MTG Singles Instock (Werribee)

  • Near Mint is $13.10
    Near Mint [Foil] is $72.60
Spellseeker [Battlebond]
$13.10
Set: Battlebond Type: Creature — Human Wizard Rarity: Rare Cost: {2}{U} When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 2 or less, reveal it, put it into your hand, then shuffle your library. Mages and warriors recruited from across Kylem display their skills at Valor's Reach.
  • Near Mint is $0.50
    Near Mint [Foil] is $1.80
Shock [Battlebond]
$0.50
Set: Battlebond Type: Instant Rarity: Common Cost: {R} Shock deals 2 damage to any target. The tools of invention became the weapons of revolution.
  • Near Mint is $16.50
    Near Mint [Foil] is $63.30
Sea of Clouds [Battlebond]
$16.50
Set: Battlebond Type: Land Rarity: Rare Cost: Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}. Skybridges from across Kylem converge at the grand stadium of Valor's Reach.
  • Near Mint is $2.10
    Near Mint [Foil] is $16.80
Pir's Whim [Battlebond]
$2.10
Set: Battlebond Type: Sorcery Rarity: Rare Cost: {3}{G}
  • Near Mint is $0.40
    Near Mint [Foil] is $3.30
Impulse [Battlebond]
$0.40
Set: Battlebond Type: Instant Rarity: Common Cost: {1}{U} Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. "You call it luck. I call it preparation."
  • Near Mint is $2.80
    Near Mint [Foil] is $19.60
Stunning Reversal [Battlebond]
$2.80
Set: Battlebond Type: Instant Rarity: Mythic Cost: {3}{B} The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal. The line between victory and defeat can be as slim as a razor's edge.
  • Near Mint is $2.10
    Near Mint [Foil] is $5.00
Last One Standing [Battlebond]
$2.10
Set: Battlebond Type: Sorcery Rarity: Rare Cost: {1}{B}{R} Choose a creature at random, then destroy the rest. Some train all their lives for a shot at the title. Some just get really, really lucky.
  • Near Mint is $1.10
    Near Mint [Foil] is $2.90
Gwafa Hazid, Profiteer [Battlebond]
$1.10
Set: Battlebond Type: Legendary Creature — Human Rogue Rarity: Rare Cost: {1}{W}{U} {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block. "Everyone has a price."
  • Near Mint is $2.50
    Near Mint [Foil] is $13.40
Bonus Round [Battlebond]
$2.50
Set: Battlebond Type: Sorcery Rarity: Rare Cost: {1}{R}{R} Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy. When the twin-spell bonus round begins, the crowd rises to its feet in anticipation of incredible combinations.
  • Near Mint is $0.60
    Near Mint [Foil] is $0.90
Chakram Retriever [Battlebond]
$0.60
Set: Battlebond Type: Creature — Elemental Hound Rarity: Uncommon Cost: {4}{U}
  • Near Mint is $1.10
    Near Mint [Foil] is $4.10
Together Forever [Battlebond]
$1.10
Set: Battlebond Type: Enchantment Rarity: Rare Cost: {W}{W}
  • Near Mint is $2.90
    Near Mint [Foil] is $6.60
Swords to Plowshares [Battlebond]
$2.90
Set: Battlebond Type: Instant Rarity: Uncommon Cost: {W} Exile target creature. Its controller gains life equal to its power. The smallest seed of regret can bloom into redemption.
  • Near Mint is $9.80
    Near Mint [Foil] is $44.70
Spire Garden [Battlebond]
$9.80
Set: Battlebond Type: Land Rarity: Rare Cost: Spire Garden enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {G}. From thrilling combat to unparalleled vistas, Valor's Reach has it all.
  • Near Mint is $2.80
    Near Mint [Foil] is $10.10
Sower of Temptation [Battlebond]
$2.80
Set: Battlebond Type: Creature — Faerie Wizard Rarity: Rare Cost: {2}{U}{U} Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side.
  • Near Mint is $13.20
    Near Mint [Foil] is $135.70
Najeela, the Blade-Blossom [Battlebond]
$13.20
Set: Battlebond Type: Legendary Creature — Human Warrior Rarity: Mythic Cost: {2}{R}
  • Near Mint is $8.10
    Near Mint [Foil] is $19.10
Mystic Confluence [Battlebond]
$8.10
Set: Battlebond Type: Instant Rarity: Rare Cost: {3}{U}{U}
  • Near Mint is $1.00
    Near Mint [Foil] is $1.80
Magmatic Force [Battlebond]
$1.00
Set: Battlebond Type: Creature — Elemental Rarity: Rare Cost: {5}{R}{R}{R} At the beginning of each upkeep, Magmatic Force deals 3 damage to any target. It's the pinnacle of utter destructiveness.
  • Near Mint is $1.00
    Near Mint [Foil] is $5.00
Game Plan [Battlebond]
$1.00
Set: Battlebond Type: Sorcery Rarity: Rare Cost: {5}{U} Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan. Plan for victory, or prepare for defeat.
  • Near Mint is $0.50
    Near Mint [Foil] is $1.30
Fog Bank [Battlebond]
$0.50
Set: Battlebond Type: Creature — Wall Rarity: Uncommon Cost: {1}{U} Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. "The union of sea and sky makes a perfect cover." —Talrand, sky summoner
  • Near Mint is $0.60
    Near Mint [Foil] is $1.10
Feral Hydra [Battlebond]
$0.60
Set: Battlebond Type: Creature — Hydra Beast Rarity: Uncommon Cost: {X}{G} Feral Hydra enters the battlefield with X +1/+1 counters on it. {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. It shreds its prey as each head fights for the choicest bits.
  • Near Mint is $1.00
    Near Mint [Foil] is $1.70
Apocalypse Hydra [Battlebond]
$1.00
Set: Battlebond Type: Creature — Hydra Rarity: Rare Cost: {X}{R}{G}
  • Near Mint is $1.10
    Near Mint [Foil] is $8.30
Zndrsplt, Eye of Wisdom [Battlebond]
$1.10
Set: Battlebond Type: Legendary Creature — Homunculus Rarity: Rare Cost: {4}{U}
  • Near Mint is $1.10
    Near Mint [Foil] is $8.50
Okaun, Eye of Chaos [Battlebond]
$1.10
Set: Battlebond Type: Legendary Creature — Cyclops Berserker Rarity: Rare Cost: {4}{R}
  • Near Mint is $1.00
    Near Mint [Foil] is $1.30
Zndrsplt's Judgment [Battlebond]
$1.00
Set: Battlebond Type: Sorcery Rarity: Rare Cost: {4}{U} For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand. Zndrsplt retired from officiating when she teamed up with Okaun, but she still knows the penalties better than anyone else.
  • Near Mint is $0.50
    Near Mint [Foil] is $11.60
Veteran Explorer [Battlebond]
$0.50
Set: Battlebond Type: Creature — Human Soldier Scout Rarity: Uncommon Cost: {G}
  • Near Mint is $3.30
    Near Mint [Foil] is $17.70
Thrilling Encore [Battlebond]
$3.30
Set: Battlebond Type: Instant Rarity: Rare Cost: {4}{B} Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn. "Welcome to the winning team."
  • Near Mint is $3.00
    Near Mint [Foil] is $16.50
Stolen Strategy [Battlebond]
$3.00
Set: Battlebond Type: Enchantment Rarity: Rare Cost: {4}{R}
  • Near Mint is $1.20
    Near Mint [Foil] is $11.70
Spell Snare [Battlebond]
$1.20
Set: Battlebond Type: Instant Rarity: Uncommon Cost: {U} Counter target spell with converted mana cost 2. With practice, the measurement of magic can lead to its mastery.
  • Near Mint is $0.60
    Near Mint [Foil] is $0.60
Slum Reaper [Battlebond]
$0.60
Set: Battlebond Type: Creature — Horror Rarity: Uncommon Cost: {3}{B} When Slum Reaper enters the battlefield, each player sacrifices a creature. It's sent into unguilded districts by the Orzhov to collect the souls of those no one will miss.
  • Near Mint is $1.00
    Near Mint [Foil] is $4.10
Sentinel Tower [Battlebond]
$1.00
Set: Battlebond Type: Artifact Rarity: Rare Cost: {4} Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn. The built-in obstacles force competitors to think three moves ahead.