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- Citadel
- Vallejo
- Scale 75
- Two Thin Coats
- Monument Hobbies
- Turbo Dork
- AK INTERACTIVE
- Abteilung 502
- AMMO by MIG
- Redgrass
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- Dirty Down Effects
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- The Army Painter
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- Jasart
- LIQUITEX
- Mr Hobby
- Gundam Markers
- Deluxe Materials
- Delta
- Paint Brushes
- Zap a Gap Adhesives
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Conquest The Last Arguments of Kings Miniature Game Core Box
Conquest The Last Arguments of Kings Miniature Game Core Box
Regular Price $159.99$159.99Vendor: Guf
Product Type : Tabletop Games
Hurry! Only0units left in stock!Preorder- Jun 2019 estimated.
More than six centuries have passed since the Fall changed Eä. Humanity struggles to rebuild after that cataclysm and the Long Winter that followed. With the Hollow Throne empty, the Hundred Kingdoms remain embroiled in internecine warfare, as the Nobility covets the remnants of the Empire, while the Church grinds its teeth at the weakened Orders. With mankind far from the glory and might of its Old Dominion, the enigmatic Spires exert their power for the first time in eons. Shedding millennia of custom and practice, the merchant princes seek the wealth of the lesser races, in an effort to break the stranglehold of power the Directorate and the Sovereign House exert. As the vicious games of these elders spill into the mortal realm, misery and warfare spread like a disease from their domains…
Grab a friend and dive into the world of Conquest: The Last Argument of Kings with our Core Box Set! With proposed scenarios designed to ease you into the system of Conquest, the box contains three warbands and a commander unit for each faction, allowing two players to clash on the field. Whether you rally the might of the Hundred Kingdoms or command the twisted creations of the Spires, the objective is one and the same:
Conquest.
Contents:
The Hundred Kingdoms
1 Mounted Noble Lord: Bred and trained for battle from birth, the Mounted Noble Lord leads the forces of the Hundred Kingdoms.
24 Men-at-Arms: Professional soldiers, drawn from a population and militarized society that has not known peace for over four hundred years.
12 Mercenary Crossbowmen: Descended from the Geronese Free Companies, these Crossbowmen rank amongst the best marksmen available to an enterprising commander.
3 Household Knights: The ultimate weapon available to the Hundred Kingdoms nobility, the charge of these Knights has shattered countless formations across centuries of war.
The Spires
1 Pheromancer: Called upon by his distant masters, the Pheromancer marches to war at the head of his freakish host using his powers to command this inhuman host.
24 Force-Grown Drones: The tall shields and spears of the pitiful wretches do little to disguise the truth: they are bred not to fight, but to die at their appointed time.
3 Brute Drones: Towering masses of vat grown muscle and aggression, Brute Drones are the result of recall experiments in growth hormones and muscle enhancers.
1 Abomination: A, a creature so twisted and savage that even the minds who conceived of it hesitate to lead it into combat. leaving that task to the Pheromancers.
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Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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