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- Adeptus Astartes (Space Marines)
- Adeptus Custodes
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- Aeldari
- Astra Militarum
- Black Templars
- Blood Angels
- Chaos Daemons
- Chaos Space Marines
- Dark Angels
- Death Guard
- Drukhari
- Genestealer Cults
- Grey Knights
- Leagues of Votann
- Necrons
- Orks
- Space Wolves
- T'au Empire
- Thousand Sons
- Tyranids
- World Eaters
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- Molotow (New)
- The Army Painter
- Citadel
- Vallejo
- Two Thin Coats
- Monument Hobbies
- AK INTERACTIVE
- Abteilung 502
- AMMO by MIG
- Redgrass
- Chronicle Cards Brushes
- Micro Nova Brushes
- Paint Brushes
- Dirty Down Effects
- Gamers Grass
- Mr Hobby
- Gundam Markers
- Deluxe Materials
- Delta
- Zap a Gap Adhesives
- Hobby Lighting
- Basing and Diorama
- Weathering Effects
- Airbrushing Gear
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topThere are 308 productsSort
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110-09 WHU: GRAND ALLIANCE ORDER DICE PACK$50.00 $40.00This set includes: – 10 Attack dice, cast in a pearlescent white with gold ink – 6 Defence dice, cast in light blue with white flecks and gold ink – 4 Magic dice, cast in a golden and bronze swir...
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110-10 WHU: GRAND ALLIANCE CHAOS DICE PACK$50.00 $40.00This set includes: – 10 Attack dice, cast in pearlescent red with black ink – 6 Defence dice, cast in black with white flecks and red ink – 4 Magic dice, cast in red, black and white with white ink
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//guf.com.au/cdn/shop/products/7051e9b63e7e79cea0bd3c38a2fa280e7fcddf68_771x1000.jpg?v=1691851079SALE -
110-13 WHU: GRAND ALLIANCE DESTRUCTION DICE$50.00 $40.00110-13 WHU: GRAND ALLIANCE DESTRUCTION DICE
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Arrakis: Dawn of the Fremen$40.00Arrakis: Dawn of the Fremen is a brutal, cutthroat game about tribal control of Arrakis, more than a hundred generations before the Atreides come to Arrakis. In the game, you control a tribe of Fr...
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//guf.com.au/cdn/shop/products/23881cbb3c657b8f451480920f8e7be4814a125f_771x1000.jpg?v=1672006711SALECryptid board game$59.95 $41.97You've studied the footage, connected the dots, and gathered what meager evidence you could. You're close â soon the whole world will know the truth behind the Cryptid. A group of like-minded cry... -
Tiny Epic Kingdoms (2nd Edition)$59.95 $41.97You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your n...
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Welcome to the Moon$59.95 $41.97A campaign length version of Welcome to... Moon is a R&W in campaign mode. Players to save humanity through space colonisation. Moon keeps the same roll-and-write with dice-without-dice mechani...
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Between Two Cities$59.99 $41.99In Between Two Cities, you are a world-renowned city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for...
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Dune Game Mat (36"x24")$59.99 $41.99Conquer Arrakis with this deluxe collectors game mat for Dune, A Game of Conquest, Diplomacy & Betrayal. Scaled up 135% for maximum visibility the Dune Game Mat is accompanied by Sandworm, Stor...
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Faux Diamonds$64.95 $42.22Faux Diamonds is a 4-suit trick-taking game in which players sell their cards (diamonds) on value tracks that change after each sale. After a series of hands, the winner is the player who has accum...
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Beyond Baker Street$64.99 $42.24ÃÂàAnother criminal is on the run, and Sherlock Holmes has a lead! HeÃÂâÃÂÃÂÃÂÃÂll have the culprit behind bars in no timeÃÂâÃÂÃÂÃÂæ Unless you beat him at his own ...
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Disney Villainous: Perfectly Wretched$89.95 $42.28In Disney Villainous: Perfectly Wretched, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically Cruella de Vil from 101 Dalmatian...
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Cluedo: Dungeons & Dragons$54.95 $43.96Join a Mysterious Journey... An Infernal Puzzle Box, delivered by a Hellrider of Elturel, has been stolen from the party of adventurers. Determined to reclaim their box of infernal secrets, one of ...
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MicroMacro Crime City All In$54.99 $43.99DETAILS With MicroMacro: Crime City – All In, the next district of the crime-ridden black-and-white metropolis Crime City now opens up for the players. On a new, huge city map, which seamlessly ...
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Conquest - Spires Force Grown Drones$54.99 $43.99"They never screamed or howled or anything, you know? They had no battle cries. They just made these sounds... Gurgling growls and snarls, like hate drowning in boiling blood.? - Heimlen Mullner, M...
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86-86 RAVEN GUARD DICE$55.00 $44.00As every member of the Raven Guard knows, when you're on a covert mission, you need the right tools for the job. While Space Marines might pick jump packs and bolters, you'll need some dice – and w...
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86-87 SALAMANDERS DICE$55.00 $44.00The Salamanders are renowned for their craftsmanship and skill as artisans – so we reckon they'd appreciate these custom dice! Forged by our own dice-smiths to match the Sons of Vulkan, this set in...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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