MTG Singles Instock (All Stores)

  • Non Foil is $3.70
    Foil is $23.00
Shifting Sliver [Legions]
$3.70
Set: Legions Type: Creature — Sliver Rarity: Uncommon Cost: {3}{U} Slivers can't be blocked except by Slivers. Once the last few slivers the Riptide Project controlled were dead, there was nothing to keep the island from being completely overrun.
  • Non Foil is $16.60
    Foil is $33.20
Toxin Sliver [Legions]
$16.60
Set: Legions Type: Creature — Sliver Rarity: Rare Cost: {3}{B} Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. It doesn't need to use its venom—it just needs you to know it can.
  • Non Foil is $4.00
    Foil is $18.20
Root Sliver [Legions]
$4.00
Set: Legions Type: Creature — Sliver Rarity: Uncommon Cost: {3}{G} Root Sliver can't be countered. Sliver spells can't be countered by spells or abilities. "It would take another apocalypse to stop the slivers now." —Riptide Project researcher
  • Non Foil is $1.40
    Foil is $5.60
Plated Sliver [Legions]
$1.40
Set: Legions Type: Creature — Sliver Rarity: Common Cost: {W} All Sliver creatures get +0/+1. Overcoming extinction has only made the slivers more determined to live.
  • Non Foil is $33.70
    Foil is $43.70
Synapse Sliver [Legions]
$33.70
Set: Legions Type: Creature — Sliver Rarity: Rare Cost: {4}{U} Whenever a Sliver deals combat damage to a player, its controller may draw a card. "Species XR17 feeds upon the mental energies of its victims. This explains why the goblins remain unaffected." —Riptide Project researcher
  • Non Foil is $2.80
    Foil is $3.60
Primal Whisperer [Legions]
$2.80
Set: Legions Type: Creature — Elf Soldier Rarity: Rare Cost: {4}{G}
  • Non Foil is $16.50
    Foil is $40.70
Magma Sliver [Legions]
$16.50
Set: Legions Type: Creature — Sliver Rarity: Rare Cost: {3}{R} All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." As malleable as molten steel, but as dangerous as the finished blade.
  • Non Foil is $0.50
    Foil is $3.90
Hunter Sliver [Legions]
$0.50
Set: Legions Type: Creature — Sliver Rarity: Common Cost: {1}{R} All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) Once they get the scent, there is no escape.
  • Non Foil is $2.80
    Foil is $14.50
Graveborn Muse [Legions]
$2.80
Set: Legions Type: Creature — Zombie Spirit Rarity: Rare Cost: {2}{B}{B} At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. "Her voice is damnation, unyielding and certain." —Phage the Untouchable
  • Non Foil is $7.20
    Foil is $19.60
Essence Sliver [Legions]
$7.20
Set: Legions Type: Creature — Sliver Rarity: Rare Cost: {3}{W} Whenever a Sliver deals damage, its controller gains that much life. The slivers would survive, even at the expense of every other creature on Otaria.
  • Non Foil is $0.70
    Foil is $14.90
Crypt Sliver [Legions]
$0.70
Set: Legions Type: Creature — Sliver Rarity: Common Cost: {1}{B} All Slivers have "{T}: Regenerate target Sliver." "Death couldn't contain the slivers. What made us think we could?" —Riptide Project researcher
  • Non Foil is $16.60
    Foil is $40.80
Brood Sliver [Legions]
$16.60
Set: Legions Type: Creature — Sliver Rarity: Rare Cost: {4}{G} Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token. Within weeks, more slivers nested in Otaria than ever existed on Rath.
  • Non Foil is $0.40
    Foil is $2.70
Mistform Sliver [Legions]
$0.40
Set: Legions Type: Creature — Illusion Sliver Rarity: Common Cost: {1}{U} All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn." Taking the form of a junior researcher, the first sliver slipped out of Riptide.
  • Non Foil is $1.00
    Foil is $7.30
Elvish Soultiller [Legions]
$1.00
Set: Legions Type: Creature — Elf Mutant Rarity: Rare Cost: {3}{G}{G} When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. Mutated elves wondered if this was their final form, or if it was just another step.
  • Non Foil is $8.40
    Foil is $18.00
Windborn Muse [Legions]
$8.40
Set: Legions Type: Creature — Spirit Rarity: Rare Cost: {3}{W} Flying Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. "Her voice is justice, clear and relentless." —Akroma, angelic avenger
  • Non Foil is $1.60
    Foil is $16.20
Ward Sliver [Legions]
$1.60
Set: Legions Type: Creature — Sliver Rarity: Uncommon Cost: {4}{W} As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. The first wave of slivers perished from the Riptide wizards' magic. The second wave shrugged off their spells like water.
  • Non Foil is $0.70
    Foil is $4.60
Voidmage Apprentice [Legions]
$0.70
Set: Legions Type: Creature — Human Wizard Rarity: Common Cost: {1}{U}
  • Non Foil is $0.50
    Foil is $2.40
Spectral Sliver [Legions]
$0.50
Set: Legions Type: Creature — Sliver Spirit Rarity: Uncommon Cost: {2}{B} All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." "Sure, I've seen agents of the Cabal here and there. Well, not here, and certainly not in any of the sliver labs. Oh dear, I've said too much." —Apprentice researcher
  • Non Foil is $3.90
    Foil is $10.80
Riptide Director [Legions]
$3.90
Set: Legions Type: Creature — Human Wizard Rarity: Rare Cost: {2}{U}{U} {2}{U}{U}, {T}: Draw a card for each Wizard you control. Those who lead others to wisdom become the wisest themselves.
  • Non Foil is $0.50
    Foil is $6.90
Quick Sliver [Legions]
$0.50
Set: Legions Type: Creature — Sliver Rarity: Common Cost: {1}{G} Flash Any player may cast Sliver spells as though they had flash. The directors of the Riptide Project wanted instant results on the sliver experiments. They got their wish.
  • Non Foil is $1.00
    Foil is $2.40
Planar Guide [Legions]
$1.00
Set: Legions Type: Creature — Human Cleric Rarity: Rare Cost: {W} {3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. "Every moment has its own savior."
  • Non Foil is $2.00
    Foil is $10.80
Glowrider [Legions]
$2.00
Set: Legions Type: Creature — Human Cleric Rarity: Rare Cost: {2}{W} Noncreature spells cost {1} more to cast. "It is not yet time."
  • Non Foil is $1.00
    Foil is $3.20
Dermoplasm [Legions]
$1.00
Set: Legions Type: Creature — Shapeshifter Rarity: Rare Cost: {2}{U}
  • Non Foil is $1.00
    Foil is $8.20
Blade Sliver [Legions]
$1.00
Set: Legions Type: Creature — Sliver Rarity: Uncommon Cost: {2}{R} All Sliver creatures get +1/+0. After breaking free from the Riptide Project, the slivers quickly adapted to life on Otaria—much to the dismay of life on Otaria.
  • Non Foil is $1.00
    Foil is $9.00
Bane of the Living [Legions]
$1.00
Set: Legions Type: Creature — Insect Rarity: Rare Cost: {2}{B}{B}
  • Non Foil is $0.50
    Foil is $4.00
Withered Wretch [Legions]
$0.50
Set: Legions Type: Creature — Zombie Cleric Rarity: Uncommon Cost: {B}{B} {1}: Exile target card from a graveyard. Once it consecrated the dead. Now it desecrates them.
  • Non Foil is $0.40
    Foil is $0.50
Wingbeat Warrior [Legions]
$0.40
Set: Legions Type: Creature — Bird Soldier Warrior Rarity: Common Cost: {2}{W}
  • Non Foil is $0.50
    Foil is $5.50
Willbender [Legions]
$0.50
Set: Legions Type: Creature — Human Wizard Rarity: Uncommon Cost: {1}{U}
  • Non Foil is $1.00
    Foil is $11.10
Weaver of Lies [Legions]
$1.00
Set: Legions Type: Creature — Beast Rarity: Rare Cost: {5}{U}{U}
  • Non Foil is $1.00
    Foil is $1.00
Vexing Beetle [Legions]
$1.00
Set: Legions Type: Creature — Insect Rarity: Rare Cost: {4}{G} Vexing Beetle can't be countered. Vexing Beetle gets +3/+3 as long as no opponent controls a creature. As the Mirari's mutating effects grew out of control, centaurs and druids fled—but insects swarmed closer.