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- Vallejo
- Scale 75
- Two Thin Coats
- Monument Hobbies
- Turbo Dork
- AK INTERACTIVE
- Abteilung 502
- AMMO by MIG
- Redgrass
- Chronicle Cards Brushes
- Dirty Down Effects
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- Broken Toad
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- Gundam Markers
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- Basing and Diorama
- Weathering Effects
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FILTER FILTERThere are 192965 productsSort
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300-73 NECROMUNDA: ORLOCK WEAPONS UPGRADES$43.00 $38.70300-73 NECROMUNDA: ORLOCK WEAPONS UPGRADESThis 70-piece plastic kit includes:– 2x Meltagun– 2x Plasma gun– 2x Boltgun– 2x Flamer– 2x Grenade launcher– 2x Shotgun– 2x Two-handed hammer– 2x Heavy bol...
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//guf.com.au/cdn/shop/products/bf2046308174a1084652de544c96acd6cbf447ff_771x1000.jpg?v=1691851149SALE300-75 NECROMUNDA: GOLIATH WEAPONS & UPGRADES$40.00 $36.00This 64-piece plastic kit includes: – 2x Flamer – 2x Meltagun – 2x Boltgun – 2x Shotgun – 2x Maul – 2x Brute Cleaver – 2x Two-handed Hammer – 2x Two-handed Axe – 2x Hand Flamer – 2x Bolt Pistol –...
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300-18 NECROMUNDA: VAN SAAR GANG TACTICS CARDS$27.00 $24.30This box contains 26 100mm x 75mm cards for use in games of Necromunda:–18x Van Saar gang-specific Tactics cards– 8x Blank Fighter cardsYou will need a copy of Necromunda: Underhive, or Necromunda:...
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300-56 NECROMUNDA: HOUSE OF ARTIFICE$78.00 $70.20Inside this book you will find:– House Van Saar History and Background: An expansive and extensive background on the creation and origins of House Van Saar and its development over six millennia.– ...
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300-12 HOUSE OF IRON DICE$28.00 $22.40Declare your membership of the House of Iron with these gang-specific dice. Honour your Road Captain and claim the underhive in the name of House Orlock in style. These 16mm six-sided dice are di...
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//guf.com.au/cdn/shop/products/b1420ff4b1794f685dc2a41e1c3582456145d57c_771x1000.jpg?v=1691850347SALE300-55 NECROMUNDA: HOUSE OF IRON$78.00 $70.20In just a few short millennia, House Orlock has risen from a loose alliance of Clan Families and waste prospectors to become the largest mining operation on the planet. The image that the House of ...
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//guf.com.au/cdn/shop/products/664c32cf55dec07fbb2f20e207c41c22a2355905_771x1000.jpg?v=1691850344SALE300-69 NECROMUNDA: GANG STRONGHOLD$150.00 $135.00The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover, and brutal melee is almost impossible to escape from. Even in such a lethal en...
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300-16 Necromunda 32mm Bases$10.00 $10.00Perfect for basing your miniatures to match the grim, industrial feel of Necromunda Underhive, this is a set of 10 32mm plastic bases with sculpted details which match the floor tiles found in the ...
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300-11 Necromunda Escher Gang$75.00 $75.00House Escher is unique among the great Houses of Necromunda, for its gangs are made up entirely of women. Masters of pharmaceuticals and chemical manipulation, what an Escher may lack in terms of r...
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30-50 EOMER MARSHAL OF THE RIDDERMARK$55.00 $49.50Éomer is the nephew of Théoden, and one of Rohan's foremost warriors. Exiled by the command of Grima Wormtongue, Éomer returns to the aid of his king at the Battle of the Hornburg. However, it is a...
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300-64 JOTUNN H-GRADE SERVITOR OGRYNS$70.00 $56.00Ogryns are one of the most commonly seen strains of abhuman throughout the Imperium. What they lack in intelligence they more than make up for in terms of strength. As such they are in great demand...
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30-49 SARUMAN THE WHITE & GRIMA$70.00 $70.00Once the leader of the Council of the Wise, and the eponymous head of the White Council, Saruman the White allowed himself to be corrupted by the persuasive powers of the Dark Lord as he gazed jeal...
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30-48 M-E SBG: ROHAN WATCHTOWER & PALISADES$110.00 $110.00Rohan has seen much war and turmoil in its relatively brief history, and many watchtowers and small forts have been erected across the Riddermark to warn and protect its people from attack.This mod...
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30-47 MIDDLE-EARTH SBG: ROHAN HOUSE$74.00 $74.00Rohan has seen much war and turmoil in its relatively brief history, but more recently, many of its settlements have been coming under attack by roving war parties of Uruk-hai and vengeful Dunlendi...
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300-44 NECROMUNDA DICE SET$28.00 $28.00This set contains all of the dice you need to play Necromunda, in a flame colour scheme with black markings.Contents:- 3 Necromunda Injury dice- 1 Necromunda Scatter die- 1 Necromunda Ammo die- 3 D...
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300-59 NECROMUNDA:ZONE MORTALIS FLOOR TILE SET$110.00 $110.00These highly detailed pieces of terrain allow you to build your very own dark and gritty corner of the Necromundan Underhive. They can be used to make a variety of board sizes, from narrow corridor...
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300-61 NECROMUNDA ZONE MORTALIS SCENIC BASES$28.00 $28.00With this set of 35 plastic bases you can make it look like your gangs are fighting within the confines of the deadly Zone Mortalis. Their design matches that of the Zone Mortalis floor tiles and, ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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