Showing 1 - 12 of 19 results
Betrayal At House On The Hill Legacy
Betrayal Legacy is a semi-cooperative campaign board game that tells an overarching story of the House on the Hill incorporating the actions and choices of the players.Over the course of the campaign, the game is permanently altered until players are left with a fully customizable, re-playable board game version of the critically-acclaimed Betrayal at House on the Hill.Betrayal Legacy is a stand-alone experience designed in partnership by Avalon Hill and award-winning “legacy” designer, Rob Daviau.Fans of the original Betrayal at House on the Hill will enjoy this fresh take on the classic game, however, there’s no previous experience is necessary to play—even players new to the brand can jump in, explore, and affect the spooky history of the legendary House on the Hill.Ages: 12+Players: 3-5 playersPlay Time: 45-90 minutes
Tiny Epic Zombies
Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains. Tiny Epic Defenders is a riveting small-box cooperative game and it's back with an all new edition featuring new art, new abilities, ITEMeeples and new rules making for more exciting gameplay than ever before! What's new: Revamped gameplay - Many rule changes, small and large, has taken place to re-balance and enrich the game, including new character powers, new powers for Outer Regions, and completely redesigned Epic Foes, along with many subtle changes to the setup and rules. All new art - Completely redesigned to get in line with the current art direction of...
Pandemic Fall of Rome
At the height of its power, the Roman Empire covered a vast amount of territory and brought major advancements in engineering, architecture, science, art, and literature. Corruption and economic crisis has made the empire unstable and paved the way for aggressive barbarian tribes to attack. Now citizens, soldiers, and allies of Rome must unite to protect the empire in Pandemic: Fall of Rome! Raise armies, defend your cities, and forge alliances to ward off the relentless incursions. Can you hold the line against the invading hordes and prevent the fall of Rome?
Arkham Horror Board Game Third Edition
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion. Only a handful of investigators stand against the Arkham Horror. Will they prevail? Arkham Horror Third Edition is a cooperative board game for one to six players who take on the role of investigators trying to rid the world of ancient beings known as Ancient Ones in the 1920’s. Based on the works of H.P...
Who Goes There?
Who Goes There? is a cooperative game of growing paranoia. At the beginning of the game, all players are human and there is no reason not to fully trust the other players. As the temperature drops and mistakes are made, players start to doubt everything and everyone around them. You must build, trade, and upgrade to better your chances of surviving the perils of the camp, and the alien entity that is now running loose. Players must survive the elements and escape on the helicopter. and hope that anyone else on board is who they appear to be.
Assign warships to blockade slave ports or intercept slave ships, install missions, trading posts, and colonies in foreign lands steeped in serfdom, challenge the institution of slavery on moral and legal grounds in courts, and sanction underground railroads, slave revolts and revolutions. Play in cooperative-competitive, cooperative, or solitaire modes. If victorious, you achieve the greatest political accomplishment in history: making slavery everywhere illegal.
The Brigade The Way of the Wardens expansion
The Way of the Wardens expansion for The Brigade adds five new ways to play and a host of content add-ons including: -Co-op mode: Team up with up to three friends to save Tinderbox.-Solo mode: Go it alone for all the glory.-All versus one mode: It's the Pyromancer against the Wardens in a four-player or five-player team competition.-"The Rise of the Phoenix" campaign: Take on this four chapter campaign in co-op or solo mode and stop the evil Cult of the Cuckoo from summoning the dreaded phoenix! -The Tinderbox Night Wardens: Choose from five new wardens to lead your crew to victory!-Big buildings pack: Expand the town with eight new special locations!-New crew members: Beef up your crew with six new recruits-New brigade equipment: Visit the Firehouse Forge and buy a host of helpful items to use in co-op and solo games.
Mansions of Madness 2nd Edition
Mansions of Madness Second Edition is a fully cooperative board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Explore the veiled and misty streets of Innsmouth and stumble through the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness Second Edition. It will take more than just survival to conquer the evils terrorizing this town. Key Selling Points * A fully cooperative Lovecraftian board game for one to five players * Immersive companion app guides players, step by step, through each scenario * Features four campaigns of varying length and difficulty * Over...
Exit the Game the Polar Station
A wonderfully mild morning in the Arctic -- only -15deg Celsius! You belong to a large research organization, which is divided between several stations. As part of Division IMB-Q-12, you are researching climate change at the North Pole. Everything is strictly secret and you have no idea what the missions of the other teams are. From Division IMB-Q-13, for example, have not seen or heard anything for weeks. Suddenly the evacuation alarm goes off! You run to the door, but it has already been locked automatically. = Through the window you can see your colleagues from the other stations run to the helicopters. You are left alone in the freezing Arctic ... You crawl into an adjacent station via a ventilation shaft. Again, the door is already locked. The lab is devastated and you wonder what happened here. Then you find a notebook and a strange disk. Everything in the...
Escape Exp 2 Quests
Expansion: base game required to play. Escape: Quest includes two new expansion modules – Quest Chambers and Character abilities – for Escape: The Curse of the Temple that can be used individually or combined with any other modules for the base game. Quest module: In addition to activating gems, players now need to complete special quests before they can leave the temple. At set-up the quest tiles are shuffled separately, and 1-3 of them are then shuffled (unseen) into the deck. This means you never know what challenges you will face. Character module: Each player plays one of six different characters: Doc, Mechanic, Discoverer, Dark Priest, Muscleman, Mentalist. Each character comes with two unique abilities, and at the start of the game you pick one.
Escape Exp 1 Illusions
Expansion, base game required to play. Escape: Illusions includes two new modules for the Escape base game that can be used individually or mixed with any other available modules. The "Illusion Chambers" module consists of six chamber tiles that replace the tiles with only one magic gem in the basic game. After players return to the starting chamber during the game – something they must do twice in order to avoid losing a die – all illusion chambers in play are removed and returned to the bottom of the tile deck. Hopefully you already completed your business in any section of the temple now disconnected from the rest! The "Special Chambers" module consists of six new chamber tiles, divided as follows: Three linked chamber tiles that allow you to activate magic gems, thereby making it easier for the adventurers to escape the temple – but the gems can be activated only if players...