Showing 1 - 30 of 52 results
Klask is like no other game out there! A mix of skill and luck, players use magnet strikers from under a wooden table, to score goals. Easy to learn but challenging to master, we bet you won’t be able to play just one game! Players must use the magnetic handles under the board to control their playing pieces (strikers) on top of the quality wooden-construction board. The object of the game is to hit the ball into your opponent's goal without attracting the white mini-magnets or landing in your own hole! You'll need fast hands and quick thinking if you want to win this game! For 2 players, ages 8+.
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Munchkin Lite has all the same dungeon-crawling, pun-making, backstabbing madness of original Munchkin, but with 115 cards, it's the perfect size for three to four players. Take it anywhere, and play it in an hour!
Secret Hitler is a social deduction game for 5-10 people about finding and stopping the Secret Hitler.Players are secretly divided into two teams: the liberals, who have a majority, and the fascists, who are hidden to everyone but each other. If the liberals can learn to trust each other, they have enough votes to control the elections and save the day. But the fascists will say whatever it takes to get elected, advance their agenda, and win the game.- Material, art paper+wooden components.- Hidden roles and secret envelopes for five to ten players- The liberals must find and stop the Secret Hitler before it's too late- Players must try to figure out if they were betrayed or simply unlucky.- It's a Perfect Gift for Birthday Party, Holiday, Christmas
One Night Ultimate Werewolf
One Night Ultimate Werewolf is a fast game for 3-10 players where everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf, because all it takes is lynching one werewolf to win.3-10 Players10 Minutes Playtime
The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game. In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds...
Epic Spell Wars Panic at the Pleasure Palace
Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace, the fourth game in the Epic Spell Warsseries, takes the trademark humor-filled, mature gameplay and artwork to a new level for 2-6 players. Magically transmitted diseases (MTDs) are a powerful addition to the proceedings, leading wizards to suffer Crotch Krakens, Genital Harpies, and Gorgonorrhea, among other enchanted afflictions. MTDs also give players glyphs that lead to spells that are more epic than ever. In addition, players vie for control of the standee, which protects them from the MTDs that might come their way.
8Bit Box (Board Game)
THE FIRST Generation BOARDGAME CONSOLE! 8Bit Box is a board game that will remind you the golden age of video games as each player has a gamepad to program their actions, using three wheels: direction, symbol, and value. The base game contains three different games influenced by classic old-school video games.
Bonk Tabletop Game
BONK is a fast-rolling ricochet game that's ideally played with four players. Your goal? Roll steel balls down your slide in order to knock the wooden ball in the central arena into your opponents' goal. Players compete in teams of two, with each team trying to protect one goal between them. (If you play individually, you will likely need to alternate between slides as it's difficult to roll balls down both slides at once.) If you run out of steel balls, then you're at the opponents' mercy until they shoot, which will likely land a steel ball on your side of the board. If you knock the wooden ball into the opponents' goal, you score a point, then the next round begins with the steel balls remaining on the half of the board where they're currently located. The first team to score five points wins!
Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck. The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole
Coup (Board Game)
A stand-alone card game set in the universe of The Resistance.In a future where the government is run for profit, all but a privileged few live lives of poverty and desperation. The Resistance rises out of these oppressed masses in revolt and throws the government into chaos. To take command, you must destroy the influence of your rivals and drive them into exile. Only one can survive.Coup is a game of bluff and deception set in The Resistance universe for 2-6 players with a 15 minute play time.
In Codenames, two teams compete to see who can guess all of their words correctly first -- but those words are hiding in plain sight in a 5x5 or grid that includes the words of the other team, neutral words, and an game over card that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team -- and everyone wants to avoid the game over card. This version also comes with 4x4 grid cards with no game over spot to make it more accessible for families and children. The Disney Family Edition of Codenames combines...
Love Letter Batman
Love Letter: Batman is a game of risk, deduction, and luck for 2–4 players based on the original Love Lettergame by Seiji Kanai. The deck consists mostly of criminals, with Joker being the most valuable card at #8, Harley Quinn at #7, and so on, with Robin showing up at #4 and Batman as #1, which is the guard in the original Love Letter. Your goal is either to hold — that is, have captured — the highest valued card at the end of the round or to be the final player active in the round. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, using the power on that card to expose others and (possibly) knock them out of the round. If you use Batman's ability to KO...
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator who isn't on a team runs the game.Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.Number of Players 5-30Ages 13+Playtime 60 minutes
Codenames Harry Potter
Codenames: Harry Potter is an easy to learn cooperative word and picture deduction game for Harry Potter fans of all levels, based on the award-winning game Codenames. Players must work together to reveal all the right cards before they run out of time or summon Lord Voldemort or another dark wizard. Codenames: Harry Potter keeps the basic elements of Codenames - give one-word clues to try to get someone to identify your wizards and witches among those on the table - but now you're working together as a team to find all you’re your Hogwarts friends. Collectively, you need to reveal all fifteen allies - without revealing a dark wizard, or ‘He-Who-Must-Not-Be-Named’ - before time runs out in order to win the game. Ages: 11 and upPlay Time: 15 - 30 minutesPlayers: 2 - 4
In Dutch Blitz, each player has her own deck of forty cards, with cards 1-10 in four colors; red and blue cards show a Pennsylvania Dutch boy, while yellow and green cards show a Pennsylvania Dutch girl. Each deck has a different symbol on the back to aid with card sorting between rounds. At the start of each round, each player lays out three cards face up in front of her to create her post piles; places a face-up stack of ten cards, seeing only the top card, next to her post piles to create her blitz pile ; and holds the remaining cards in hand face down. Playing at the same time, each player tries to empty her blitz pile. If she has a 1 on the top of any face-up stack, she plays it to the center of the table to create a Dutch pile. If she has...
Disturbed Friends First Expansion
Mini Game and First Expansion Pack For The Hit Game - Disturbed FriendsThe Worst Game Ever MadeVote on what you think your friends will do in horrible situationsUp to 4 players or combine it with the main game for up to 14 playersParty card game contains 110 cards
Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great;...
Codenames Deep Undercover
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. In Codenames: Deep Undercover, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: Deep Undercover' can be played as a standalone game or combined with other Codenames titles.
Apples to Apples Party Game
APPLES TO APPLES Party Box-The Game of Hilarious Comparisons! The wild card and party game that provides instant fun for four to 10 players! It's as easy as comparing apples to apples... just open the box, deal the cards and you're ready to play! Select the card from your hand that you think is best described by a card played by the judge. If the judge picks your card, you win that round. And everyone gets a chance to be the judge! Each round is filled with surprising and outrageous comparisons from a wide range of people, places, things and events. Fast moving and refreshing, Apples to Apples(r) is perfect for any get-together with family and friends! The Party Box comes complete with more than 1,000 cards. Ages 12 and older.
Coup: Reformation, an expansion for the original version of Coup from La Mame Games, adds new cards to the game and rules for factions and team play that increases tension in the early stages for four or more players and (thanks to 15 additional character cards) allows Coup to be played with up to ten players.
You're An Idiot
You're An Idiot... and your friends are, too! No one is safe from judgment (including you) in this fast paced, easy-to-learn card game. How to play: Appoint one player as the judge. The judge spins the spinner, which then points to an Idiot at the table. The judge plays a card about said Idiot, and the rest of the players play a card from their hand to complete the sentence. The judge reads the card combinations aloud with the Idiot's name and chooses the best one to win the point. But don't forget the spinner can give the judge the power to mix up everyone's cards. It's time for game night for Idiots everywhere! Includes: 400 cards professionally printed premium playing cards Idiot spinner Some game rules you will probably ignore A handsome orange box Ages 17+
Red Flags Expansion One
Have your terrible dates fallen into a stale routine? With this general Red Flags Expansion, you can re-live that first magical moment, and fall in love with your terrible dates all over again. This is an expansion for Red Flags, and requires the Red Flags Main Game to play. Red Flags: Expansion One adds 75 perks and Red Flags to your game.
F**K the Game (Board Game)
F**k. The Game is a hilarious new Aussie card game which will help you get smarter while swearing at your friends. How do you play? This is a great social card game that will f**k with your head by using a hysterically tricky combination of colours and swear words: Players take turns to flip over a card and shout out what they see. Depending on your card, you might say its background colour, its text colour or a swear word. Keep playing until someone f**ks up and is forced to pick up all the cards. The winner is the first player to get rid of their cards. It sounds simple, but the cards use a psychological phenomenon - the Stroop effect - known to mess with your head and delay your brain's response. Players can't help but f**k up, sending the group into fits of laughter. Once you've mastered the...
Drunk Stoned or Stupid
-250 Cards-Professionally printed on premium playing cards-For 4 or more of your stupid friends-Includes classic and alternate rules, shrink-wrapped in a custom box-Also includes one of our 3" square polypropylene, super scuff resistant and Parabolic-UV hyper-laminated stickers
Drinking Quest Trilogy Edition
It's a Drinking Game and a Tabletop RPG! When your character dies in the game you have to chug your drink to continue! A compilation of the first three Drinking Quest games in one box. (Including the out of print first two games) Every card has been recolored and there is a fourth game's of brand new material included as well. Includes: - Drinking Quest: The Original Drinking RPG (2011) - Drinking Quest 2: Yeddy Vedder's Yeti Adventure (2012) - Drinking Quest 3: Nectar of the Gods (2013) - New gameplay variants and 3 new quests: Sober Origins, Grogderp's Dungeon and Kega Man 2 (2014) Component List: 220 Color Cards (All Unique, no repeats), 4 Sided Die, 6 Sided Die, 8 Sided Die, 1 Pad of Character Sheets, 1 Over sized "Shop" Card, Instructions The best value for your Drinking Quest dollar!
Drinking Quest Journey Into Draught
The newest Drinking Quest is here! Journey into Draught is a soft reboot to the Drinking Quest series that is the perfect starting place for new fans but can also act as Drinking Quest 4 for existing fans. Fight monsters, find treasure, you're on an adventure... but when your hero dies you must chug your drink in real life to continue! Quests include: Quest 1 - Meadheim: You'll fight all kinds of viking stereotypes, chase wild boars, find crappy loot and fight the dreaded METAL BEER! (12 Cards, All Unique) Quest 2 - Cursed Wizards' Tower: In this quest you'll be adventuring through a tower full of cursed wizards who drink too much and rarely leave the tower. You'll steal a wizard's hat, have a 3 day hangover, fight a Beer Holder, drink Wizard's Wine and encounter a Sexy Cthulhu! (12 Cards, All Unique) Quest 3 - Walkengaard: Some quests...
Disturbed Friends is a party game designed to find out how disturbed your friends are, but, more importantly, how disturbed they think you are. You will be faced with horrible situations, sexual scenarios and unethical debates that may cause you to re-evaluate your friendships. The game is simple. One unlucky player picks up a multiple choice question card and reads it out loud. The other players vote on what answer they think their friend will choose. Predict how disturbed your friend is and receive a cartoon #WINNING card that mocks the wonderful world we live in. The first player to get 10 #WINNING cards wins. The Worst Game Ever Made 250 disturbing questions and 100 offensive cartoon #WINNING cards A party card game you will wish you never played Vote on what you think your friends will do in horrible situations Includes game rules and voting cards for up to 10 players...