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Zpocalypse 2 Defend the Burbs
"When the city was overcome, we thought, 'This is the end.' Then they bombed us, and we were sure it was over. Somehow, I don't know how or why, but somehow we survived the onslaught. There were only a few of us, but we escaped the pit of hell that was the urban wasteland. They always say the suburbs have it better, right? They weren't hit nearly as hard; we've found a sturdy house. It still has a roof and everything. We're hungry, tired, and it's a struggle to hold back the dead from their nightly assaults, but we're still here, we're not going down yet."Zpocalypse 2: Defend The 'Burbs is a stand alone tower defense style game, evolved from the original Zpocalypse, a survival board game set in a post-apocalyptic wasteland.
Zombies Keep Out: Night of the Noxious Dead
The goblin bodgers’ workshop is on the verge of being overrun by a teeming mob of zombies—and now foul Stinkers have joined the ranks of the shambling dead! The stench of these vile zombies is so strong it practically glows, forcing even other zombies to keep their distance. Luckily the bodgers have a stockpile of new parts to build canny new defense contraptions. That might be just what they need to make it through the night!
Zombie Kidz Evolution
Zombie Kidz Evolution is the first "legacy"-style game for kids, with basic gameplay similar to the 2013 title Zombie Kidz — but things will quickly evolve!In the game, the young players are at school when zombies start to attack, infiltrating the entryways, then barring the way to classrooms. Players move through rooms and entryways to eliminate zombies and keep the zombie reserve full. If a zombie must enter the school but none are available, then the school has been overrun and the players lose. To win the game, players need to lock each of the four entryways as apparently the custodian has abandoned the post and given up the school for lost.As players get better, they can complete missions, track their development through a trophy-sticker system reminiscent of video games, and open envelopes that contain new material for the game, upping the challenge they face while also providing them with...
Zombie Fluxx (Board Game)
Zombie Fluxx Takes The Award-Winning Card Game Fluxx And Cranks Up The Fun With A Zombie Uprising! The Zombies Arrive In The Form Of A New Type Of Card, Called The Creeper, Which Hangs Around In Front Of You, Preventing You From Winning. The Good News Is, The Keepers Include A Shotgun And A Chainsaw And Various Other Things You Can Use As Weapons Against The Zombies. Plus You`Ve Got Sandwiches And Coffee And A Couple Of Friends To Help You Win. The Bad News Is, If Your Friends Become Zombies, You`Ll Have To Destroy Them!?
Zombicide: VIP (Very Infected People) #2
We usually see zombies as a faceless army of individuals turned into killer puppets. Some of them, though, are still individuals after a fashion. They wear a costume or uniform, were celebrities, or simply look like someone you used to know. Survivors call them VIPs, Very Infected People, and often challenge each other to see who can collect the highest VIP body count. Are you in?Contents:20 VIP Walker Miniatures12 Zombie Cards3 Equipment Cards: SPAS 12, Desert Eagle, and ThompsonAges: 13+Players: 1-6Play Time: 60 minutes
Zombicide: Angry Neighbors
Zombicide: Angry Neighbors challenges you to face-off against a whole-new breed of zombies! These Seeker zombies have you and your friends in their sights and will stalk you to the bitter end! With these new zombies and environmental hazards, you're going to need something to keep you safe! Luckily for you, Angry Neighbors adds all new weapons to your core game as well as a collection of Ultrared equipment! Plus, Angry Neighbors brings four new survivors to your apocalypse, each with their own special abilities and their Zombivor counterpart, as well as four special human companion miniatures to support you.
Wulfsburg is an expansion for the Zombicide: Black Plagueboardgame. Explore new ways to hunt Zombies with 4 new Survivors and 18 Equipment cards featuring magic weapons and potent spells!Beware, however: the quick and merciless Zombie Wolfz are on your tail all along 10 breathtaking new Missions. Slash your way to the top of the towers marking your new hunting ground. Who's the apex predator now? Welcome to Wulfsburg! A Zombicide: Black Plaguecore game is needed to enjoy this expansion.
Zombicide VIP (Very Infected People) #1
Sometimes, survivors spot a weirdo in the endless flow of shambling zombies. This creature may remind them of someone they used to know, wear a particular uniform, or be a former celebrity. These special zombies are called VIPs, Very Infected People, and killing them is a prized survivor sport. Want to enter the contest?Contents:20 VIP Standard Walker Miniatures12 Zombie Cards3 Equipment Cards: Daisho, Golden AK-47, and Pink M4Ages: 13+Players: 1-6Play Time: 60 minutes
Zombicide Ultimate Survivors
The world evolved, and so did we. We learned in a couple months what a soldier might need years to learn. The lives we had, the people we were, are all gone, and we have accepted that. We are survivors, and we are here to bring the future.Contents:6 Survivor Miniatures6 ID Cards110 Experience Cards6 Experience TrackersAges: 13+Players: 1-6Play Time: 60 minutes
Zombicide Season 3 Rue Morgue
In Zombicide: Season 3 - Rue Morgue, players control teams of survivors as they fight off a zombie horde while searching for weapons and gaining experience. The more experience they get, the more powerful they become - but, the more zombies they attract! Rue Morgue introduces a terrifying new zombie type: the Skinner Zombie! And, don't forget Season 3's new big bad - the A-Bomb Abomination! With all these new foes you're going to need to team up if you want to survive, so Rue Morgue introduces teams into the Zombicide franchise! Zombicide: Season 3 - Rue Morgue features new zombies, new weapons, new survivors, and even new team mechanics, but the biggest game changer of all is the new, optional Player versus Player rule set!
Zombicide Season 2 Prison Outbreak
Zombicide Season 2: Prison Outbreak is a collaborative game for 1 to 6 players, for ages 13 and up.Designed as a standalone game, it is fully compatible with other Zombicide products, like the Season 1 Zombicide or the Toxic City Mall expansion.Take on the role of a survivor, each with unique abilities, and harness both their skills and the power of teamwork against the hordes of zombies! The infected creatures are controlled by simple rules and a deck of cards. Play 10 missions on 10 different maps made from the included modular map tiles, or create your own. Find weapons. Kill zombies. The more zombies you kill, the more skilled you get, and the more zombies appear.Season 2: Prison Outbreak, is designed as a playable game in its own right, in the same way the Season 1 game was. A new player can enter the Zombicide universe with this box,...
Zombicide Green Horde
This sequel to the smash hit Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy, this time filled with infected orcs and goblins who will put survivors to the ultimate test. This green menace is not only stronger than their human counterparts, but they also tend to gather into massive hordes that ambush the survivors when they least expect it. Uncover the many surprises the Green Horde has in store for you! They were a brave people, living on the edge of the Orcish lands?on the Western frontier. It was a rough country, where nature grows wild, and the weather can change at a moment’s notice. They fought with the brutish Orcs many times, withstanding raids on their villages and fields. Never once, in all those battles, did they consider leaving for safer regions of the world. This was their land, their ancestor’s land. Generations...
Zombicide Black Plague
Zombicide: Black Plague is a standalone cooperative boardgame for 1 to 6 players that brings the relentless zombie-killing action of Zombicide into a brand new fantasy setting! Players control a party of survivors as they fight to rid the land of an invasion of zombies controlled by the game itself. Survivors find weapons, learn spells, battle zombies, and gain experience. The more experienced they get, the more powerful they become, but the more zombies rise to face them!Content9 double-sided game tiles 71 miniatures 6 survivor plastic dashboards, color bases, and ID Cards 48 plastic trackers 6 dice 125 cards63 tokens1 Rulebook
Zombicide (Board Game)
Take the role of a Survivor, each with unique abilities, and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable,stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets....Find weapons, kill zombies. The more zombies you kill, the more skilled you get, the more skilled you get, the morezombies appear. The only way out is Zombicide!Play 10 scenarios on different maps made from the included modular map tiles, or create your own.Zombicide is a collaborative game for 2 to 6 players.For ages 10 and up.
You've Got Crabs
Form teams of two players each (max of 5 teams). Each team meets privately to come up with a non vocal signal to indicate when either teammate collects 4 of the same Crab Card. Each player will get a hand of 4 cards.One side plays at a time. On a side's turn, all players on that side can simultaneously swap any card from their hand with a card from the middle of the table (The Ocean). When you have 4 of the same Crab Card, you can't say anything out loud. Instead, when you're ready, give your secret signal to your teammate. When they notice, they will point at you and shout, 'YOU'VE GOT CRABS!' If they're right, your team gets a point. If they're wrong, your team loses a point. However if a player on another team suspects you're passing a signal, they can point and shout, 'YOU'VE GOT...
You're An Idiot
You're An Idiot... and your friends are, too! No one is safe from judgment (including you) in this fast paced, easy-to-learn card game. How to play: Appoint one player as the judge. The judge spins the spinner, which then points to an Idiot at the table. The judge plays a card about said Idiot, and the rest of the players play a card from their hand to complete the sentence. The judge reads the card combinations aloud with the Idiot's name and chooses the best one to win the point. But don't forget the spinner can give the judge the power to mix up everyone's cards. It's time for game night for Idiots everywhere! Includes: 400 cards professionally printed premium playing cards Idiot spinner Some game rules you will probably ignore A handsome orange box Ages 17+
You Gotta Be Kitten Me!
You Gotta Be Kitten Me! is a Liar's Dice-style bluffing game in which players each hold cards that feature animals with some kind of accessory, such as hats, glasses and bow ties. Each turn, you try to guess — or at least claim — how many cards are in play with a certain color or accessory, either by raising the current bid or challenging another player. Whoever's wrong loses a card, then you start a new round of play. The last player with cards remaining wins!
Yokohama (Board Game)
Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
Yellow And Yangtze
Yellow & Yangtze, the sister game to the highly acclaimed board game Tigris & Euphrates, invites you to replay an eventful period in Chinas history and to lead your dynasty to victory. In Yellow & Yangtze, players build civilizations through tile placement. Players are given five different leaders: Governor, Soldier, Farmer, Trader, and Artisan. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category. Conflicts arise when civilizations connect on the board. To succeed, players' civilizations must survive these conflicts, calm peasant revolts, and grow secure enough to build prestigious pagodas. Yellow & Yangtze is a beautiful game that offers deep play and satisfying narrative as players civilizations ebb and flow.
Japan, 1605 – Hidetada Tokugawa has succeeded his father as the new Shogun, ruling from the great city of Edo (a.k.a. Yedo), the city known in present times as Tokyo. This marks the beginning of the golden age of the Tokugawa Shogunate and the so-called Edo Period that will last until 1868. Naturally, the most powerful families in Edo immediately try to curry favor with the new Shogun – and this is the opportunity our clan has been looking for, our chance at power and glory. Our clan will prove ourselves to be indispensable to the new Shogun. We will work from the shadows to acquire information about our rival clans. We will kidnap those who might oppose our ascent and assassinate those who prove a threat. We will use cunning to prevent our adversaries from doing the same to us. We will find glory and honor in the eyes...
Yashima: Legend of the Kami Masters
A long time ago the Kami, spirit protectors of the world, were unknown to all but those who practiced Shinto. Then, a cataclysmic event nearly destroyed us. What was salvaged from the wreckage were people who could see Kami and bond with them. Those bonds paired with schools of battle lead to powerful clans fighting against the chaos. But what happened when the darkness was defeated? Powerful fighters bonded with their Kami are destined to repeat the past in a battle for honor and domination! Yashima: Legend of the Kami Masters is a card-driven miniatures game where each player customizes their chosen kami master and engages in player vs. player or team vs. team combat. It includes four characters and four kami, each with their own deck of cards. Each character includes a high-detail miniature. Characters: Rosamu, the monk, Hikaru, the priestess, Akikio, the Fire Sorceresses, and Kenta, the Ronin Warrior...
Yamatai (Board Game)
In Yamatai, two to four players compete to earn prestige points using a variety pf strategies. Clear the islands of the archipelago, recruit powerful specialists to assist you, and construct buildings across the island landscape. The most ambitious and skilled among you will even construct high temples in your quest to earn Queen Himiko's favor. In the end, however, you will not be remembered as the greatest builder of Yamatai for just one act, but for the many accomplishments that exemplify your loyalty to the kingdom. Key Selling Points * An hourlong strategy game for two to four adventurers * ach turn features a different set of fleet tiles to guide player actions * Uniquely talented specialists offer varied advantages * Detailed graphics are easy to understand and recall * Features gorgeous art and quality components
XCOM the Board Game
In XCOM: The Board Game, you and up to three friends assume the roles of the leaders of the elite, international organization known as XCOM. It is your job to defend humanity, quell the rising panic, and turn back the escalating alien invasion coordinated by the game's innovative, free digital companion app.Where the world's militaries have failed to stand against the alien invaders, you must succeed. To do so, you must make strategic use of the resources available to you. You must launch Interceptors to shoot down alien UFOs, assign soldiers to key missions, research alien technology, and use that technology to defend your base, all while you try to keep the world from collapsing just long enough that you can coordinate one final mission to repel the invaders for good.Destroy UFOs. Research alien technology. Defend your base. Uncover the alien invasion plan. Should you fail, humanity is doomed.Content: -...
WQ-01 Warhammer Quest: Silver Tower
Throughout the mortal realms the legends of the Silver Tower are recounted with awe and admiration. Tales of disparate champions good and evil, brought together by naught more than fate, battling against sanity-shredding horrors in the ever-shifting domain of the Gaunt Summoner of Tzeentch. Tales of bravery, heroism, treachery and betrayal. Tales of teamwork, success, and glory-hunting failure.Some who tackle the Silver Tower seek a boon from the Gaunt Summoner, others wish to learn his true name, that they might destroy him. All must face foul, writhing monsters, bizarre, labyrinthine corridors bristling with traps and strange, maddening riddles before they even gain the chance to stand before his fell sorcery. The greatest champions, those who grow in strength over time as they solve the Silver Tower's secrets, even they may fall at this hurdle - yet the riches, power and freedom they could gain drive them ever forward. But for...
worlds fair 1893
The World's Fair of 1893 in Chicago was a spectacular international exhibition that showcased many great achievements in science, technology, culture, and entertainment. Acting as organizers of the fair, players work diligently to increase their influence throughout the fair and obtain the grand exhibits that will be put on display. The organizer who has earned the best reputation when the fair begins will emerge the victor. On each turn of World's Fair 1893, the active player sends a supporter to one of the five areas and gather all of the cards by it. New cards are then added to some of the areas, and the next player takes a turn. The five areas represent sections of exhibits, like Fine Arts and Electricity. Some cards represent exhibit proposals in one of those five areas, others represent influential people who give you bonus supporters, and other cards represent tickets for attractions and concessions...
World of Yo-Ho
World of Yo-Ho is a fantasy game of adventure and piracy on the high seas, combining the tangible elements of a board game with the interactive mechanics of a video game. The game features a board with a gridded map of the world of Yo-Ho and a downloadable app that turns your smartphone into a ship. Simply place your phone on the map and set sail for adventure! Become the most famous captain of Yo-Ho, a parallel world teeming with intelligent animals, lost islands, and wild magic! In search of fame and fortune, you will explore the mysteries of Yo-Ho and battle sea monsters and other booty hungry corsairs in tactical naval engagements. Fill your holds with plunder you can use to upgrade your boat and acquire useful items and more powerful weaponry. Stock up on swag and fly your colors high. You're the master of your own destiny: Will you...
World Of Tanks Rush
The deck-building card game World of Tanks: Rush is based on the World of Tanks online game, uses the same terminology as that game, and has been illustrated by the same artists. In World of Tanks: Rush you are given the role of a tank squad commander, and you lead your tanks into battle, defend your bases, call for reinforcements, and receive medals. The main idea of the game, which uses simple deck-building principles, is to strategically select cards from the hundreds available to form a strong squad. The goal of the game is to earn more medals than everybody else, and you can earn a medal three ways: One medal for destroying an enemy vehicle. Three medals for destroying an enemy base. Five medals for the end-of-game achievement.
Wordsy (Board Game)
Each round, players study the 8 letters (always consonants) on the board in real time. The first player to write down a word flips a 30-second timer. That player is now the fastest player, and every other player now has 30 seconds to write down their word. Once time has run out, the fastest player scores their word by counting the point value of each of the matching letters on the board. Players are not limited to the letters on the board; they can add any letters they'd like. Letters score based on which of the 4 columns of the board they're in, and how rare they are. After the fastest player scores, the first player clockwise scores their word, and compares it to the fastest player. If that player scored more than the fastest player, they score a small bonus. Every other player scores their word and checks for...