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- The Army Painter
- Citadel
- Vallejo
- Scale 75
- Two Thin Coats
- Monument Hobbies
- Turbo Dork
- AK INTERACTIVE
- Abteilung 502
- AMMO by MIG
- Redgrass
- Chronicle Cards Brushes
- Dirty Down Effects
- D&D Prismatic Paint
- Gamers Grass
- Broken Toad
- Jasart
- LIQUITEX
- Mr Hobby
- Gundam Markers
- Deluxe Materials
- Delta
- Paint Brushes
- Zap a Gap Adhesives
- Hobby Lighting
- Basing and Diorama
- Weathering Effects
- Airbrushing Gear
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There are 334 productsSort
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Westside Discs VIP-X Stag Happy Skull 160-169g$34.99 $34.99Stamp color will vary. The Westside Stag is a fairway driver we introduced in 2013. It is a perfect addition to everyone's bag. It has a good stability level and a smaller rim design to accommodate...
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MVP Catalyst Neutron 170-175 grams$34.99 $34.99The Catalyst can bring huge distance to advanced and beginner players alike, as it remains consistent even when thrown with less power. The Catalyst is more stable than the Orbital, but still an un...
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MVP Catalyst Plasma (170-175g / Stamped)$34.99 $34.99Catalyst is an understable high speed distance driver. The Catalyst is a perfect starter for big distance. Its stability profile lends itself to being incredibly useful even when underpowered. Cata...
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MVP Inertia Plasma (155-159g / Stamped)$34.99 $34.99The Inertia is an understable distance driver. The Inertia is the grand debut of our 20mm-wing distance driver class. This class of controllable distance drivers will all have a wide weight range f...
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MVP Octane Plasma (170-175g / Stamped)$34.99 $34.99The Octane is a high speed stable-understable distance driver. Octane falls in the general stability lineage of Switch, Amp, Inertia, and Wave, with a slow-turning profile that holds long and strai...
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Axiom Mayhem Plasma (170-175g / Stamped)$34.99 $34.99MAYHEM IS A STRAIGHT-STABLE HIGH SPEED DISTANCE DRIVER. Mayhem has a responsive straight-stable profile and plenty of speed, making it a perfect workhorse driver for many advanced and expert throwe...
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MVP Inertia Plasma (165-169g / Stamped)$34.99 $34.99The Inertia is an understable distance driver. The Inertia is the grand debut of our 20mm-wing distance driver class. This class of controllable distance drivers will all have a wide weight range f...
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MVP Volt Cosmic Neutron 170-175 grams$34.99 $34.99The Volt was the first driver in the MVP line. This disc is designed for long accurate placement shots. It holds a line very well, and the GYRO technology give it a forward penetrating fade that ma...
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MVP Tesla Fission 170-175 grams$34.99 $34.99The Tesla is a stable-overstable distance driver. The Tesla’s responsive design balances a subtle turn and reliable fade, while a pronounced glide and forward finish gain extra distance. The Tesla ...
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MVP Tesla Fission 170-175 grams (Blank)$34.99 $34.99The Tesla is a stable-overstable distance driver. The Tesla’s responsive design balances a subtle turn and reliable fade, while a pronounced glide and forward finish gain extra distance. The Tesla ...
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MVP Volt Fission 170-175 grams$34.99 $34.99The Volt was the first driver in the MVP line. This disc is designed for long accurate placement shots. It holds a line very well, and the GYRO technology give it a forward penetrating fade that ma...
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MVP Volt Fission 170-175 grams (Blank)$34.99 $34.99The Volt was the first driver in the MVP line. This disc is designed for long accurate placement shots. It holds a line very well, and the GYRO technology give it a forward penetrating fade that ma...
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Latitude 64 Opto Saint 160-169 grams$34.99 $34.99The Saint is a fantastic straight flying driver that provides intermediate players with more distance. The flight path of this disc has a slight “S curve” with a slightly overstable net result. Whe...
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MVP Octane Fission 160-164 grams$34.99 $34.99The Octane is a high speed stable-understable distance driver. Octane falls in the general stability lineage of Switch, Amp, Inertia, and Wave, with a slow-turning profile that holds long and stra...
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MVP Octane Fission 170-175 grams$34.99 $34.99The Octane is a high speed stable-understable distance driver. Octane falls in the general stability lineage of Switch, Amp, Inertia, and Wave, with a slow-turning profile that holds long and stra...
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MVP Tesla Fission 160-164 grams$34.99 $34.99The Tesla is a stable-overstable distance driver. The Tesla’s responsive design balances a subtle turn and reliable fade, while a pronounced glide and forward finish gain extra distance. The Tesla ...
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MVP Wave Fission 160-164 grams$34.99 $34.99The Wave is the second wide rimmed high speed distance driver released in the MVP line. This disc is moderately stable and described as a longer Inertia. For high speed throws, the Wave will exhibi...
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MVP Wave Fission 170-175 grams$34.99 $34.99The Wave is the second wide rimmed high speed distance driver released in the MVP line. This disc is moderately stable and described as a longer Inertia. For high speed throws, the Wave will exhibi...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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