea20afae594c54cefabb5bff44ebd774_771x1000.jpg?v=1691850355SALE300-13 NECROMUNDA: ORLOCK GANG TACTICS CARDS$27.00 $24.30Expand your games of Necromunda with these 26 cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as 18 gang-specific Tactics cards tha...
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300-70 ORLOCK ARMS MASTERS AND WRECKERS$86.00 $77.40As Orlock gangs grow, they need Arms Masters to support the Road Captain and keep the Gunners and Greenhorns in line. As well as enforcing order, they lead by example, either cracking heads or unle...
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300-55 NECROMUNDA: HOUSE OF IRON$83.00 $74.70In just a few short millennia, House Orlock has risen from a loose alliance of Clan Families and waste prospectors to become the largest mining operation on the planet. The image that the House of ...
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300-69 NECROMUNDA: GANG STRONGHOLD$161.00 $144.90The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover, and brutal melee is almost impossible to escape from. Even in such a lethal en...
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300-16 Necromunda 32mm Bases$13.00 $13.00Perfect for basing your miniatures to match the grim, industrial feel of Necromunda Underhive, this is a set of 10 32mm plastic bases with sculpted details which match the floor tiles found in the ...
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300-11 Necromunda Escher Gang$80.00 $80.00House Escher is unique among the great Houses of Necromunda, for its gangs are made up entirely of women. Masters of pharmaceuticals and chemical manipulation, what an Escher may lack in terms of r...
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300-67 NECROMUNDA SLAVE OGRYN GANG$140.00 $140.00Ogryns are one of the most commonly seen strains of abhuman throughout the Imperium. What they lack in intelligence they more than make up for in terms of strength. As such they are in great demand...
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300-66 ESCHER DEATH MAIDENS & WYLD RUNNERS$86.00 $77.40Death Maidens and Wyld Runners represent the two ends of the Escher lifecycle. All Escher adolescents grow up in the Wyld, learning everything they need to know about hive life free from the oppres...
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300-64 JOTUNN H-GRADE SERVITOR OGRYNS$78.00 $78.00Ogryns are one of the most commonly seen strains of abhuman throughout the Imperium. What they lack in intelligence they more than make up for in terms of strength. As such they are in great demand...
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300-07 NECROMUNDA: ESCHER GANG TACTICS CARDS$27.00 $27.00Expand your games of Necromunda with these 26 cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as 18 gang-specific Tactics cards tha...
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300-53 NECROMUNDA: HOUSE OF BLADES$83.00 $74.70At once ancient and youthful, House Escher has endured far longer than any other Clan House on Necromunda. Since the times of the first Lord Helmawr, they have established their place as a matriarc...
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300-62 NECROMUNDA: GOLIATH STIMMERS & FORGEBORN$86.00 $86.00In House Goliath, Stimmers are established gangers. While seeking to achieve the peak of the Goliath's aspirational physical and musculature performance, they have become addicted to growth and com...
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300-52 NECROMUNDA: HOUSE OF CHAINS$83.00 $83.00Strength is all for House Goliath. Without the physical strength to dominate rivals or to endure the hardships of Necromunda, a Goliath is nothing. They were created as a slave race to work the ref...
Showing 73 -85 of 85 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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