MTG Singles Instock (Werribee)

  • Near Mint is $32.30
    Near Mint [Foil] is $96.70
Enchanted Evening [Shadowmoor]
$32.30
Set: Shadowmoor Type: Enchantment Rarity: Rare Cost: {3}{W/U}{W/U} All permanents are enchantments in addition to their other types. In the reflection, she saw the rough shell of the world sloughing away, revealing the truth shining underneath.
  • Near Mint is $1.90
    Near Mint [Foil] is $8.30
Thought Reflection [Shadowmoor]
$1.90
Set: Shadowmoor Type: Enchantment Rarity: Rare Cost: {4}{U}{U}{U} If you would draw a card, draw two cards instead. Knowledge fills the mind of a fool and opens the mind of the sage.
  • Near Mint is $11.90
    Near Mint [Foil] is $96.70
Reaper King [Shadowmoor]
$11.90
Set: Shadowmoor Type: Legendary Artifact Creature — Scarecrow Rarity: Rare Cost: {2/W}{2/U}{2/B}{2/R}{2/G} ({2/W} can be paid with any two mana or with {W}. This card's converted mana cost is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. It's harvest time.
  • Near Mint is $37.00
    Near Mint [Foil] is $119.60
Manamorphose [Shadowmoor]
$37.00
Set: Shadowmoor Type: Instant Rarity: Common Cost: {1}{R/G} Add two mana in any combination of colors to your mana pool. Draw a card. For a moment, objects of pure mana glimmered in the wonderstruck boggart's hands. In the next moment, they were in his mouth, as he chewed contentedly.
  • Near Mint is $5.00
    Near Mint [Foil] is $44.30
Kitchen Finks [Shadowmoor]
$5.00
Set: Shadowmoor Type: Creature — Ouphe Rarity: Uncommon Cost: {1}{G/W}{G/W} When Kitchen Finks enters the battlefield, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Accept one favor from an ouphe, and you're doomed to accept another.
  • Near Mint is $14.20
    Near Mint [Foil] is $29.60
Fracturing Gust [Shadowmoor]
$14.20
Set: Shadowmoor Type: Instant Rarity: Rare Cost: {2}{G/W}{G/W}{G/W} Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.
  • Near Mint is $8.40
    Near Mint [Foil] is $15.10
Ashenmoor Liege [Shadowmoor]
$8.40
Set: Shadowmoor Type: Creature — Elemental Knight Rarity: Rare Cost: {1}{B/R}{B/R}{B/R} Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. Cinders carry an ancestral grudge that makes them slow to trust and quick to retaliate.
  • Near Mint is $20.50
    Near Mint [Foil] is $186.10
Fulminator Mage [Shadowmoor]
$20.50
Set: Shadowmoor Type: Creature — Elemental Shaman Rarity: Rare Cost: {1}{B/R}{B/R} Sacrifice Fulminator Mage: Destroy target nonbasic land. "Unsafe Terrain Ahead—Turn Back" —Sign near the former location of Pyrtagh Cairn
  • Near Mint is $0.60
    Near Mint [Foil] is $0.50
Seedcradle Witch [Shadowmoor]
$0.60
Set: Shadowmoor Type: Creature — Elf Shaman Rarity: Uncommon Cost: {G/W} {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. She whispered a prayer for strength, and her wishes wafted away like seeds on the wind.
  • Near Mint is $0.50
    Near Mint [Foil] is $1.50
Inkfathom Witch [Shadowmoor]
$0.50
Set: Shadowmoor Type: Creature — Merfolk Wizard Rarity: Uncommon Cost: {1}{U/B} Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn. The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.
  • Near Mint is $16.30
    Near Mint [Foil] is $52.30
Knollspine Dragon [Shadowmoor]
$16.30
Set: Shadowmoor Type: Creature — Dragon Rarity: Rare Cost: {5}{R}{R} Flying When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. It woke to find a vast world in need of a master.
  • Near Mint is $1.40
    Near Mint [Foil] is $28.70
Farhaven Elf [Shadowmoor]
$1.40
Set: Shadowmoor Type: Creature — Elf Druid Rarity: Common Cost: {2}{G} When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. "Verdant bloom does exist. It merely hides for its own safety."
  • Near Mint is $1.00
    Near Mint [Foil] is $16.00
Wort, the Raidmother [Shadowmoor]
$1.00
Set: Shadowmoor Type: Legendary Creature — Goblin Shaman Rarity: Rare Cost: {4}{R/G}{R/G}
  • Near Mint is $49.60
    Near Mint [Foil] is $62.10
Wound Reflection [Shadowmoor]
$49.60
Set: Shadowmoor Type: Enchantment Rarity: Rare Cost: {5}{B} At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor.
  • Near Mint is $1.40
    Near Mint [Foil] is $3.60
Worldpurge [Shadowmoor]
$1.40
Set: Shadowmoor Type: Sorcery Rarity: Rare Cost: {4}{W/U}{W/U}{W/U}{W/U} Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. The Aurora is not the only magic capable of remaking a world.
  • Near Mint is $1.00
    Near Mint [Foil] is $4.20
Witherscale Wurm [Shadowmoor]
$1.00
Set: Shadowmoor Type: Creature — Wurm Rarity: Rare Cost: {4}{G}{G}
  • Near Mint is $8.70
    Near Mint [Foil] is $45.40
Wheel of Sun and Moon [Shadowmoor]
$8.70
Set: Shadowmoor Type: Enchantment — Aura Rarity: Rare Cost: {G/W}{G/W} Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. Every life ends, but life itself never does.
  • Near Mint is $0.60
    Near Mint [Foil] is $1.80
Wasp Lancer [Shadowmoor]
$0.60
Set: Shadowmoor Type: Creature — Faerie Soldier Rarity: Uncommon Cost: {U/B}{U/B}{U/B} Flying "I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?" —Awylla, elvish safewright
  • Near Mint is $1.10
    Near Mint [Foil] is $1.40
Valleymaker [Shadowmoor]
$1.10
Set: Shadowmoor Type: Creature — Giant Shaman Rarity: Rare Cost: {5}{R/G} {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool. Their home uprooted by a giant, the gang of boggarts mourned their old stomping ground.
  • Near Mint is $1.00
    Near Mint [Foil] is $2.10
Tyrannize [Shadowmoor]
$1.00
Set: Shadowmoor Type: Sorcery Rarity: Rare Cost: {3}{B/R}{B/R} Target player discards his or her hand unless he or she pays 7 life. "I can stab you where it hurts, or where you will feel absolutely nothing." —Illulia of Nighthearth
  • Near Mint is $3.70
    Near Mint [Foil] is $5.70
Thistledown Liege [Shadowmoor]
$3.70
Set: Shadowmoor Type: Creature — Kithkin Knight Rarity: Rare Cost: {1}{W/U}{W/U}{W/U} Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. The thoughtweft is his informant, and he its devoted guardian.
  • Near Mint is $9.90
    Near Mint [Foil] is $27.00
Sygg, River Cutthroat [Shadowmoor]
$9.90
Set: Shadowmoor Type: Legendary Creature — Merfolk Rogue Rarity: Rare Cost: {U/B}{U/B} At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) "It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."
  • Near Mint is $48.60
    Near Mint [Foil] is $72.10
Sunken Ruins [Shadowmoor]
$48.60
Set: Shadowmoor Type: Land Rarity: Rare Cost: {T}: Add {C} to your mana pool. {U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool. Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.
  • Near Mint is $1.90
    Near Mint [Foil] is $13.10
Spiteful Visions [Shadowmoor]
$1.90
Set: Shadowmoor Type: Enchantment Rarity: Rare Cost: {2}{B/R}{B/R} At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. Knowledge brings the sting of disillusionment, but the pain teaches perspective.
  • Near Mint is $1.70
    Near Mint [Foil] is $10.20
Spawnwrithe [Shadowmoor]
$1.70
Set: Shadowmoor Type: Creature — Elemental Rarity: Rare Cost: {2}{G} Trample Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe. Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.
  • Near Mint is $7.10
    Near Mint [Foil] is $31.70
Savor the Moment [Shadowmoor]
$7.10
Set: Shadowmoor Type: Sorcery Rarity: Rare Cost: {1}{U}{U} Take an extra turn after this one. Skip the untap step of that turn. The merrow took a moment for herself. She never gave it back.
  • Near Mint is $0.50
    Near Mint [Foil] is $3.30
Safewright Quest [Shadowmoor]
$0.50
Set: Shadowmoor Type: Sorcery Rarity: Common Cost: {G/W} Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.
  • Near Mint is $8.60
    Near Mint [Foil] is $29.90
River Kelpie [Shadowmoor]
$8.60
Set: Shadowmoor Type: Creature — Beast Rarity: Rare Cost: {3}{U}{U}
  • Near Mint is $0.50
    Near Mint [Foil] is $0.50
River's Grasp [Shadowmoor]
$0.50
Set: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {3}{U/B}
  • Near Mint is $52.00
    Near Mint [Foil] is $256.10
Rhys the Redeemed [Shadowmoor]
$52.00
Set: Shadowmoor Type: Legendary Creature — Elf Warrior Rarity: Rare Cost: {G/W} {2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature. Whole again in honor and horn.