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Sunset Over Water
THE BEAUTIFUL WILDERNESSSometimes you need to get off the beaten path to find a beautiful landscape to paint. Wake up early, hike deep into nature, and find your perfect spot. Some paintings sell for commissions, others you’ll keep for yourself, but you’re always going that extra mile to find inspiration. OBJECTIVEOver six days, players gain Renown by hiking to beautiful locations to paint landscapes, which they’ll later sell. Each day, players choose a Planning Card, which allows them to travel through the Wilderness and paint (i.e., pick up Landscape Cards). At day’s end, they can sell paintings to earn Renown (i.e., turn in Landscape Cards to gain Commission cards worth Renown). Players also earn Renown by completing Daily Goals and by possessing Landscape Paintings at game’s end. GENERAL PLAYEach day starts with a simultaneous Planning Phase, followed by individual Trek Phases, and ends with a Clean Up Phase. After the...
The age of the dinosaurs is back, this time safely behind glass! The public can't wait to get a glimpse, and it's your job to satisfy their curiosity by building the best dino zoo. You have three rounds to draft the most exciting attractions and slide them into place in this frantic, real-time puzzle game. Choose wisely, build quickly, and wow your guests. May the best zoo win!
With many monsters and other frightful things at her command, The Red Queen looms large over Wonderland. Alice and her friends must do their best to ward off the Red Queen’s influence and restore peace. Choose to play as either Alice or the Red Queen. Place your cards carefully to control areas of Wonderland while taking advantage of your magic items. Once all the cards have been placed, the magic items will modify the values of adjacent cards. Score the final board based on the arrangement of the cards. The player with the most points wins! This small, fun card game is a perfect travel game. It even comes with its own bag. Wonderland, from designer Daniel Solis, will be exclusive to friendly local game stores for this years event! Wonderland will only be available for International Tabletop Day! Don’t let this white rabbit get away! Players: 2 / Ages:...
The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game. In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds...
Lost Cities the Card Game
Who will discover the ancient civilizations? Two explorers embark on research journeys to remote corners of the world: the Himalayan mountains, the Central American rainforest, the Egyptian desert, a mysterious volcano, and the bottom of the sea. As the cards are played, the expedition routes take shape and the explorers earn points. The most daring adventurers make bets on the success of their expeditions. The explorer with the highest score after three rounds of expeditions wins. The rules of the game are simple, but beware: The lost cities hold many unseen mysteries!
Epic Spell Wars Panic at the Pleasure Palace
Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace, the fourth game in the Epic Spell Warsseries, takes the trademark humor-filled, mature gameplay and artwork to a new level for 2-6 players. Magically transmitted diseases (MTDs) are a powerful addition to the proceedings, leading wizards to suffer Crotch Krakens, Genital Harpies, and Gorgonorrhea, among other enchanted afflictions. MTDs also give players glyphs that lead to spells that are more epic than ever. In addition, players vie for control of the standee, which protects them from the MTDs that might come their way.
Click Click Boom
Click Click Boom is a bluffing game of Russian Roulette, where a group of western animals compete for the most money. Use special character abilities, cunning, trickery, and psychology to figure out who is trying to take you out...so you can ultimately win the pot of money at the end of the game.
Dungeon Mayhem is a humorous D&D-themed card game for 2–4 players that is easy-to-learn, quick-to-play, and provides a family-friendly introduction to D&D classes and powers.Players pick from one of four iconic classes—Barbarian, Paladin, Rogue, and Wizard—to overwhelm and outmaneuver opponents with mechanics and abilities unique to their class.Games play out in a frenzied, draw-a-card-play-a-card format. Once a player drops from ten hit points to zero, they’re out. Last player standing wins!
Majesty For The Realm
The crown is up for grabs to whoever can build the richest domain and seize it from their rivals. It'll take a whole kingdom's worth of people to accomplish this monumental task. Rally your citizens, grow your power, and reign supreme in Majesty: For the Realm, a game of strategically selecting who you want to work your lands set during the Middle Ages. Each game, you recruit characters to perform jobs that generate gold for your kingdom. Some characters work better with others, opening many paths to victory. Whether you choose to be a silver-tongued monarch who rules with mercy, or an iron-fisted tyrant who crushes their rivals, the fate of the land rests with you. From the humble Miller to the elegant Noble, all of your loyal subjects will play a decisive role in your new kingdom. Some might grow the food needed to feed your many subjects, while...
Kickin Your Caterpillar
This a set collection / take that card game for players of all ages where each player tries to get enough pieces to build their caterpillar all the while, using other cards to prevent their opponents from finishing their caterpillars. The goal is to build your caterpillar by collecting and playing A Head piece, a Tail piece and four body pieces before the other players. ComponentsThis game deck is made up of 7 Head cards, 28 Body cards, 7 Tail cards, 20 Red attack cards, and 6 Green defense cards. To complete your caterpillar you need to have in play in front of you, one Head, four Body segments, and one Tail segment. If you have those six cards in play in front of you, you win. Other players will try to force you to discard pieces, or even take pieces from you for their own caterpillar.
Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck. The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole
7 Wonders Leaders Expansion
Leaders introduces in the game notable personalities, who offer various advantages. At the beginning of the game, players create a Leader hand from which they will be able to play a leader at the beginning of every Age, or use him to get money or help build your Wonder. Features -A game for the whole family as well as for hardcore gamers -An expansion that offers new tactical depth -Games remain as fast but become a lot more tense
7 Wonders Cities Expansion
Far from the pomp of palaces and gardens, in the darkest alleys, gold changing hands, exchanging information, alliances are formed and secrets are betrayed.This extension provides a new family of cards that complements Ages already existing in 7 Wonders. Now, mercenaries, thieves, spies and diplomats will give a new scale to your cities. Reap the benefits by sowing discord among your opponents, play them off each other and push them into debt.
Aura Board Game
What does your Aura reveal?• Aura is an easy to learn, but difficult to master, strategy card game for 2-4 players. • Enjoyed by casual and hardcore gamers alike, Aura is the perfect gateway into the world of modern card games. • Outwit and bluff your way to victory, but remain flexible, because when the cards are revealed anything can happen.Begin the game with your own deck of cards. Five distinct types of cards are represented by the five colors in your deck. The colors are visible on both the backs and fronts of each card to give the effect of an observable aura when in your hand. Take turns playing cards face down in an attempt to both protect your deck and to remove cards from your opponents’ deck. Win by having the most cards remaining at the end of the game.
In Dragon's Gold, each player controls a team of dragon hunters (two knights, a thief, and a wizard). Like all dragon hunters, they have only one goal: gold, silver, jewels and magic objects. As for actually killing a dragon? It's a piece of cake. But the most difficult part comes after the dragon is dead: the adventuring party has to figure out how to share the spoils. As soon as a dragon is overpowered, then some additional gems are revealed, and the players who had participated in that hunting party start a negotiation over how to divvy up the gems. If the sixty-second sand timer runs out, then no one gets treasure. When all of the dragons have been slain and the treasure claimed or discarded, the game ends and players score for their holdings, with silver and magic objects worth 1 point each, gold worth 3, the Black Diamond...
Professor Phineas Edmund Hornswoggle, famed airship builder, is retiring and you are an engineer competing to inherit the Hornswoggle factory! Dastardly Dirigibles features tarot-sized cards that are played in a constant action format in which each time a part is added, ALL players MUST add the SAME part – which may replace an existing one. Build your airship from different parts of nine beautiful suits, while also using special cards to your advantage or to thwart your opponents. The round ends when the first airship is complete — but you score only the suit used most in your airship. The player with the highest score after three rounds wins!
The card game Cheaty Mages puts you in the role of a wizard who has come to watch and bet on monsters fighting in an arena. Of course, you have all of your spells to help the monsters you've bet on win (or harm the monsters fighting against yours) – but then again, so do all of the other players, too! What's more, judges line the arena during combat and if players push things too far with their cheating spells, a judge might intervene and dispel – or even eject – the fighter! Who will walk away with the largest pile of gold?
Chocobos Crystal Hunt Game
Help the Chocobos out on their Crystal hunt! Send your cute Chocobos on a journey to steal your opponents' crystals... before they steal yours! Use your intuition and observation skills in this fast-paced, fun and addictive game for all ages.All cards feature brand-new illustrations made specifically for Chocobo’s Crystal Hunt. This is not a trading card game. Everything necessary to play the game is included in the package, so you are good to go right out of the box!Box Contents: • Game Cards x 43: Hunt cards = Chocobo ×14 / Fat Chocobo ×5; Crystal Cards = Fire Crystal ×4 / Water Crystal ×4 / Wind Crystal ×4 / Earth Crystal ×4; Monster cards = Bomb ×4 / Ahriman ×4 • Player Markers x 5 • Victory Tokens x 5 • Instruction ManualNumber of players: 3 to 5 (4 players recommended)Play time: 10-20 minsFor ages: 5-99
Batman Almost Got Im Card Game
The villains of Gotham City have gathered for a poker night and to share stories about the time they nearly dispensed with that troublesome caped crusader Batman. Little do they know that the Dark Knight is in their midst, disguised as one of their own. Will the rogues be able to suss out the bat in their belfry before he clandestinely subdues them?Batman: The Animated Series – Almost Got 'Im Card Game — a variant on the popular Werewolf-style deduction game inspired by the memorable Batman: The Animated Series episode "Almost Got 'Im" — adds a poker element to the proceedings, requiring participants to craft poker hands to activate their special abilities when the lights go out. Take on the personas of classic Batman baddies in a game in which everyone has something to hide and no one is safe.With poker hands guiding the action, players have something to talk...
Bang! The Walking Dead Expansion
Expand your chances for survival with this expansion to BANG! The Walking Dead. Additional player board and the ability to return from the dead add new challenges and excitement. * BANG!(r): The Walking Dead(tm) required to play. This is an expansion, not a stand-alone game.
Bang! Halo (Board Game)
Board the Infinity in HALO Bang! and fight for Red, Blue, or Black (as the Lone Spartan). HALO BANG! is based on the world's best-selling shoot 'em up card game Bang!, Where players battle one another for supremacy! With an array of weapons, vehicles, and equipment at your disposal, you must choose attacks carefully in order to defeat the canny defenses of your enemies.
Snow is falling! Winter is finally here! A joust is in the making: let the show begin! You play as children, representing your village, and face your opponents in a joyful competition around a marvelous tree. Anticipate other players' moves and guess their intentions. Be crafty, collect strange fruits, and dodge the snowballs!!
Pretending To Grownup
Pretending to Grownup is a casual card game for grownups who feel like they're pretending, with gameplay along the lines of Top Trumps in that the cards have different values for time, money, and energy, and players will be comparing these cards to see who wins in a face-to-face competition.
In Ice Age Europe, you are either the Archaic, Neanderthal, or Cro-Magnon species. Assign your males to hunt megafauna while avoiding predators. Specialize your elders for fire, inventions, war, or animal husbandry. Choose your mating strategy - promiscuous, harems, or pair bonding. Intermarriage leads to increased vocabulary and cognitive fluidity.
Fluxx Dr Who Fluxx
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game.Doctor Who Fluxx takes the basic gameplay of Fluxx and merges it with multiple regenerations of the Doctor, various companions, Gallifreyan technology, K-9, Cybermen, Daleks, Weeping Angels, and the Master.
Fluxx 5.0 Edition Deck
The latest and greatest version of the card game with ever changing rules. Easier than ever with just the four classic card types that we all know and love. You still start out simple: draw one card and play one card, changing the rules as you go, while collecting up such life essentials as Chocolate, Music, Time, and Cookies. Changing Goals will keep you on your toes as well, and Action cards are still shaking things up.2-6 PlayersAges 8-Adult5-30mins Game Time
Firefly Tall Card Game
Straight out of the Firefly 'verse comes Firefly: Tall Card! With rules and artwork inspired by the game played on Firefly, Tall Card will make you feel like you're a fellow crew member aboard Serenity! Each box contains a 66-card deck, including the round "Tall Cards" as seen on Firefly! Also included are more than 50 additional cards so you can create other Tall Card variants. The gameplay is similar to draw poker, but the suits are inspired by Mah Jong tiles so the composition of the deck is very different from a standard 52-card deck.
fight for olympus
Players use the soldiers, heroes and demigods of Greek mythology to battle their opponent! By playing cards to take control of Troy, Olympus and the Delphic Oracle, as you recruit heroes and demi-gods of legend, such as Heracles, Hector and Achilles to increase your capabilities and inch closer to victory! Strive for a military victory or overwhelm your opponent by controlling all of the locations on the board. Win an exciting duel and become the master of the Greek pantheon! Part of the Lookout Games 2-player series.
All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours. This is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do...
Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style. This is...