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Between Two Castles of Mad King Ludwig
Between Two Castles of Mad King Ludwig is published by Stonemaier Games as part of a collaboration with Bezier Games. The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive castles in the world? Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with...
My Little Scythe
My Little Scythe is a competitive, family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme. In an effort to be the first to earn 4 trophies from 8 possible categories, players take turns choosing to Move, Seek, or Make. These actions will allow players to increase their friendship and pies, power up their actions, complete quests, learn magic spells, deliver gems and apples to Castle Everfree, and perhaps even engage in a pie fight. Some of My Little Scythe’s mechanisms are inspired by the bestselling game, Scythe. It caught the eye of Stonemaier Games as a fan-created print-and-play game in 2017 (it went on to win the BoardGameGeek 2017 award for best print-and-play game).
Scythe the Wind Gambit
Expansion, base game required. Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences. Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions: • Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is...
Folded Space Game Inserts - Scythe
Preorder: due late April (estimated). Note: insert designed for game with external box dimensions of 37.0 x 30.0 x 10.2 cm This insert is designed to be compatible with Scythe®, and the Invaders from Afar® expansion.The design provides both efficient storage and improved game play. Many of the trays can be utilised during the game, and they greatly aid set-up and clear-away times. The rules act as a lid on top of the trays. There is sufficient storage space for the realistic resource tokens, the metal coins, and also for seven combat dials should you have them.
Scythe (Board Game)
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as "The Factory," which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.Scythe (1-5 players, 115 minutes) is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Euphoria - Ignorance is Bliss Expansion
Preorder- release date 3rd of May, 2019 Welcome back to Euphoria! While you were away, the Icarites descended from their lofty perch among the clouds, imposing a new way of life upon the Euphorians, Wastelanders, and Subterrans. Is this a fresh start for the dystopian citizens, or will history repeat itself? Ignorance Is Bliss is a "more stuff" expansion. Or perhaps a better way of putting it is "alternative stuff." For example, there are a bunch of new recruit cards and market tiles that you can use as an alternative to the recruits and markets in the original game (they aren't designed to be mixed together with the original recruits and markets). There's also a new type of recruit card (not a new faction, just a new type). Ignorance Is Bliss is also a "player count" expansion. The original game of Euphoria was for 2-6 players, but the expansion adds...
Scythe Invaders from Afar
While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering.This expansion to Scythe adds 2 new factions, each with 5 miniatures, 31 custom wooden tokens, and 1 faction mat. It also includes new cardboard tokens, 2 new player mats, 6 Automa cards, and a custom plastic insert designed to fit into the expansion box or the original Scythe box. The expansion works seamlessly with any version of Scythe. • 2 dual-layered Player Mats• 2 Faction Mats• 2 rulebooks• 6 Automa cards (solo variant)• 10 miniatures• 62 custom wooden tokens• 1 custom plastic insert• 1 punchboard
Between Two Cities Capitals
It is the early 1800s, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world?Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into...
Scythe the Rise of Fenris
Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless. Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar): Campaign (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable. Modular (11 modules): Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module. While the exact nature of the...
Preorder- due 27th Feb 2019 (estimated) In June 2018, Scythe fans were invited to make a design for ONE encounter card using specific art. Jamey reviewed the submissions, selected his favorites (often mixing and matching various submissions), and developed them. Now the Scythe Encounters promo boxed set is a reality! Scythe Encounters is a boxed set of 32 brand-new promo encounter cards. These cards feature a number of innovations in the encounter system. We recommend that you play with them on their own for a few games; after that you can shuffle them into the regular encounter deck.
Scythe Board Extension
The board extension slides next to the back side of the standard game board, creating a complete board with 70% bigger hexes (the content is the same). All units and resources in Scythe are kept on the board, so the larger hexes provide more space. The standard game board is 624x818mm, and it grows to 818x939mm with this extension.
Folded Space Game Inserts - Viticulture Essential Edition
Preorder: due late April (estimated). Note: insert designed for game with external box dimensions of 27.0 x 22.0 x 10.0 cm This insert is designed to be compatible with Viticulture Essential Edition®, and the Tuscany Essential Edition®, Moor Visitors®, and Visit from the Rhine Valley® expansions. The design provides both efficient storage and improved game play. Many of the trays can be utilised during the game, and they greatly aid set-up and clear-away times. The rules and boards act as a lid on top of the trays.
Tuscany Essential Edition
Preorder- due 27th of March 2019 (estimated) Tuscany Essential Edition features 3 expansion modules to Viticulture that can be used in any combination: special workers, the extended board, and structures. Play with all 3 expansion modules at the same time, or try them out 1 at a time!Contents: • 1 extended board (matte, double-sided) and 36 wooden stars • 6 structure mats and 36 structure cards • 11 special worker cards and 2 special worker meeples per player (plus 2 generic)
Scythe 80 Realistic Resources
Preorder- due 27th March 2019 (estimated) These realistic resource tokens replace the wooden tokens in the retail, special edition, and premium versions of Scythe. They include 80 tokens (20 each) for oil, wood, metal, and food, and they're made out of resin and metal (depending on the token).
Folded Space Game Inserts - Scythe Fenris & Wind Gambit
Preorder- due May 2019 (estimated) This Campaign 3 insert is designed to be compatible with Scythe Fenris®, the Wind Gambit® and Scythe Encounters® expansions. The design provides both efficient storage and improved game play. The trays can be utilised during the game, and they greatly aid set-up and clear-away times. The rules and boards act as a lid on top of the trays. Spoiler Alert: the images below include all of the Fenris game components. If you have not yet played the Fenris campaign and do not want to know in advance what it includes please do not scroll down.
Scythe Legendary Box
The Scythe Legendary Box is designed to hold the Scythe core game plus all expansions (present and future), accessories, and promos. It features a dual-layered bottom half and a top that is the exact same dimensions as all other Scythe tops, allowing backers and fans of the original top to use it interchangeably with the new top. The Legendary Box does not include any game components, it contains 3 large tuckboxes for storing tokens, cards, and other loose pieces. Because the Legendary box is the same dimensions (length and width) of all other Scythe boxes, all custom inserts fit perfectly inside of it. The Legendary Box includes:• 1 giant box• 3 tuckboxes
Viticulture Moor Visitors Expansion
Viticulture is a worker-placement game set in the foothills of Tuscany. The Moor Visitors Expansion, designed by famed designer Uwe Rosenberg (Agricola, Caverna, Patchwork) and Viticulture designers Jamey Stegmaier and Alan Stone, adds 40 new visitors to any version of Viticulture.
Viticulture Visit from the Rhine Valley
You have new visitors! This expansion for Viticulture provides you with a new set of visitors cards, which focus less on victory points and more on the wine business itself. These cards have their own unique backs, as they must be played with out other visitor cards from Viticulture, Tuscany, and Moor Visitors.
Charterstone (Board Game)
The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected 6 citizens for the task, each of whom has a unique set of skills they use to build their charter.In Charterstone, a competitive legacy game, players construct buildings and inhabit a shared village. Building stickers are removed from cards and permanently added to your charter on the board, becoming action spaces for any player to use. Thus, a few available buildings soon grow into a bustling village with dozens of actions.Charterstone features the following:* no rulebook: just open the box and the game will tell you what to do next* 75 "crates" to unlock: 350+ unique cards, 230+ wooden tokens, and 36 metal coins* engine-building elements within each game and...
Between Two Cities
In Between Two Cities, you are a world-renowned city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Each turn features a simultaneous discussion with your two partners to decide which of your tiles to place into the cities you're building with each of them and where in those cities to place the tiles. At the end of the game, there is only one winner, as each player compares the lowest scoring of their two cites.
Charterstone Recharge Pack
This Recharge Pack contains the components for a second campaign of Charterstone. It is completely optional, as Charterstone is designed to be infinitely replayable after the first 12-game legacy campaign. The back side of the game board (included in the core game) is used for the second campaign. It contains all components that were permanently changed in the first campaign while allowing players to use unchanged components like wooden resources, meeples, and metal coins.
Viticulture Essential Edition
In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers. Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in...