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- The Army Painter
- Citadel
- Vallejo
- Scale 75
- Two Thin Coats
- Monument Hobbies
- Turbo Dork
- AK INTERACTIVE
- Abteilung 502
- AMMO by MIG
- Redgrass
- Chronicle Cards Brushes
- Dirty Down Effects
- D&D Prismatic Paint
- Gamers Grass
- Broken Toad
- Jasart
- LIQUITEX
- Mr Hobby
- Gundam Markers
- Deluxe Materials
- Delta
- Paint Brushes
- Zap a Gap Adhesives
- Hobby Lighting
- Basing and Diorama
- Weathering Effects
- Airbrushing Gear
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FILTER FILTERThere are 106387 productsSort
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The Little Orchard$39.99A cooperative game for children. The players have to pick up all the cherries, before the crow can steal them from the tree. With good memory and a little bit of deduction, the game can be won, but...
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23-32 Citadel Dry: Thunderhawk Blue$6.50 $6.50Designed especially for drybrushing Matt finish Water-based formula Pot size: 12ml
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Archaeology$34.99 $24.49Have you ever wondered what secrets the Egyptian desert might hold? This new edition of Archaeology introduces you to the life of an archaeologist, digging excavation sites in the search of most pr...
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Munchking Warhammer 40.000 Savagery and Sorcery$34.99Two implacable foes meet in one expansion: Munchkin Warhammer 40,000: Savagery and Sorcery. The Space Wolves are elite Imperial soldiers, sworn to follow the ideals of Fenris and their greatest com...
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Munchking Warhammer 40.000 Faith and Firepower$34.99The first expansion for Munchkin Warhammer 40,000 is here! This 112-card set features two fan-favorite Armies: the devoted and deadly Adepta Sororitas (Sisters of Battle) and the mysterious, inhuma...
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Stephenson's Rocket - Eastern USA and China Map$29.99This is an expansion for the Stephensons Rocket board game, also available from Grail Games. In Stephensons Rocket: Eastern USA & China, players can expand their Stephensons Rocket base game, b...
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Sleeves Ultimate Guard Supreme Sleeves for Board Game Cards Square$6.00Protects and stores game cards, e.g. Catan Card Game™ + Expansions, Anno 1701 Card Game™ Summertime™, Power Grid™ / Funkenschlag™, and many more!Extra high clearness The extra high clearness of the...
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BINDER - PRO-Binder - 9PKT Light Blue$34.99ULTRA PROLight Blue Colour PRO Binders Features 6 different colour binders 20 x 18-Pocket pages with soft black protective material Holds 360 sleeved cards Elastic closure 1 per colour polybag
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BINDER - PRO-Binder - 9PKTYellow$34.99ULTRA PRO9-Pocket Yellow PRO-Binder 9-pocket Yellow PRO-Binder with embossed middle black web material gives cards a classic framed look. Side loading pocket design to prevent cards from easily f...
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HASBRO Trivial Pursuit Classic$69.99Gather your friends to play the trivia game that started It all! The Classic Edition of this Trivial Pursuit Game is the same gameplay you know and love, only with a 1980's retro appearance! Featur...
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Warhammer Doomseeker$71.99In the card game Doomseeker, players take on the role of a mighty dwarf slayer. Each player's character is sworn by the slayer's oath to seek a glorious death in battle for a crime committed or sta...
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Valeria Card Kingdoms$79.99The land of Valeria is under siege by hordes of monsters. You and your fellow Dukes must recruit citizens and buy domains to build up your kingdoms and slay the foul creatures that lurk in the surr...
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Imperial Settlers Why Cant We Be Friends$37.99Settlers: Why Can't We Be Friends, the first Empire Pack for Imperial Settlers, includes new common cards for the central deck, new cards for each of the base game's four factions, and two new card...
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Imperial Settlers Atlanteans$49.99 $39.99As time has passed, we have lost record of the rise and fall of the Atlantis, but now, you can replay this ancient legend in Imperial Settlers!The denizens of Atlantis bring their technology to the...
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//guf.com.au/cdn/shop/products/7a2fd1b1556f5d90fb8ebbd27514aff6e8146edd_771x1000.jpg?v=1548707757SALEImperial Settlers 3 Is A Magic Number$24.99 $19.99Imperial Settlers 3 Is a Magic Number. The second Empire Pack for Imperial Settlers, introduces a new rule set. This new ability allows players to score and trigger new effects each time they buil...
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Imperial Settlers We Didn't Start the Fire$29.99 $29.99Imperial Settlers: We Didn't Start The Fire is the third Empire Pack for the Imperial Settlers engine-building card game. Join your favorite factions, best your opponents, and expand your empire!...
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Imperial Settlers Amazons$49.99As you may have realized by now, all new Imperial Settlers factions begin with the letter "A" — and this is no exception! With Amazons, the third big expansion for Imperial Settlers, this formerly ...
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110-48 WHU: MOLLOG'S MOB DICE SET$16.00 $16.00Match your dice to your warband with this set, customised to match Mollog’s Mob. With five attack dice, and three defence dice, you'll have enough for even the most grievous assaults or desperate d...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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