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- Army Painter Speedpaint 2.0 *NEW*
- Citadel
- Vallejo
- Scale 75
- Two Thin Coats
- Monument Hobbies
- Turbo Dork
- AK INTERACTIVE
- Abteilung 502
- AMMO by MIG
- Redgrass
- Chronicle Cards Brushes
- Dirty Down Effects
- D&D Prismatic Paint
- Gamers Grass
- The Army Painter
- Broken Toad
- Jasart
- LIQUITEX
- Mr Hobby
- Gundam Markers
- Deluxe Materials
- Delta
- Paint Brushes
- Zap a Gap Adhesives
- Hobby Lighting
- Basing and Diorama
- Weathering Effects
- Airbrushing Gear
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There are 172 productsSort
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48-64 PRIMARIS LIEUTENANT IN PHOBOS ARMOUR$55.00 $49.50Lieutenants act as the right hands of their Captains by providing flexibility and helping to direct their battle-brothers in engagements. They are often entrusted with direct battlefield command of...
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48-68 Space Marines Captain in Phobos Armour 2020$63.00 $56.70Each company in a Chapter of the Adeptus Astartes falls under the command of a Captain. It is often said that a Space Marine is worth at least ten other soldiers; under the leadership of a Captain,...
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47-09 ASTRA MILITARUM CADIAN COMMAND SQUAD 2019$46.00 $41.40The Imperial Guard is a vast fighting formation and for its operations to go smoothly a substantial command structure is needed. The officers who lead Platoon Command Squads are charged with ensuri...
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53-25 SPACE WOLVES PRIMARIS UPGRADES$22.00 $19.80This pack of plastic components can be used to upgrade a variety of Primaris Space Marines with iconography and details specific to the Space Wolves Chapter. 21 components in total are included: - ...
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48-40 Marneus Calgar: Ultramarines Chapter Master$90.00 $81.00Marneus Calgar, Chapter Master of the Ultramarines, is not only a consummate warrior, but also a highly talented strategist. He is master of Ultramar, a vast swathe of space on the embattled Easter...
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48-71 Space Marines Primaris Reivers 2020$103.00 $92.70All Space Marines are experts of the rapid strike, but Reivers take these skills to the next level. They are specially trained and equipped to launch brutally effective and unexpected assaults. The...
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102-42 Kill Team: Magos Dalathrust$55.00 $55.00Add a Commander a powerful hero character with unique abilities and rules to your Adeptus Mechanicus kill team with this set. It contains a multipart plastic Tech-Priest Dominus miniature, a set of...
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102-40 Kill Team: Gaius Acastian$55.00 $55.00Add a Commander a powerful hero character with unique abilities and rules to your Deathwatch kill team with this set. It contains a multipart plastic Watch Master miniature, a set of cards packed w...
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102-38 Kill Team: Torrvald Orksbane$55.00 $55.00Add a Commander, a powerful hero character with unique abilities and rules to your Adeptus Astartes kill team with this set. It contains a multipart plastic Primaris Librarian miniature, a set of c...
Showing 163 -172 of 172 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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