Showing 1 - 30 of 32 results
Klask is like no other game out there! A mix of skill and luck, players use magnet strikers from under a wooden table, to score goals. Easy to learn but challenging to master, we bet you won’t be able to play just one game! Players must use the magnetic handles under the board to control their playing pieces (strikers) on top of the quality wooden-construction board. The object of the game is to hit the ball into your opponent's goal without attracting the white mini-magnets or landing in your own hole! You'll need fast hands and quick thinking if you want to win this game! For 2 players, ages 8+.
8Bit Box (Board Game)
THE FIRST Generation BOARDGAME CONSOLE! 8Bit Box is a board game that will remind you the golden age of video games as each player has a gamepad to program their actions, using three wheels: direction, symbol, and value. The base game contains three different games influenced by classic old-school video games.
Garbage Day Dexterity Card Game -Standard
In Garbage Day, players take turns stacking garbage cards one at a time onto the overflowing garbage can, or stashing garbage cards in their rooms. But once a player's room gets too full, they must clean it by stacking all the cards from that room on top of the garbage can, very carefully, one by one. If garbage cards fall off the garbage can during your turn, place them in your overflow pile. If your overflow pile gets too big, you're eliminated from the game. If all other players have been eliminated, you win!
In Dutch Blitz, each player has her own deck of forty cards, with cards 1-10 in four colors; red and blue cards show a Pennsylvania Dutch boy, while yellow and green cards show a Pennsylvania Dutch girl. Each deck has a different symbol on the back to aid with card sorting between rounds. At the start of each round, each player lays out three cards face up in front of her to create her post piles; places a face-up stack of ten cards, seeing only the top card, next to her post piles to create her blitz pile ; and holds the remaining cards in hand face down. Playing at the same time, each player tries to empty her blitz pile. If she has a 1 on the top of any face-up stack, she plays it to the center of the table to create a Dutch pile. If she has...
The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game. In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds...
A new game in the 'CV' universe! Warriors, or thinkers? Builders, or scientists? What will your civilization be like? In CVlizations, you will lead a tribe. You will strive to amaze the world with your achievements and lead your people to happiness! Anticipate opponents' moves, bluff, and gain happiness points. Will your tribe become the happiest in the history of mankind?
Bonk Tabletop Game
BONK is a fast-rolling ricochet game that's ideally played with four players. Your goal? Roll steel balls down your slide in order to knock the wooden ball in the central arena into your opponents' goal. Players compete in teams of two, with each team trying to protect one goal between them. (If you play individually, you will likely need to alternate between slides as it's difficult to roll balls down both slides at once.) If you run out of steel balls, then you're at the opponents' mercy until they shoot, which will likely land a steel ball on your side of the board. If you knock the wooden ball into the opponents' goal, you score a point, then the next round begins with the steel balls remaining on the half of the board where they're currently located. The first team to score five points wins!
Ticket to Ride New York
Ticket to Ride: New York features the familiar gameplay from the Ticket to Ride game series -- collect cards, claim routes, draw tickets -- but on a scaled-down map of Manhattan that allows you to complete a game in no more than 15 minutes. Each player starts with a supply of 15 taxis, two transportation cards in hand, and one or two destination tickets that show locations in Manhattan (and Brooklyn). On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up taxi, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of...
Flick 'Em Up - Wood Version
As dawn breaks, you plant your spurs in the dirt outside the town bank. With a loaded gun in your holster, there's only one question that needs answering: who are you fighting for? The Sheriff, who fights to protect all that's good and pure? Or the Cooper Clan, who fights because it's fun and profitable? They don't call it the Wild West for nothing. Join the Sheriff or the outlaws and confront your rivals in 10 epic scenarios. Contents: * 12 figures * 12 removable/reversible hats * 10 cowboy tiles 6 buildings * 1 gallows * 72 tokens (dynamite, pistols, rifles,etc.) * 36 wooden pieces (cactuses, barrels, etc.) * and more!
In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure.
In Codenames, two teams compete to see who can guess all of their words correctly first -- but those words are hiding in plain sight in a 5x5 or grid that includes the words of the other team, neutral words, and an game over card that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team -- and everyone wants to avoid the game over card. This version also comes with 4x4 grid cards with no game over spot to make it more accessible for families and children. The Disney Family Edition of Codenames combines...
Settlers of Catan: Elasund First City of Catan
Elasund? The Little Settlement On The Coast? Well, Those Days Are Long Gone. Elasund Is Growing Rapidly And Catanians Are Streaming Into The City, Eager To Make A Fortune! Will You Heed The Call To Drive The City`S Growth And Prosperity And Emerge As Elasund`S Savviest And Most Influential City Developer? Find Out In This New Catan Adventure!?
Escape Exp 2 Quests
Expansion: base game required to play. Escape: Quest includes two new expansion modules – Quest Chambers and Character abilities – for Escape: The Curse of the Temple that can be used individually or combined with any other modules for the base game. Quest module: In addition to activating gems, players now need to complete special quests before they can leave the temple. At set-up the quest tiles are shuffled separately, and 1-3 of them are then shuffled (unseen) into the deck. This means you never know what challenges you will face. Character module: Each player plays one of six different characters: Doc, Mechanic, Discoverer, Dark Priest, Muscleman, Mentalist. Each character comes with two unique abilities, and at the start of the game you pick one.
Escape Exp 1 Illusions
Expansion, base game required to play. Escape: Illusions includes two new modules for the Escape base game that can be used individually or mixed with any other available modules. The "Illusion Chambers" module consists of six chamber tiles that replace the tiles with only one magic gem in the basic game. After players return to the starting chamber during the game – something they must do twice in order to avoid losing a die – all illusion chambers in play are removed and returned to the bottom of the tile deck. Hopefully you already completed your business in any section of the temple now disconnected from the rest! The "Special Chambers" module consists of six new chamber tiles, divided as follows: Three linked chamber tiles that allow you to activate magic gems, thereby making it easier for the adventurers to escape the temple – but the gems can be activated only if players...
What would your house look like? Would you rather have a huge bedroom with an elegant canopy bed or a spacious living room with a grand piano? You are going to play a part of designers who will plan a house and add more and more rooms to it. Dream Home is a family game about building and furnishing your new house. Over twelve rounds, players collect pairs of cards consisting of a room card and an accessory card (roof, helper, furnishing or tool) and place them on their personal boards, creating their dream homes. At the end of the game, all players’ houses are finished and fully furnished. Players compare their houses, counting points for functionality, good design, quality of roof and furnishing. The player with the nicest and most comfortable house wins.
In Dragon's Gold, each player controls a team of dragon hunters (two knights, a thief, and a wizard). Like all dragon hunters, they have only one goal: gold, silver, jewels and magic objects. As for actually killing a dragon? It's a piece of cake. But the most difficult part comes after the dragon is dead: the adventuring party has to figure out how to share the spoils. As soon as a dragon is overpowered, then some additional gems are revealed, and the players who had participated in that hunting party start a negotiation over how to divvy up the gems. If the sixty-second sand timer runs out, then no one gets treasure. When all of the dragons have been slain and the treasure claimed or discarded, the game ends and players score for their holdings, with silver and magic objects worth 1 point each, gold worth 3, the Black Diamond...
Chocobos Crystal Hunt Game
Help the Chocobos out on their Crystal hunt! Send your cute Chocobos on a journey to steal your opponents' crystals... before they steal yours! Use your intuition and observation skills in this fast-paced, fun and addictive game for all ages.All cards feature brand-new illustrations made specifically for Chocobo’s Crystal Hunt. This is not a trading card game. Everything necessary to play the game is included in the package, so you are good to go right out of the box!Box Contents: • Game Cards x 43: Hunt cards = Chocobo ×14 / Fat Chocobo ×5; Crystal Cards = Fire Crystal ×4 / Water Crystal ×4 / Wind Crystal ×4 / Earth Crystal ×4; Monster cards = Bomb ×4 / Ahriman ×4 • Player Markers x 5 • Victory Tokens x 5 • Instruction ManualNumber of players: 3 to 5 (4 players recommended)Play time: 10-20 minsFor ages: 5-99
Kingdomino (Board Game)
Kingdomino is a 2 to 4 player strategy game that plays like dominoes with a kingdom-building twist. Each turn you willconnect a new domino to your existing kingdom, making sure that at least one of its sides connects to a matchingelement already in play. Make sure to include dominoes with crowns on them, because at the end of the game you will score points equalto the total number of matching elements multiplied by the number of crowns. Contents:* 4 3-D Castles* 48 Dominoes* 8 Wooden King Tokens* Illustrated RulesSkills developed in this game:Strategy, Problem Solving
Fireball Island the Curse of Vul-Kar Wreck of the Crimson Cutlass Expansion
Long ago, a pirate ship crashed on the shores of Fireball Island. During your visit, you can stumble upon it through one of the many caves. Gather the pirates' treasure, but watch out for cannonballs that seem to be fired by apparitions of the long-dead buccaneers. Wreck of the Crimson Cutlass introduces a new play area to Fireball Island: The Curse of Vul-Kar. The ship features new treasures to collect and introduces new action cards with more of a take-that feel. On the ship, you'll face two new threats. The crow's nest collect marbles until it suddenly tips over, spilling them all over the deck of the ship. The jolly roger in the bow launches a single marble toward anyone foolish enough to take the captain's wheel.
Fireball Island the Curse of Vul-Kar the Last Adventurer Expansion
The last adventurer has been stranded on Fireball Island a long time. He knows every cave, every path, every snake hole, fire pit, and bug. He has a thing or two to teach the rookies.The Last Adventurer figure to increase player count to 5! The Last Adventurer expansion pack includes: New souvenirs! Player powers so that all players can survive more easily on the island! Snakes (small marbles) that sleep on the rocks and attack the unaware! A giant boulder that will crash down the island, knocking over all in its path!
Fireball Island the Curse of Vul-Kar Crouching Tiger, Hidden Bees! Expansion
Let’s make one thing perfectly clear: The island is out to get you. Fireballs, of course. But there’s a whole lot more on the island that will have you running for your life. This smaller expansion introduces two new threats. The crouching tiger introduces a dexterity shot. Place it on the table next to the board, press down, and launch it towards your foes. The hidden bees make up for their smaller size with their swarming numbers. Put all the little yellow marbles into the beehive, pour them through Vul-Kar, and watch the mayhem ensue.
Clacks A Discworld Board Game
Clacks: A Discworld Board Game is based on the "Clacks" semaphore messaging system — the fastest (non-magical) messaging system on the Discworld — featured in Sir Terry Pratchett's novel Going Postal.Using a semaphore system of shuttered lamps on top of high towers, the Grand Trunk Semaphore Company has revolutionized long-distance communications on the Discworld. Their network of towers covers most of the Unnamed Continent, but now the old postal service is fighting back. Driven by the determination of newly "volunteered" Post Master Moist Von Lipwig, the Ankh-Morpork Post Office has challenged the Clacks operators to a race from Ankh-Morpork to Genua.Play against your friends and claim the title of Fastest Clacks Operator on the line, or play together as a team to win the race across the Discworld and prove that Clacks is here to stay. In more detail, Clacks: A Discworld Board Game contains rules for a player vs....
Camel Up 2014
In Camel Up, up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving!
Camel Up: Supercup includes four modules for the Camel Up base game.OverviewModule 1, which includes the longer Race track and the new Supporting dice, makes for a longer and more exciting game, as Camels may move twice per Leg now. Also, you may spice this module up with an additional action.Module 2 includes the Photographer and gives rewards for correctly predicting the movement of Camel stacks.Module 3 introduces bets on positions, which makes betting more flexible.Module 4 introduces Betting Partnerships, which allow players to cooperate more openly in games with 6 or more players.
Bohnanza (Board Game)
This great card game is about planting, trading, and selling beans - 11 kinds of beans (this English version includes all the cards from the original game and the first expansion). Players try to collect large sets of beans to sell for gold. There is limited growing space and always new beans to plant. To avoid planting unwanted beans, players trade them to other players who want them for their bean fields. Author: Uwe Rosenberg Number of players: 2-7 Age of players: 10+ Length: 45 minutes
Once, the world of Mekannis was united and prospered under the guidance of the Great Engine—an enormous thinking machine built into the molten heart of the world. Over millennia, Mekannis was transformed until every piece of land was incorporated into the gears and levers of the Engine itself. An act of hubris by the world’s rulers caused a series of devastating malfunctions that shattered the land and the death of the Great Engine. Now four empires rise to dominance. The Kestrel Dominion, descending from ancient hereditary rulers and cherishing their ancestral tradition of honor; Nova Centralis, a plutocratic nation built upon exploiting wealth and greatly desirous of maintaining their economic edge; the Sylphian Commonwealth, a once-verdant land now poisoned by the aftereffects of the Engine’s destruction; and the Grail Prelacy, a theocratic nation emboldened by prophecies of ultimate victory. Each empire vies to fulfill the prophecy and restore the Great...
Dixit Memories Expansion
Dixit, the multi-award winning game returns with a new expansion! With Dixit Memories, experience a new and amazing journey taking you far beyond your imagination. Carine Hinder and Jerome Pelissierare both illustrators of children books and love to design colorful and funny worlds. This creative couple always worked together on each Dixit card, from the idea and the sketch to the coloring.They will bring you over to a fantasy land through 84 new cards full of exotic landscapes and surprising creatures!Discover a fantastic universe where wonderful andordinary things combine marvellously together.Players 3-6Age 8+Playtime 30minsContent:84 over sized illustrated cards1 rules booklet
Dixit (Board Game)
The pictures are revealed and only one of them is the answer. Each player at his turn plays the storyteller. He is given a single picture, while the other players get a hand of six pictures. The storyteller says a sentence or a word connected to his picture, then each player chooses one of his pictures to bet upon. All pictures are showed face up, and every player have to bet upon what picture was the storyteller's. Contains - 84 Cards- 36 voting tokens in 6 different colors - 6 wooden Rabbit. Number of players: 3-6 Age: 8 and up Duration: About 30 minutes
Concept (Board Game)
Large, green animal from long ago? Must be a dinosaur. Water, cube and cold weather? Has to be an ice cube. A man with a job who rides large brown animals in the United States? Is that a cowboy? In Concept, players team up to place tokens on a board covered in icons, depicting everything from ancient samurai and snails to Leonardo DiCaprio. Points go to the player who can guess the correctly by looking at the various symbols, but in this wild party game, the points are less important than just having a great time!Features- Engaging and fun for the whole family.- Use your creativity and imagination to solve the riddles from the visual clues.- Easy rules have everyone playing in minutes.