MTG Singles Instock (Geelong)

  • Near Mint is $2.50
    Near Mint [Foil] is $16.30
Guttural Response [Shadowmoor]
$2.50
Set: Shadowmoor Type: Instant Rarity: Uncommon Cost: {R/G} Counter target blue instant spell. Wort had a raiding-bellow that could shatter steel, melt auras, and slice countermagic in half.
  • Near Mint is $2.90
    Near Mint [Foil] is $13.20
Steel of the Godhead [Shadowmoor]
$2.90
Set: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {2}{W/U}
  • Near Mint is $2.50
    Near Mint [Foil] is $56.60
Devoted Druid [Shadowmoor]
$2.50
Set: Shadowmoor Type: Creature — Elf Druid Rarity: Common Cost: {1}{G} {T}: Add {G} to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. "Mana lurks in all things, even in the depths of one's own heart."
  • Near Mint is $4.70
    Near Mint [Foil] is $11.50
Kulrath Knight [Shadowmoor]
$4.70
Set: Shadowmoor Type: Creature — Elemental Knight Rarity: Uncommon Cost: {3}{B/R}{B/R} Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. Mounted cinders circle the blasted peak at Kulrath, hunting the Extinguisher.
  • Near Mint is $3.20
    Near Mint [Foil] is $9.80
Dream Salvage [Shadowmoor]
$3.20
Set: Shadowmoor Type: Instant Rarity: Uncommon Cost: {U/B} Draw cards equal to the number of cards target opponent discarded this turn. Awylla tried hard to forget the horrors she had seen, but someone else had developed a keen interest in them.
  • Near Mint is $2.60
    Near Mint [Foil] is $7.60
Inkfathom Infiltrator [Shadowmoor]
$2.60
Set: Shadowmoor Type: Creature — Merfolk Rogue Rarity: Uncommon Cost: {U/B}{U/B} Inkfathom Infiltrator can't block and can't be blocked. No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away.
  • Near Mint is $9.10
    Near Mint [Foil] is $23.80
Boartusk Liege [Shadowmoor]
$9.10
Set: Shadowmoor Type: Creature — Goblin Knight Rarity: Rare Cost: {1}{R/G}{R/G}{R/G} Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. The boar leads its rider to victory in battle, but it doesn't know how close it is to becoming the victory feast.