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007 James Bond Trivial Pursuit
Put your Bond knowledge to the test with this special 007 Trivial Pursuit edition, celebrating more than 50 years of Bond cinematic history!This edition contains 600 questions based on all your favourite 007 movies.Test your trivia with categories such as Films, Vehicles, Gadgets, Locations, Behind the Scenes and much more!The game requires no board, and comes in an easy to carry around wedge case!
13 Clues (Board Game)
The city of London has been shaken by heinous crimes, and Scotland Yard is groping in the dark. 13 Clues, set at the end of the 19th century, puts players in the shoes of the detectives, each trying to solve their own mystery. Each player sees the clues -- person + location + weapon -- for the other players but not their own. They investigate by asking questions, by consulting the secret informant, and by making accusations in order to collect clues and rule out suspects. The goal of the game is to identify which of the 13 clues match their case before the others do!
13 Days the Cuban Missile Crisis
For Thirteen Days in 1962 the world stood at the brink of atomic destruction as the United States and Soviet Union faced off over missiles which had been placed in Cuba. Would the USSR back down and remove the missiles? Would the US push forward with a full invasion or send bombers towards targets withing the Soviet Union? Who would blink first?13 Days is a game recreating the tension of those two weeks as players play cards which shape political events around the world. Twilight Struggle in 45 minutes. Great introductory product for card-driven games. Includes a full-game example with commentary, as well as historical notes.Contents:1 gameboardRule BookHistorical guide booklet53 cards48 wood markersPlayers:2Ages: 10+Playing Time: 45 minutes
The year is 1775. The American colonies are outraged over new taxes imposed upon them by Great Britain. They begin to stockpile arms and organize militia. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston. The American Revolution has begun! Now you and your friends command the armies of the British Redcoats, English Loyalist, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas. Players from each faction cooperate to gain control of key towns and forts. Share the fun in this light and fast paced multi-player game! Ages 10 and up Playable in one to two hours A cooperative game for 2 to 4 players
3 Wishes (Board Game)
In 3 Wishes, you and your friends have stumbled across a Genie, who is both powerful and mischievous; he will make someone's wildest dreams come true - but only for the right person! It will take quick wits, guile, and cunning to ensure you gain the genie's favor!A superpower? A spaceship? World Peace? Maybe a pet dragon? Any of those could be yours...Or could they?3 Wishes is a fast paced hidden information game for 3-5 players that will be sure to make your wildest dreams come true!
3-4 Headed Monster
In 3 to 4 Headed Monster, each player controls the head of a very conflicted monster. Every round, players will discuss who should be in control of the monster's legs for the round.Once two players agree that they will be in control, they submit their cards, which are verified by a non-participating head, and everyone finds out whether the monster is looking for serenity... or looking for a fight!The game is over when one faction (peaceful head vs. destructive heads) manages to have control of the monster for too many rounds. (The number of rounds required depends upon the faction.)
4 Gods (Board Game)
Four Gods is a real-time tile-laying game in which players create a world -- one tile at a time -- before laying claim to one of the four gods of their world and attempting to win followers by sending prophets into that world. In more detail, players sit outside of a cardboard frame that represents the limits of the world. Each player starts with two randomly-drawn tiles in hand, with each double-sided tile depicting 1-3 types of landscape out of the four types present in the world. When play begins, each player simultaneously starts laying tiles into the frame; each tile must be adjacent to two sides to be placed, so initially tiles can be placed only in the corners of the frames, with players building inward from there. Players can place tiles anywhere that they can legally be placed (two sides are adjacent to the frame or previously placed...
The Marvel version of the chaotically fast-paced cooperative card game 5-Minute Dungeon that lets a group of Marvel heroes battle past Marvel bosses all in less than 5 minutes! Fast and frenetic gameplay gets everyone involved and engaged. Cooperative gameplay encourages communication, interpersonal interaction, and teamwork. 10 Marvel heroes to choose from and 6 progressively difficult Marvel bosses delivers strong re-playability. In more detail, players assume the role of one of ten superheroes, each with special cards and abilities. Once the Jarvis-hosted five-minute timer starts, the race is on to defeat all the villains in the mission. In order to defeat a villain, players must match symbols from their hand with ones on the villain's card. At the end of each mission is a powerful super villain — and after the first super villain is defeated, the campaign continues to the second super villain. Each super villain, and each randomized...
The world you know no longer exists. There is no government. No army. No civilization. The United States have collapsed. And now, thirty years after the war started, new powers finally try to take control over the ruined country, try to establish a new order, try to control others and create a new country, a new State: the 51st State. 51st State is a card game in which players control one of the four powers (mutants, traders, New Yorkers and Appalachians) and try to build their very own new country. Players put new locations into the game, they hire leaders, and send people to work in buildings to gain resources and new skills. Every card in 51st State can be put into play in three different ways. You can invade a location to gain many resources once, or you can sign a contract with this location to gain one resource every turn, or...
60 Seconds to Save the World
The day we have been dreading is finally upon us... We need you, our fearless leader, more than ever. You have been hustled down into the command bunker to lead the world to salvation. For you see, something catastrophic has happened and the world is only ONE MINUTE from ending! You and the other world leaders need to join forces and coordinate a plan to save the planet. Use your terminals to execute orders, fax information to our allies, broadcast to succor continental panic, and enact a plan that will solve our problem. You have 60 seconds to do it, so act quickly! Bullet Points - Low price point. - Short playtime while maintaining a rewarding cooperative game experience. - Introduces all new elements for each expansion that has never been seen before. - This product is an expansion, the base games are required to play. Contents - 108 Cards...
Year after year, members of an infamous ninja clan descend from their mountain hideout to pillage nearby villages. Those cruel night warriors steal precious food supplies needed to survive the harsh winter among the snow-capped peaks, but they are too proud to toil in the dirt or breed their own cattle. Instead, they prefer to take what they need from helpless peasants. Until now, they have faced no opposition. This year, that's about to change. The villagers from one tiny settlement have decided to fight back and stop the encroaching nightmare. Using their meager funds, they hired seven daredevils - bold (or foolish) enough to raise arms against the ninja. These seven ronin, lordless samurai, are as desperate to survive the winter cold as the villagers they have been hired to defend. As the shadows begin to stir in the forest, their courage is about to be put to the...
7 Wonders (Board Game)
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times!Seven Wonders is a simple and addictive game for the whole family. In 30 minutes, you can raise a complete civilization and build the greatest Wonders of the World.Features- Strong replay value with 14 different wonders and infi nite strategies;- beautiful graphics!Contents- 7 wonder boards;- 7 wonder cards;- 49 Age I " Foundation" cards;- 49 Age II "Growth" cards;- 49 Age III "Apogee" cards;- 42 fl ag tokens;- 20 gold coins;- 40 silver coins;- 1 score pad;- 1 rulebook.
7 Wonders Armada Expansion
Popularized by critics as well as by the thousands of players who have bought it to play with their family or friends. Since its release, 7 Wonders has won more than 30 awards in over 20 countries. 7 Wonders offers you the chance to take control of a prestigious civilization and make it prosper to victory. Gather resources, develop commercial routes, and affirm your military supremacy. Our customers have chosen to make 7 Wonders a part of our Best Sellers Program by consistently selling this game.
7 Wonders Babel Expansion
All civilizations have their eyes turned towards the horizon as the prestigious Tower of Babel is erected slowly toward heaven. Each player can decide whether or not to bring assistance to this emergent civilization by participating in the construction of the tower and its surrounding monuments.
7 Wonders Cities Expansion
Far from the pomp of palaces and gardens, in the darkest alleys, gold changing hands, exchanging information, alliances are formed and secrets are betrayed.This extension provides a new family of cards that complements Ages already existing in 7 Wonders. Now, mercenaries, thieves, spies and diplomats will give a new scale to your cities. Reap the benefits by sowing discord among your opponents, play them off each other and push them into debt.
7 Wonders Duel (Board Game)
One of the most celebrated games in the world can now be experienced in a two-player arena. 7 Wonders Duel takes the game play and excitement of the original and adapts it for one-on-one battles.Take control of your civilization and decide to invest in science, military or prestige. Two new ways to win will keep you on your toes and watching every move your opponent makes. If you fail to build defenses your capital city may be destroyed, but ignore technology and your people maybe left in the dark ages.It's a constant tug of war.Players 2Age 10+Playtime 30minsContentsGameboard, 23 Age I cards,23 Age II cards,20 Age III cards,7 Guild cards,12 Wonder cards,4 Military tokens,10 Progress tokens,1 Conflict pawn,31 coins,Score book,Rulebook,Help sheet
7 Wonders Leaders Expansion
Leaders introduces in the game notable personalities, who offer various advantages. At the beginning of the game, players create a Leader hand from which they will be able to play a leader at the beginning of every Age, or use him to get money or help build your Wonder. Features -A game for the whole family as well as for hardcore gamers -An expansion that offers new tactical depth -Games remain as fast but become a lot more tense
8Bit Box (Board Game)
THE FIRST Generation BOARDGAME CONSOLE! 8Bit Box is a board game that will remind you the golden age of video games as each player has a gamepad to program their actions, using three wheels: direction, symbol, and value. The base game contains three different games influenced by classic old-school video games.
A Column of Fire the Game
The setting is Europe in the time of Elizabeth I. In England, France, Spain and the Netherlands, Catholics and Protestants compete for power and influence. In this politically unstable environment, resourceful operatives and courageous secret agents plot to secure power for their rulers. The balance of power shifts back and forth amidst foiled assassinations, successful rebellions, and futile invasions. And not infrequently, those who sympathize with the weak are expelled from the country. The real enemies, then as now, are not the rival religions. The true battle pits those who believe in tolerance and compromise against the tyrants who would impose their ideas on everyone else
A Feast for Odin
Delve into the world of Vikings and dabble in trading, hunting, raiding, pillaging, plundering, and raiding some more. Build houses, explore new worlds, and every round, have a feast in Odin's name. The large variety of actions and occupations guarantees your Notherners long-lasting fun, with each game creating a new world on your player board! Content: * 2 goods boxes * 1 orange eight-sided die * 1 blue twelve-sided die * 1 large action board * 4 home boards * 2 supply boards * 4 exploration boards * 52 tiles * 15 special tiles * 346 goods tiles * 190 Occupations cards * 47 red Weapon cards * 125 silver coins * 96 Wooden Goods * 50 Wooden Components * 12 plastic bags * 1 appendix * 1 almanac * 1 rulebook 14 years +1-4 players30 min / player
A Feast for Odin Mini Expansion
In their day, the Vikings were known throughout the world as strong seafarers and renowned explorers. They led expeditions far and wide in search of new resources and territories, even reaching North America long before Columbus. Driven by crop shortfalls in their native lands, the Vikings took to the sea to seek out these new lands and their bountiful resources. They then led raids to capture these resources and secure a financially stable position in society. Now you can boldly seek out new lands as you build your fortune with the first mini-expansion for the critically-acclaimed A Feast for Odin!
A Feast for Odin the Norwegians Expansion
Preorder- due 1st of Feb 2019 (estimated) Immerse yourself deeper in the epic saga of A Feast for Odin with The Norwegians expansion. Discover new strategies, develop new crafts, and find new vistas for exploration, all for the glory of the All-Father. The Norwegians adds new modular action boards specifically suited for varying player counts, with new spaces and a fifth action column. New exploration tiles, new buildings, and new goods with a storage box add a world of possibilities to the acclaimed strategy game by award-winning designer Uwe Rosenberg.
A Game of Thrones Board Game 2nd Edition
Based on the best-selling novel series A Song of Ice and Fire by George R. R. Martin, A Game of Thrones: The Board Game Second Edition lets 3-6 players take control of the great houses of Westeros in an epic struggle to claim the Iron Throne.The updated second edition brings a host of enhancements to your A Game of Thrones experience. It incorporates elements from previous expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations. Convenient player screens will hide your underhanded dealings from prying eyes, while new Tides of Battle cards convey the uncertainty of war. This, along with updated graphics and a clarified ruleset, means the time has never been better to claim the Iron Throne.A Game of Thrones: The Board Game Second Edition includes:- 1 Rulebook and 1 Game Board- 138 Plastic Units- 105 Cards- 6 Player Screens- 266 Tokens and Overlays...
A Game of Thrones Catan Brotherhood of the Watch
The Brothers of the Night's Watch seek a new leader from among their ranks. Jeor Mormont wishes to promote one who can improve the infrastructure of the Gift, the bountiful and undeveloped area south of the Wall bestowed to the Watch by the Starks thousands of years ago. Drawing sustenance from the unforgiving landscape of the north offers enough challenges, but whomever takes up this task must also man and defend the Wall against the onslaught of Wildlings fighting their way into Westeros. Many brothers now compete to build, defend, and do what they can to protect Westeros, but only one shall rise above their brothers to become the new Lord Commander. But be wary--the north holds many dangers, and winter is coming. Fantasy Flight Games is excited to announce A Game of Thrones Catan: Brotherhood of the Watch, a standalone game of resource gathering and trading based on the...
A Game of Thrones Hand of the King
The king has called for a tourney and a feast to be held at King's Landing, and the Great Houses of Westeros have answered the call. Hand of the King is a fast-paced card game of cunning deals and clever maneuvering. Each turn, you and your opponents will compete, using the services of Varys, Master of Whispers, to gain influence over the Great Houses of Westeros. The player with the most influence at the end of the game become the next Hand of the King, but to get there, you'll need to make alliances and know when to betray your former allies. Key Selling Points * A fast-paced card game for two to four players set in the treacherous courts of King's Landing * Manipulate the Great Houses of Westeros to gain their support * Use the services of Varys to influence iconic characters * Broker cunning deals with your...
A Game of Thrones LCG - At the Gates Chapter Pack
At the Gates is the first Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card Game. Featuring three copies each of twenty distinct cards, this Chapter Pack marks the beginning of the sixth cycle of Chapter Packs for A Game of Thrones: The Card Game. The King’s Landing cycle takes a new approach to the Game of Thrones LCG. Rather than following the plot of A Song of Ice and Fire, this cycle is centered around the capital of Westeros, allowing you to explore the world of Westeros more freely than ever before. Your journey begins at the great wall that surrounds the capital city. Aegon I Targaryen had seven gates built as the entrances to his grand metropolis in honor or the number sacred to the Faith of the Seven. Now in At the Gates, the great Houses of Westeros gain access to these...
A Game Of Thrones LCG: Lannister House Card
These six distinct resin House cards are magnificently detailed and weighted, and will let any A Game of Thrones: The Card Game player collect power in style! Players can declare their House allegiance with resin House cards bearing the direwolf of House Stark, the lion of House Lannister, the three-headed dragon of House Targaryen, or one of three other popular House sigils from A Game of Thrones: The Card Game. No matter which House you try to lead to the Iron Throne, these resin House cards will serve you well. Hear Me Roar! As gold as the coins of Casterly Rock, this beautiful resin House card is detailed with the lion of House Lannister in all its regal glory. Collect your power beneath the lion's jaws, and no foe will dare to steal it.
A Song of Ice and Fire Tabletop Miniature Game Starter Set
King Robert Baratheon is dead, and those in control of the Great Houses of Westeros have decided it’s time that they had a representative on the Iron Throne. The crows have been sent out. The bannermen have responded. The War of Five Kings is on! A Song of Ice & Fire: Tabletop Miniatures Game Starter Set - Stark vs. Lannister has everything needed for two players to fight epic battles. Containing forces for both House Stark and House Lannister, players build their armies, select leaders, construct their Tactics Deck, and engage in one of five different Game Modes.
A Touch of Evil Something Wicked
Something Wicked is an Expansion for A Touch of Evil, The Supernatural Game. The Something Wicked Expansion is packed full of new material including 4 exciting new Heroes, a new full size game board of the mysterious Echo Lake and its surrounding countryside to add to the main Shadowbrook board, over 130 new game cards including decks for three new Locations to explore, 4 fearsome new Villains to hunt, and much more! Something Wicked also includes expanded challenge for cooperative play and official solo-play rules. The stakes have never been higher and the darkness never deadlier... for Something Wicked this way comes. New Heroes: Brother Marcus, Captain Hawkins, Eliza the Witch Hunter, and Valeria the Eternal. New Villains: Bog Fiend, Gargoyle, Banshee, Unspeakable Horror.
This beautiful and functional board has room for two teams of large marbles. Players take turns pushing the marbles around the board, with the goal of pushing six of the opposing player's marbles off the board. The central idea is that a column of marbles has weight given by the number of marbles in line. Someone will need to push with a heavier group of marbles in order to push the column along that axis. However, with six possible directions, it's difficult to defend yourself perfectly. Also, it's possible to play the game with up to six players when supplemental marble sets are purchased.